#pragma once
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#include "lightcontrol.h"
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class AFX_EXT_CLASS CLightControl_Simulation : public CLightControl
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{
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public:
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CLightControl_Simulation(int nIndex);
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virtual ~CLightControl_Simulation(void);
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virtual BOOL Connect(const CLightControlInfo& controlInfo);
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virtual LONG ConnectEx(const CLightControlInfo& controlInfo);
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virtual void Disconnect();
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virtual void DisconnectEx();
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virtual BOOL GetLightLevel(int &nValue, int nChannel = 0) const;
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virtual BOOL GetLightLevel(double &dValue, int nChannel = 0) const;
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virtual BOOL GetLightStatus(int &nValue, int nChannel = 0) const;
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virtual BOOL SetLightLevel(int nValue, int nChannel = 0);
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virtual BOOL SetLightLevel(double dValue, int nChannel = 0);
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virtual BOOL SetLightStatus(int nValue, int nChannel = 0);
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virtual BOOL SetAllLightLevel(int nValue) { return TRUE; }
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virtual BOOL SetLightOn();
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virtual BOOL SetLightOff();
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virtual BOOL SetLightOn(int nChannel = 0);
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virtual BOOL SetLightOff(int nChannel = 0);
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virtual BOOL SetLightAllOn();
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virtual BOOL SetLightAllOff();
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protected:
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};
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