#pragma once
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#include <vector>
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struct SPosition2D
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{
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SPosition2D()
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{
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Reset();
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}
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SPosition2D(double dPosX, double dPosY)
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{
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dPositionX = dPosX;
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dPositionY = dPosY;
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}
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void Reset()
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{
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dPositionX = 0.0;
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dPositionY = 0.0;
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}
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SPosition2D& operator-(const SPosition2D& rhs)
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{
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if (this != &rhs)
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{
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dPositionX = dPositionX - rhs.dPositionX;
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dPositionY = dPositionY - rhs.dPositionX;
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}
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return *this;
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}
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SPosition2D& operator+(const SPosition2D& rhs)
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{
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if (this != &rhs)
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{
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dPositionX = dPositionX + rhs.dPositionX;
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dPositionY = dPositionY + rhs.dPositionX;
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}
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return *this;
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}
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double dPositionX;
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double dPositionY;
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};
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typedef std::vector<SPosition2D> VectorPosition2D;
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typedef std::vector<SPosition2D>::iterator VectorPosition2DIt;
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typedef std::vector<SPosition2D>::const_iterator constVectorPosition2DIt;
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