#pragma once
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#include "CHPathScheduler/PathScheduler.h"
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inline bool AscendAxisX(SPathData& a, SPathData& b)
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{
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return (a.nPosX < b.nPosX);
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}
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inline bool DescendAxisX(SPathData& a, SPathData& b)
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{
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return (a.nPosX > b.nPosX);
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}
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inline bool AscendAxisY(SPathData& a, SPathData& b)
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{
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return (a.nPosY < b.nPosY);
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}
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inline bool DescendAxisY(SPathData& a, SPathData& b)
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{
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return (a.nPosY > b.nPosY);
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}
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class AFX_EXT_CLASS CPathScheduler_Sorting : public CPathScheduler
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{
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public:
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CPathScheduler_Sorting(void);
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virtual ~CPathScheduler_Sorting(void);
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virtual int GetSchedulerType() const { return SchedulerType_Sorting; }
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protected:
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virtual int CalculatePath(const SPathData& startPath, const VectorPathData& vecTotalPathData, CPathSchedulerResult& scheduleResult);
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virtual int CalculatePath(const SPathData& startPath, const VectorPathData& vecFirstPathData, const VectorPathData& vecSecondPathData, CPathSchedulerResult& scheduleResult) { return 1; }
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};
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