SDC C-Project CF Review 프로그램
LYW
2021-07-23 a6552335164ce062567b76aa7d097fd046129474
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#pragma once
 
#include "akCoreLinker.h"
 
#define _USE_MATH_DEFINES
#include <math.h>
 
 
 
 
#define KHVECTOR_HEADER(akVector3d, double)                                    \
class AKCORE_DLLSPEC akVector3d                                            \
    {                                                                        \
    public:                                                                    \
                                                                            \
        akVector3d();                                                        \
        akVector3d(double px,double py, double pz);                            \
        inline void set(double px,double py, double pz);                    \
                                                                            \
        inline akVector3d operator+(const akVector3d& vec3d);                \
        inline akVector3d operator-(const akVector3d& vec3d);                \
        inline akVector3d& operator=(const akVector3d& vec3d);                \
        inline akVector3d& operator+=(const akVector3d& vec3d);                \
        inline akVector3d& operator-=(const akVector3d& vec3d);                \
        akVector3d operator*(float& a)                                        \
        {                                                                    \
            akVector3d returnval;                                            \
                                                                            \
            returnval.x = x * a;                                            \
            returnval.y = y * a;                                            \
            returnval.z = z * a;                                            \
                                                                            \
            return returnval;                                                \
        };                                                                    \
                                                                            \
        akVector3d operator *(akVector3d &vec)                                \
        {                                                                    \
            akVector3d vc;                                                    \
            vc.x = y*vec.z - z*vec.y;                                        \
            vc.y = z*vec.x - x*vec.z;                                        \
            vc.z = x*vec.y - y*vec.x;                                        \
            return vc;                                                        \
        }                                                                    \
                                                                            \
        double Dot(akVector3d vec)                                            \
        {                                                                    \
            return (vec.x * x + vec.y * y + vec.z * z);                        \
        };                                                                    \
        double Mag()                                                        \
        {                                                                    \
            return sqrt(x*x+y*y);                                            \
        };                                                                    \
        double getLength()                                                    \
        {                                                                    \
            return sqrt(x*x+y*y+z*z);                                        \
        };                                                                    \
        void Normalize()                                                    \
        {                                                                    \
            double length;                                                    \
                                                                            \
            length = sqrt((x*x) + (y*y) +(z*z));                            \
            if(length == 0.0f) length = 1.0f;                                \
                                                                            \
            x = x / length;                                                    \
            y = y / length;                                                    \
            z = z / length;                                                    \
                                                                            \
        };                                                                    \
    public:                                                                    \
        double x,y,z;                                                        \
    };                                                                        
                                                                            
                                                                            
namespace akCore                                                            
{
    class AKCORE_DLLSPEC akVector3d
    {
    public:
 
        akVector3d();
        akVector3d(double px,double py, double pz);
        inline void set(double px,double py, double pz);
        
        inline akVector3d operator+(const akVector3d& vec3d);
        inline akVector3d operator-(const akVector3d& vec3d);
        inline akVector3d& operator=(const akVector3d& vec3d);
        inline akVector3d& operator+=(const akVector3d& vec3d);
        inline akVector3d& operator-=(const akVector3d& vec3d);
        akVector3d operator*(float& a)
        {
            akVector3d returnval;
 
            returnval.x = x * a;
            returnval.y = y * a;
            returnval.z = z * a;
 
            return returnval;
        };
 
        akVector3d operator *(akVector3d &vec)
        {
            akVector3d vc;
            vc.x = y*vec.z - z*vec.y;
            vc.y = z*vec.x - x*vec.z;
            vc.z = x*vec.y - y*vec.x;
            return vc;
        }
 
        //³»Àû
        double Dot(akVector3d vec)
        {
            return (vec.x * x + vec.y * y + vec.z * z);
        };
        double Mag()
        {
            return sqrt(x*x+y*y);
        };
        double getLength()
        {
            return sqrt(x*x+y*y+z*z);
        };
        void Normalize()
        {
            double length;
 
            //º¤ÅÍÀÇ ±æÀ̸¦ °è»êÇÑ´Ù.
            length = sqrt((x*x) + (y*y) +(z*z));
            // ±æÀ̰¡ 0¿¡ °¡±î¿î º¤ÅÍ¿¡°Ô ÀýÀýÇÑ °ªÀ» Ç×´çÇÏ¿© ÇÁ·Î±×·¥ÀÌ ÆøÁÖÇÏÁö ¾Êµµ·Ï ÇÑ´Ù.
            if(length == 0.0f) length = 1.0f;
 
            // °¢ ¼ººÐÀ» º¤ÅÍÀÇ ±æÀ̷Π³ª´©¸é ´ÜÀ§ º¤ÅͰ¡ µÈ´Ù.
            x = x / length;
            y = y / length;
            z = z / length;
 
        };
    public:
        double x,y,z;
    };
 
    //////////////////////////////////////////////////////////////////////////
    // khVector3f
    KHVECTOR_HEADER(khVector3f, float)
 
    //////////////////////////////////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////////////
    class AKCORE_DLLSPEC akVector2d
    {
    public:
        akVector2d();
        akVector2d(double px,double py);
        inline void set(double px,double py);
 
 
        
 
        inline akVector2d operator+(const akVector2d& vec3d);
        inline akVector2d operator-(const akVector2d& vec3d);
        inline akVector2d& operator=(const akVector2d& vec3d);
        inline akVector2d& operator+=(const akVector2d& vec3d);
        inline akVector2d& operator-=(const akVector2d& vec3d);
    public:
        double x,y,z;
    };
};