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| #pragma once
|
| #include "akSTLLinker.h"
| #include "akVectorT.h"
|
| //#define CakPointToCPoint(akPoint) CPoint(akPoint.x, akPoint.y)
| //#define CPointToCakPoint(point) CakPoint(point.x, point.y)
|
|
| class AKSTL_DLLSPEC akVector3d : public CakVectorT<double>
| {
| public:
|
| akVector3d(){};
| virtual ~akVector3d(){};
|
| akVector3d(const double& X, const double& Y, const double& Z)
| {
| x=X,y=Y,z=Z;
| };
|
| akVector3d operator*(double& a)
| {
| akVector3d returnval;
|
| returnval.x = x * a;
| returnval.y = y * a;
| returnval.z = z * a;
|
| return returnval;
| };
|
| akVector3d operator *(akVector3d &vec)
| {
| akVector3d vc;
| vc.x = y*vec.z - z*vec.y;
| vc.y = z*vec.x - x*vec.z;
| vc.z = x*vec.y - y*vec.x;
| return vc;
| }
|
|
|
|
| };
|
|