d23004
2023-05-24 fa87a558389d9d425f70afa1c8de54c69875ef2c
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//------------------------------------------------------------------------------
// <auto-generated>
//     이 코드는 도구를 사용하여 생성되었습니다.
//     런타임 버전:4.0.30319.42000
//
//     파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
//     이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
 
namespace SA_LTT_UI.Properties {
    using System;
    
    
    /// <summary>
    ///   지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
    /// </summary>
    // 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
    // 클래스에서 자동으로 생성되었습니다.
    // 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여 ResGen을
    // 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SA_LTT_UI.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
        ///   재정의합니다.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Alarm {
            get {
                object obj = ResourceManager.GetObject("Alarm", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Aligner {
            get {
                object obj = ResourceManager.GetObject("Aligner", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage AutoRun_Icon {
            get {
                object obj = ResourceManager.GetObject("AutoRun_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap BuzzerOff {
            get {
                object obj = ResourceManager.GetObject("BuzzerOff", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Chamber {
            get {
                object obj = ResourceManager.GetObject("Chamber", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap DIT_Logo {
            get {
                object obj = ResourceManager.GetObject("DIT_Logo", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroubboxHeader_Background {
            get {
                object obj = ResourceManager.GetObject("GroubboxHeader_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroubboxHeader_Background1 {
            get {
                object obj = ResourceManager.GetObject("GroubboxHeader_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroubboxHeader_Background2 {
            get {
                object obj = ResourceManager.GetObject("GroubboxHeader_Background2", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Background {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Background1 {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Background2 {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Background2", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap GroupBox_Header {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Header", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Header_Icon {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Header_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Lamp {
            get {
                object obj = ResourceManager.GetObject("Lamp", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap LaserBox {
            get {
                object obj = ResourceManager.GetObject("LaserBox", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap LoadPort {
            get {
                object obj = ResourceManager.GetObject("LoadPort", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Main_TitleBar {
            get {
                object obj = ResourceManager.GetObject("Main_TitleBar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap MainBottom_Background {
            get {
                object obj = ResourceManager.GetObject("MainBottom_Background", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Maint_Icon {
            get {
                object obj = ResourceManager.GetObject("Maint_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Pause_Icon {
            get {
                object obj = ResourceManager.GetObject("Pause_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap RecipeImage {
            get {
                object obj = ResourceManager.GetObject("RecipeImage", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage RunStop_Icon {
            get {
                object obj = ResourceManager.GetObject("RunStop_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Shutter_Close {
            get {
                object obj = ResourceManager.GetObject("Shutter_Close", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Start_Icon {
            get {
                object obj = ResourceManager.GetObject("Start_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Stop_Icon {
            get {
                object obj = ResourceManager.GetObject("Stop_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubbox_Background {
            get {
                object obj = ResourceManager.GetObject("SubGroubbox_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubbox_Background1 {
            get {
                object obj = ResourceManager.GetObject("SubGroubbox_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubboxHeader_Background {
            get {
                object obj = ResourceManager.GetObject("SubGroubboxHeader_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubboxHeader_Background1 {
            get {
                object obj = ResourceManager.GetObject("SubGroubboxHeader_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Title_Bar {
            get {
                object obj = ResourceManager.GetObject("Title_Bar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Wafer_Legend_Complete {
            get {
                object obj = ResourceManager.GetObject("Wafer_Legend_Complete", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Wafer_Legend_Complete3 {
            get {
                object obj = ResourceManager.GetObject("Wafer_Legend_Complete3", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}