using System;
|
using System.Collections.Generic;
|
using System.ComponentModel;
|
using System.Data;
|
using System.Drawing;
|
using System.Linq;
|
using System.Text;
|
using System.Threading;
|
using System.Threading.Tasks;
|
using System.Windows.Forms;
|
|
namespace SHARP_CLAS_UI.Screen
|
{
|
public partial class Form_Maintenance_Initialize : Form
|
{
|
#region Property
|
|
#endregion
|
|
#region Field
|
Form_Frame _Parent;
|
Equipment _equip;
|
|
delegate void UI_Update_Delegate();
|
|
Thread UI_Update_Th;
|
Thread Data_Update_Th;
|
|
bool update_check;
|
#endregion
|
|
#region Construct
|
public Form_Maintenance_Initialize(Form_Frame _Parent)
|
{
|
InitializeComponent();
|
this._Parent = _Parent;
|
this._equip = _Parent._equip;
|
|
ThreadInit();
|
}
|
#endregion
|
|
#region Form_Function
|
|
#endregion
|
|
#region Function
|
public void Set_Language()
|
{
|
try
|
{
|
btn_Loader_Initalize.Text = resLanguage.LOADER_MOTORS_INITIALIZE;
|
btn_Process_Initalize.Text = resLanguage.PROCESS_MOTORS_INITIALIZE;
|
btn_Unloader_Initalize.Text = resLanguage.UNLOADER_MOTORS_INITIALIZE;
|
btn_All_Initalize.Text = resLanguage.ALL_MOTORS_INITIALIZE;
|
|
lb_Loader_Initial_Progress.Text = resLanguage.LOADER_MOTORS_INITIALIZE_PROGRESS;
|
lb_Process_Initial_Progress.Text = resLanguage.PROCESS_MOTORS_INITIALIZE_PROGRESS;
|
lb_Unloader_Initial_Progress.Text = resLanguage.UNLOADER_MOTORS_INITIALIZE_PROGRESS;
|
lb_All_Initial_Progress.Text = resLanguage.ALL_INITIALIZE_PROGRESS;
|
|
btn_Motor_Stop.Text = resLanguage.MOTOR_STOP;
|
|
//Loader
|
lb_Loader_Motors.Text = resLanguage.LOADER_MOTORS;
|
lb_Load_Tray_Lift_In.Text = resLanguage.LOAD_TRAY_LIFT_IN;
|
lb_Load_Tray_Lift_Empty.Text = resLanguage.LOAD_TRAY_LIFT_EMPTY;
|
lb_Load_Tray_TR.Text = resLanguage.LOAD_TRAY_TR;
|
lb_Load_Handler_1.Text = resLanguage.LOAD_HANDLER_1;
|
lb_Load_Handler_2.Text = resLanguage.LOAD_HANDLER_2;
|
lb_Load_Reverse.Text = resLanguage.UNLOADER_REVERSE;
|
lb_Pre_Align_Stage.Text = resLanguage.Pre_Align_Stage;
|
|
//Process
|
lb_Fine_Align_X.Text = resLanguage.Fine_Align_X;
|
lb_Plasma_X.Text = resLanguage.PLASMA_X;
|
lb_Ablation.Text = resLanguage.Ablation;
|
lb_Ablation_Stage_1.Text = resLanguage.Ablation_Stage_1;
|
lb_Ablation_Stage_2.Text = resLanguage.Ablation_Stage_2;
|
|
//Unloader
|
lb_Unload_Lift_OK.Text = resLanguage.UNLOAD_TRAY_LIFT_OK;
|
lb_Unload_Lift_NG.Text = resLanguage.UNLOAD_TRAY_LIFT_NG;
|
lb_Unload_Lift_Empty.Text = resLanguage.UNLOAD_TRAY_LIFT_EMPTY;
|
lb_Unload_Tray_TR.Text = resLanguage.UNLOAD_TRAY_TR;
|
lb_Unload_Handler_1.Text = resLanguage.UNLOAD_HANDLER_1;
|
lb_Unload_Handler_2.Text = resLanguage.UNLOAD_HANDLER_2;
|
lb_Unload_Reverse.Text = resLanguage.UNLOADER_REVERSE;
|
lb_AOI_Stage.Text = resLanguage.AOI_Stage;
|
}
|
catch(Exception ex)
|
{
|
|
}
|
}
|
|
private void ThreadInit()
|
{
|
Data_Update_Th = new Thread(Data_Update_Th_Set);
|
UI_Update_Th = new Thread(UI_Update_Th_Set);
|
|
Data_Update_Th.Start();
|
UI_Update_Th.Start();
|
}
|
|
private void Data_Update_Th_Set()
|
{
|
while (!IsDisposed)
|
{
|
Thread.Sleep(10);
|
DateTime dt = DateTime.Now;
|
Init_Back_Color_Set();
|
TimeSpan ts = (DateTime.Now - dt);
|
}
|
}
|
|
private void UI_Update_Th_Set()
|
{
|
while (!this.IsDisposed)
|
{
|
Thread.Sleep(100);
|
|
if (!update_check)
|
{
|
update_check = true;
|
UI_Update();
|
}
|
}
|
}
|
|
private void UI_Update()
|
{
|
if (InvokeRequired)
|
{
|
BeginInvoke(new UI_Update_Delegate(UI_Update));
|
return;
|
}
|
else
|
{
|
try
|
{
|
|
}
|
catch (Exception ex)
|
{
|
|
}
|
finally
|
{
|
update_check = false;
|
}
|
}
|
}
|
|
private void Init_Back_Color_Set()
|
{
|
try
|
{
|
//Loader
|
lb_Load_Tray_Lift_In.BackColor = _equip.loader.LiftIn.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Load_Tray_Lift_Empty.BackColor = _equip.loader.LiftOut.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Load_Tray_TR.BackColor = _equip.loader.TrayTransfer.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Load_Handler_1.BackColor = _equip.loader.Handler1.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Load_Handler_2.BackColor = _equip.before.Handler2.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Load_Reverse.BackColor = _equip.before.ReverseStage.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Pre_Align_Stage.BackColor = _equip.before.PreAlignStage.IsHomeComplete ? Color.Lime : Color.Green;
|
|
//Process
|
lb_Fine_Align_X.BackColor = _equip.process.fine_align.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Plasma_X.BackColor = _equip.process.plasma.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Ablation.BackColor = _equip.process.ablation.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Ablation_Stage_1.BackColor = _equip.process.ablation_stage_1.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Ablation_Stage_2.BackColor = _equip.process.ablation_stage_2.IsHomeComplete ? Color.Lime : Color.Green;
|
|
//Unloader
|
lb_Unload_Handler_2.BackColor = _equip.after.Handler2.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Unload_Reverse.BackColor = _equip.after.ReverseStage.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_AOI_Stage.BackColor = _equip.after.AoiStage.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Unload_Handler_1.BackColor = _equip.unloader.Handler1.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Unload_Lift_Empty.BackColor = _equip.unloader.LiftIn.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Unload_Tray_TR.BackColor = _equip.unloader.TrayTransfer.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Unload_Lift_NG.BackColor = _equip.unloader.LiftNg.IsHomeComplete ? Color.Lime : Color.Green;
|
lb_Unload_Lift_OK.BackColor = _equip.unloader.LiftOk.IsHomeComplete ? Color.Lime : Color.Green;
|
}
|
catch (Exception ex)
|
{
|
|
}
|
}
|
#endregion
|
}
|
}
|