천호석
2022-12-02 0ea3c195df71c3e26bf341d095d209b4d8e4c562
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
 
namespace SHARP_CLAS_UI.Screen
{
    public partial class Form_Maintenance_Initialize : Form
    {
        #region Property
 
        #endregion
 
        #region Field
        Form_Frame _Parent;
        Equipment _equip;
 
        delegate void UI_Update_Delegate();
 
        Thread UI_Update_Th;
        Thread Data_Update_Th;
 
        bool update_check;
        #endregion
 
        #region Construct
        public Form_Maintenance_Initialize(Form_Frame _Parent)
        {
            InitializeComponent();
            this._Parent = _Parent;
            this._equip = _Parent._equip;
 
            ThreadInit();
        }
        #endregion
 
        #region Form_Function
 
        #endregion
 
        #region Function
        public void Set_Language()
        {
            try
            {
                btn_Loader_Initalize.Text = resLanguage.LOADER_MOTORS_INITIALIZE;
                btn_Process_Initalize.Text = resLanguage.PROCESS_MOTORS_INITIALIZE;
                btn_Unloader_Initalize.Text = resLanguage.UNLOADER_MOTORS_INITIALIZE;
                btn_All_Initalize.Text = resLanguage.ALL_MOTORS_INITIALIZE;
 
                lb_Loader_Initial_Progress.Text = resLanguage.LOADER_MOTORS_INITIALIZE_PROGRESS;
                lb_Process_Initial_Progress.Text = resLanguage.PROCESS_MOTORS_INITIALIZE_PROGRESS;
                lb_Unloader_Initial_Progress.Text = resLanguage.UNLOADER_MOTORS_INITIALIZE_PROGRESS;
                lb_All_Initial_Progress.Text = resLanguage.ALL_INITIALIZE_PROGRESS;
 
                btn_Motor_Stop.Text = resLanguage.MOTOR_STOP;
 
                //Loader
                lb_Loader_Motors.Text = resLanguage.LOADER_MOTORS;
                lb_Load_Tray_Lift_In.Text = resLanguage.LOAD_TRAY_LIFT_IN;
                lb_Load_Tray_Lift_Empty.Text = resLanguage.LOAD_TRAY_LIFT_EMPTY;
                lb_Load_Tray_TR.Text = resLanguage.LOAD_TRAY_TR;
                lb_Load_Handler_1.Text = resLanguage.LOAD_HANDLER_1;
                lb_Load_Handler_2.Text = resLanguage.LOAD_HANDLER_2;
                lb_Load_Reverse.Text = resLanguage.UNLOADER_REVERSE;
                lb_Pre_Align_Stage.Text = resLanguage.Pre_Align_Stage;
 
                //Process
                lb_Fine_Align_X.Text = resLanguage.Fine_Align_X;
                lb_Plasma_X.Text = resLanguage.PLASMA_X;
                lb_Ablation.Text = resLanguage.Ablation;
                lb_Ablation_Stage_1.Text = resLanguage.Ablation_Stage_1;
                lb_Ablation_Stage_2.Text = resLanguage.Ablation_Stage_2;
 
                //Unloader
                lb_Unload_Lift_OK.Text = resLanguage.UNLOAD_TRAY_LIFT_OK;
                lb_Unload_Lift_NG.Text = resLanguage.UNLOAD_TRAY_LIFT_NG;
                lb_Unload_Lift_Empty.Text = resLanguage.UNLOAD_TRAY_LIFT_EMPTY;
                lb_Unload_Tray_TR.Text = resLanguage.UNLOAD_TRAY_TR;
                lb_Unload_Handler_1.Text = resLanguage.UNLOAD_HANDLER_1;
                lb_Unload_Handler_2.Text = resLanguage.UNLOAD_HANDLER_2;
                lb_Unload_Reverse.Text = resLanguage.UNLOADER_REVERSE;
                lb_AOI_Stage.Text = resLanguage.AOI_Stage;
            }
            catch(Exception ex)
            {
 
            }
        }
 
        private void ThreadInit()
        {
            Data_Update_Th = new Thread(Data_Update_Th_Set);
            UI_Update_Th = new Thread(UI_Update_Th_Set);
 
            Data_Update_Th.Start();
            UI_Update_Th.Start();
        }
 
        private void Data_Update_Th_Set()
        {
            while (!IsDisposed)
            {
                Thread.Sleep(10);
                DateTime dt = DateTime.Now;
                Init_Back_Color_Set();
                TimeSpan ts = (DateTime.Now - dt);
            }
        }
 
        private void UI_Update_Th_Set()
        {
            while (!this.IsDisposed)
            {
                Thread.Sleep(100);
 
                if (!update_check)
                {
                    update_check = true;
                    UI_Update();
                }
            }
        }
 
        private void UI_Update()
        {
            if (InvokeRequired)
            {
                BeginInvoke(new UI_Update_Delegate(UI_Update));
                return;
            }
            else
            {
                try
                {
                    
                }
                catch (Exception ex)
                {
 
                }
                finally
                {
                    update_check = false;
                }
            }
        }
 
        private void Init_Back_Color_Set()
        {
            try
            {
                //Loader
                lb_Load_Tray_Lift_In.BackColor = _equip.loader.LiftIn.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Load_Tray_Lift_Empty.BackColor = _equip.loader.LiftOut.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Load_Tray_TR.BackColor = _equip.loader.TrayTransfer.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Load_Handler_1.BackColor = _equip.loader.Handler1.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Load_Handler_2.BackColor = _equip.before.Handler2.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Load_Reverse.BackColor = _equip.before.ReverseStage.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Pre_Align_Stage.BackColor = _equip.before.PreAlignStage.IsHomeComplete ? Color.Lime : Color.Green;
 
                //Process
                lb_Fine_Align_X.BackColor = _equip.process.fine_align.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Plasma_X.BackColor = _equip.process.plasma.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Ablation.BackColor = _equip.process.ablation.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Ablation_Stage_1.BackColor = _equip.process.ablation_stage_1.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Ablation_Stage_2.BackColor = _equip.process.ablation_stage_2.IsHomeComplete ? Color.Lime : Color.Green;
                
                //Unloader
                lb_Unload_Handler_2.BackColor = _equip.after.Handler2.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Unload_Reverse.BackColor = _equip.after.ReverseStage.IsHomeComplete ? Color.Lime : Color.Green;
                lb_AOI_Stage.BackColor = _equip.after.AoiStage.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Unload_Handler_1.BackColor = _equip.unloader.Handler1.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Unload_Lift_Empty.BackColor = _equip.unloader.LiftIn.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Unload_Tray_TR.BackColor = _equip.unloader.TrayTransfer.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Unload_Lift_NG.BackColor = _equip.unloader.LiftNg.IsHomeComplete ? Color.Lime : Color.Green;
                lb_Unload_Lift_OK.BackColor = _equip.unloader.LiftOk.IsHomeComplete ? Color.Lime : Color.Green;
            }
            catch (Exception ex)
            {
 
            }
        }
        #endregion
    }
}