using DIT.SharedMemory;
|
using Navigation;
|
using System;
|
using System.Collections.Generic;
|
using System.Drawing;
|
using System.Threading;
|
using System.Windows.Forms;
|
|
namespace SHARP_CLAS_UI.Screen
|
{
|
public partial class Form_Parameter_Position : Form
|
{
|
#region Property
|
|
#endregion
|
|
#region Field
|
delegate void UI_Update_Delegate();
|
|
Form_Frame _Parent;
|
|
System.Net.IPAddress _DBip = System.Net.IPAddress.Parse("127.0.0.1");
|
string _DBname = "SHARP_CLAS";
|
string _DBid = "sa";
|
string _DBPassword = "1234";
|
|
List<Parameter_Position> position_parameters = new List<Parameter_Position>();
|
|
Parameter_Position selected_parameter;
|
|
Thread UI_Update_Th;
|
Thread Data_Update_Th;
|
bool update_check;
|
#endregion
|
|
#region Construct
|
|
public Form_Parameter_Position(Form_Frame _Parent)
|
{
|
InitializeComponent();
|
this._Parent = _Parent;
|
|
Get_Position_Parameter_from_DB();
|
|
Set_Grid_View();
|
UI_Update_Th = new Thread(UI_Update_Th_Set);
|
Data_Update_Th = new Thread(Data_Update_Th_Set);
|
|
selected_parameter = null;
|
|
UI_Update_Th.Start();
|
Data_Update_Th.Start();
|
}
|
#endregion
|
|
#region Form_Function
|
private void btn_Servo_On_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Amp_On();
|
}
|
|
private void btn_Servo_Off_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Amp_Off();
|
}
|
|
private void btn_Error_Reset_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].MC_Error_Reset();
|
}
|
|
private void btn_Home_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Home();
|
}
|
|
private void btn_Absolute_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
double position;
|
double speed;
|
if (double.TryParse(tb_Move_Position.Text, out position) && double.TryParse(tb_Move_Speed.Text, out speed))
|
{
|
position = double.Parse(position.ToString("F3"));
|
speed = double.Parse(speed.ToString("F3"));
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Move_Absolute_Pos(position, speed);
|
}
|
}
|
|
private void btn_Relative_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
double position;
|
double speed;
|
if (double.TryParse(tb_Move_Position.Text, out position) && double.TryParse(tb_Move_Speed.Text, out speed))
|
{
|
position = double.Parse(position.ToString("F3"));
|
speed = double.Parse(speed.ToString("F3"));
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Move_Relative_Pos(position, speed);
|
}
|
}
|
|
private void btn_Move_Stop_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Move_Stop();
|
}
|
|
private void btn_Negative_Move_MouseDown(object sender, MouseEventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
double speed;
|
if (double.TryParse(tb_Move_Speed.Text, out speed))
|
{
|
speed = double.Parse(speed.ToString("F3"));
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Negative_Zog(speed);
|
|
btn_Negative_Move.BackColor = Color.Lime;
|
}
|
}
|
|
private void btn_Negative_Move_MouseUp(object sender, MouseEventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Move_Stop();
|
btn_Negative_Move.BackColor = Color.White;
|
}
|
|
private void btn_Positive_Move_MouseDown(object sender, MouseEventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
double speed;
|
if (double.TryParse(tb_Move_Speed.Text, out speed))
|
{
|
speed = double.Parse(speed.ToString("F3"));
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Positive_Zog(speed);
|
btn_Positive_Move.BackColor = Color.Lime;
|
}
|
}
|
|
private void btn_Positive_Move_MouseUp(object sender, MouseEventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Move_Stop();
|
|
btn_Positive_Move.BackColor = Color.White;
|
}
|
|
private void btn_Get_Position_Click(object sender, EventArgs e)
|
{
|
tb_Setting_Postion.Text = lb_Current_Position.Text;
|
}
|
|
private void btn_Set_Position_Click(object sender, EventArgs e)
|
{
|
double position;
|
double velocity;
|
if (double.TryParse(tb_Setting_Postion.Text, out position) && double.TryParse(tb_Setting_Speed.Text, out velocity))
|
{
|
position = double.Parse(position.ToString("F3"));
|
velocity = double.Parse(velocity.ToString("F3"));
|
_Parent.Write_Position_Parameter_Log($"{selected_parameter.Motor_Axis},{selected_parameter.Description},{lb_Set_Position.Text},{position},{lb_Set_Speed.Text},{velocity}");
|
Set_Position_Parameter_to_DB(selected_parameter.Position_Num, selected_parameter.Motor_Axis, position, velocity);
|
Get_Position_Parameter_from_DB();
|
Set_Grid_View();
|
}
|
}
|
|
private void rb_CheckedChanged(object sender, EventArgs e)
|
{
|
Set_Grid_View();
|
}
|
|
private void dgv_Position_Info_SelectionChanged(object sender, EventArgs e)
|
{
|
try
|
{
|
DataGridViewRow row = dgv_Position_Info.SelectedRows[0];
|
string position_name = $"{row.Cells[0].FormattedValue}";
|
int position_num;
|
MotorAxis axis;
|
string description = $"{row.Cells[3].FormattedValue}";
|
double position;
|
double velocity;
|
|
if (int.TryParse(row.Cells[1].FormattedValue.ToString(), out position_num) && Enum.TryParse(row.Cells[2].FormattedValue.ToString(), out axis) &&
|
double.TryParse(row.Cells[4].FormattedValue.ToString(), out position) && double.TryParse(row.Cells[5].FormattedValue.ToString(), out velocity))
|
{
|
selected_parameter = new Parameter_Position(position_name, position_num, axis, description, position, velocity);
|
}
|
}
|
catch (Exception ex)
|
{
|
|
}
|
}
|
|
private void btn_Teaching_Move_Click(object sender, EventArgs e)
|
{
|
if (selected_parameter == null) return;
|
|
if (selected_parameter.Motor_Axis == MotorAxis.LD_Handler_1_X || selected_parameter.Motor_Axis == MotorAxis.LD_Handler_1_Y
|
|| selected_parameter.Motor_Axis == MotorAxis.LD_Tray_In_Lift || selected_parameter.Motor_Axis == MotorAxis.LD_Tray_TR_X)
|
{
|
if(_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Lift_Up_1_1_Sensor) ||
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Lift_Up_1_2_Sensor))
|
{
|
MessageBox.Show("Lift Limit sensor detected.");
|
return;
|
}
|
}
|
else if (selected_parameter.Motor_Axis == MotorAxis.ULD_Handler_1_X || selected_parameter.Motor_Axis == MotorAxis.ULD_Handler_1_Y
|
|| selected_parameter.Motor_Axis == MotorAxis.ULD_Tray_OK_Lift_Z || selected_parameter.Motor_Axis == MotorAxis.ULD_Tray_NG_Lift_Z
|
|| selected_parameter.Motor_Axis == MotorAxis.ULD_Tray_TR_X)
|
{
|
if (_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Lift_Up_1_1_Sensor) || _Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Lift_Up_1_2_Sensor) ||
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Lift_Up_1_1_Sensor) || _Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Lift_Up_1_2_Sensor))
|
{
|
MessageBox.Show("Lift Limit sensor detected.");
|
return;
|
}
|
}
|
|
double position;
|
double speed;
|
if (double.TryParse(lb_Set_Position.Text, out position) && double.TryParse(lb_Set_Speed.Text, out speed))
|
{
|
position = double.Parse(position.ToString("F3"));
|
speed = double.Parse(speed.ToString("F3"));
|
|
_Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis].Move_Absolute_Pos(position, speed);
|
}
|
}
|
|
private void btn_LD_Tray_TR_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Transfer_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Transfer_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_TR_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Transfer_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Transfer_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_TR_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_TR_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_TR_Down, !check);
|
}
|
}
|
|
private void btn_LD_Handler_1_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_1_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_1_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_1_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_1_1_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_1_1_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Handler_1_1_Down, !check);
|
}
|
}
|
|
private void btn_LD_Handler_1_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_1_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_1_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_1_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_1_2_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_1_2_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Handler_1_2_Down, !check);
|
}
|
}
|
|
private void btn_LD_Tray_Empty_Stacker_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Stacker_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Out_Stacker_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_Empty_Clamp_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Clamp_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Out_Clamp_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_Empty_Align_Top_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Align_Top_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Out_Align_Top_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_Empty_Align_X_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Align_X_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Out_Align_X_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_Empty_Align_Y_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Align_Y_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_Out_Align_Y_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_In_Stacker_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Stacker_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_In_Stacker_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_In_Clamp_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Clamp_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_In_Clamp_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_In_Aling_Top_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Align_Top_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_In_Align_Top_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_In_Aling_X_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Align_X_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_In_Align_X_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Tray_In_Aling_Y_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Align_Y_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Tray_In_Align_Y_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_2_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_2_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_2_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_2_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_2_2_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_2_2_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Handler_2_2_Down, !check);
|
}
|
}
|
|
private void btn_LD_Handler_2_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_2_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_2_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Handler_2_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Handler_2_1_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_2_1_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Handler_2_1_Down, !check);
|
}
|
}
|
|
private void btn_Pre_Align_Stage_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Pre_Align_Stage_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Pre_Align_Stage_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Pre_Align_Stage_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Pre_Align_Stage_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Pre_Align_Stage_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Pre_Align_Stage_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Pre_Align_Stage_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Reverse_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Reverse_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Reverse_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Reverse_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Reverse_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Reverse_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_LD_Reverse_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.LD_Cell_Reverse_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_1_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_1_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_1_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_1_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_1_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_1_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_1_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_1_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_2_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_2_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_2_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_2_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_2_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_2_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_2_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_2_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_3_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_3_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_3_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_3_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_3_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_3_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_3_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_3_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_4_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_4_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_4_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_4_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_4_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_4_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_Ablation_Stage_4_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.Ablation_Stage_4_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_2_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_2_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_2_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_2_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_2_1_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_2_1_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Handler_2_1_Down, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_2_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_2_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_2_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_2_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_2_2_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_2_2_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Handler_2_2_Down, !check);
|
}
|
}
|
|
private void btn_AOI_Stage_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.AOI_Stage_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_AOI_Stage_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.AOI_Stage_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_AOI_Stage_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.AOI_Stage_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_AOI_Stage_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.AOI_Stage_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Reverse_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Reverse_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Reverse_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Reverse_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Reverse_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Reverse_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Reverse_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Reverse_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_Empty_Stacker_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Stacker_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Empty_In_Stacker_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_Empty_Clamp_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Clamp_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Empty_In_Clamp_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_Empty_Aling_Top_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Align_Top_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Empty_In_Align_Top_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_Empty_Aling_X_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Align_X_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Empty_In_Align_X_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_Empty_Aling_Y_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Align_Y_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Empty_In_Align_Y_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_NG_Stacker_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Out_Stacker_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ng_Out_Stacker_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_NG_Clamp_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Out_Clamp_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ng_Out_Clamp_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_NG_Align_Top_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Out_Align_Top_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ng_Out_Align_Top_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_NG_Tray_Fwd_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Tray_Shuttle_Fwd_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ng_Tray_Shuttle_Fwd_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_NG_Tray_Bwd_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Tray_Shuttle_Bwd_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ng_Tray_Shuttle_Bwd_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_OK_Stacker_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Stacker_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ok_Out_Stacker_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_OK_Clamp_Sol_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Clamp_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ok_Out_Clamp_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_OK_Align_Top_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Align_Top_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ok_Out_Align_Top_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_OK_Align_X_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Align_X_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ok_Out_Align_X_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_OK_Align_Y_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Align_Y_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Ok_Out_Align_Y_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_TR_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Tray_Transfer_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Tray_Transfer_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_TR_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Tray_Transfer_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Tray_Transfer_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Tray_TR_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Tray_TR_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Tray_TR_Down, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_1_1_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_1_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_1_1_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_1_1_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_1_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_1_1_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_1_1_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_1_1_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Handler_1_1_Down, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_1_2_Vacuum_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_2_Vaccum_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_1_2_Vaccum_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_1_2_Blow_On_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_2_Blow_On_Sol_Valve, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Cell_Handler_1_2_Blow_On_Sol_Valve, !check);
|
}
|
}
|
|
private void btn_ULD_Handler_1_2_Down_Click(object sender, EventArgs e)
|
{
|
bool check = false;
|
if (_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_1_2_Down, out check))
|
{
|
_Parent._equip.Board_Control.IO_manager.Set_Output(OutputData.ULD_Handler_1_2_Down, !check);
|
}
|
}
|
|
private void btn_All_Error_Reset_Click(object sender, EventArgs e)
|
{
|
foreach (Axis axis in _Parent._equip.Board_Control.Motors.Values)
|
{
|
axis.MC_Error_Reset();
|
}
|
}
|
|
private void btn_All_Amp_On_Click(object sender, EventArgs e)
|
{
|
foreach (Axis axis in _Parent._equip.Board_Control.Motors.Values)
|
{
|
axis.Amp_On();
|
}
|
}
|
#endregion
|
|
#region Function
|
public void Set_Language()
|
{
|
try
|
{
|
rb_Loader.Text = resLanguage.Loader;
|
rb_Before.Text = resLanguage.Before;
|
rb_Process.Text = resLanguage.Process;
|
rb_After.Text = resLanguage.After;
|
rb_Unloader.Text = resLanguage.Unloader;
|
|
if (dgv_Position_Info != null)
|
{
|
dgv_Position_Info.Columns[0].HeaderText = resLanguage.POSITION_NAME;
|
dgv_Position_Info.Columns[1].HeaderText = resLanguage.NUM;
|
dgv_Position_Info.Columns[2].HeaderText = resLanguage.AXIS;
|
dgv_Position_Info.Columns[3].HeaderText = resLanguage.DESCRIPTION;
|
dgv_Position_Info.Columns[4].HeaderText = resLanguage.POSITION + "(mm)";
|
dgv_Position_Info.Columns[5].HeaderText = resLanguage.SPEED + "(mm/s)";
|
}
|
|
lb_Motor_Axis_.Text = resLanguage.Motor_Axis;
|
|
gb_Position.Text = resLanguage.POSITION;
|
lb_Current_Position_.Text = resLanguage.Current_Position + " : ";
|
lb_Current_Speed_.Text = resLanguage.Current_Speed + " : ";
|
lb_Move_Position_.Text = resLanguage.Move_Position;
|
lb_Move_Speed_.Text = resLanguage.Move_Speed;
|
btn_Absolute.Text = resLanguage.Absolute;
|
btn_Relative.Text = resLanguage.Relative;
|
|
gb_Control.Text = resLanguage.Control;
|
btn_Servo_On.Text = resLanguage.Servo_On;
|
btn_Servo_Off.Text = resLanguage.Servo_Off;
|
btn_Error_Reset.Text = resLanguage.Error_Reset;
|
btn_Home.Text = resLanguage.Home;
|
btn_Move_Stop.Text = resLanguage.Move_Stop;
|
|
gb_Status.Text = resLanguage.Status;
|
lb_Servo_On.Text = resLanguage.Servo_On;
|
lb_In_Position.Text = resLanguage.In_Position;
|
lb_Home.Text = resLanguage.Home;
|
lb_Error_Stop.Text = resLanguage.Error_Stop;
|
lb_Positive_Limit.Text = resLanguage.Positive_Limit;
|
lb_Negative_Limit.Text = resLanguage.Negative_Limit;
|
|
lb_Position_setting.Text = resLanguage.POSITION_SETTING;
|
lb_Position_Name_.Text = resLanguage.POSITION_NAME + " :";
|
lb_Num_.Text = resLanguage.NUM;
|
lb_Axis_.Text = resLanguage.AXIS;
|
lb_Description_.Text = resLanguage.DESCRIPTION;
|
lb_Set_position_.Text = resLanguage.Set_Position;
|
lb_Set_Speed_.Text = resLanguage.Set_Speed;
|
lb_Setting_Position_.Text = resLanguage.Setting_Position;
|
lb_Setting_Speed_.Text = resLanguage.Setting_Speed;
|
btn_Get_Position.Text = resLanguage.Get_Position;
|
btn_Set_Position.Text = resLanguage.Set_Position;
|
btn_Teaching_Move.Text = resLanguage.Teaching_Move;
|
|
tabControl1.TabPages[0].Text = resLanguage.Loader;
|
tabControl1.TabPages[1].Text = resLanguage.Before;
|
tabControl1.TabPages[2].Text = resLanguage.Process;
|
tabControl1.TabPages[3].Text = resLanguage.After;
|
tabControl1.TabPages[4].Text = resLanguage.Unloader;
|
}
|
catch(Exception ex)
|
{
|
|
}
|
}
|
|
public void Set_User_Level(Navigator.User_Level level)
|
{
|
if (_Parent._equip.User.Level <= En_User_Level.Operator)
|
{
|
btn_Absolute.Enabled = false;
|
btn_Relative.Enabled = false;
|
|
btn_Get_Position.Enabled = false;
|
btn_Set_Position.Enabled = false;
|
|
btn_Negative_Move.Enabled = false;
|
btn_Positive_Move.Enabled = false;
|
}
|
else
|
{
|
btn_Absolute.Enabled = true;
|
btn_Relative.Enabled = true;
|
|
btn_Get_Position.Enabled = true;
|
btn_Set_Position.Enabled = true;
|
|
btn_Negative_Move.Enabled = true;
|
btn_Positive_Move.Enabled = true;
|
}
|
}
|
|
private void UI_Update_Th_Set()
|
{
|
while (!this.IsDisposed)
|
{
|
Thread.Sleep(100);
|
if (!update_check)
|
{
|
update_check = true;
|
UI_Update();
|
}
|
}
|
}
|
|
private void UI_Update()
|
{
|
if (InvokeRequired)
|
{
|
BeginInvoke(new UI_Update_Delegate(UI_Update));
|
return;
|
}
|
else
|
{
|
try
|
{
|
if(_Parent._equip.equip_mode == En_Equipment_Mode.Auto && this.Enabled)
|
{
|
this.Enabled = false;
|
}
|
else if(_Parent._equip.equip_mode != En_Equipment_Mode.Auto && !this.Enabled)
|
{
|
this.Enabled = true;
|
}
|
|
UI_Update_Position();
|
}
|
catch (Exception ex)
|
{
|
|
}
|
finally
|
{
|
update_check = false;
|
}
|
}
|
}
|
|
private void Data_Update_Th_Set()
|
{
|
while (!this.IsDisposed)
|
{
|
Thread.Sleep(100);
|
Data_Update();
|
}
|
}
|
|
private void Data_Update()
|
{
|
try
|
{
|
UI_Update_Out();
|
UI_Update_In();
|
}
|
catch(Exception ex)
|
{
|
|
}
|
}
|
|
private void UI_Update_Position()
|
{
|
if (selected_parameter == null) return;
|
|
lb_Motor_Axis.Text = $"{(uint)selected_parameter.Motor_Axis}";
|
lb_Motor_Name.Text = $"{selected_parameter.Motor_Axis}";
|
|
Axis motor = _Parent._equip.Board_Control.Motors[selected_parameter.Motor_Axis];
|
|
lb_Current_Position.Text = $"{motor.Position:000.000}";
|
lb_Current_Speed.Text = $"{motor.Velocity:000.000}:";
|
lb_Servo_On.BackColor = motor.PowerOn ? Color.Lime : Color.Green;
|
lb_Error_Stop.BackColor = motor.ErrorStop ? Color.Lime : Color.Green;
|
lb_Home.BackColor = motor.IsHomed ? Color.Lime : Color.Green;
|
lb_Positive_Limit.BackColor = motor.LimitSwitchPos ? Color.Lime : Color.Green;
|
lb_Negative_Limit.BackColor = motor.LimitSwitchNeg ? Color.Lime : Color.Green;
|
lb_In_Position.BackColor = motor.MotionComplete ? Color.Lime : Color.Green;
|
|
lb_Position_Name.Text = selected_parameter.Position_Name;
|
lb_Position_Num.Text = $"{selected_parameter.Position_Num}";
|
lb_Axis.Text = $"{(uint)selected_parameter.Motor_Axis}";
|
lb_Description.Text = $"{selected_parameter.Description}";
|
lb_Set_Position.Text = $"{selected_parameter.Position}";
|
lb_Set_Speed.Text = $"{selected_parameter.Velocity}";
|
|
update_check = false;
|
}
|
|
private void UI_Update_Out()
|
{
|
bool check;
|
|
//LOADER
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Transfer_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Tray_TR_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Transfer_Blow_On_Sol_Valve, out check);
|
btn_LD_Tray_TR_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_TR_Down, out check);
|
btn_LD_Tray_TR_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_1_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Handler_1_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_1_Blow_On_Sol_Valve, out check);
|
btn_LD_Handler_1_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_1_1_Down, out check);
|
btn_LD_Handler_1_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_2_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Handler_1_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_1_2_Blow_On_Sol_Valve, out check);
|
btn_LD_Handler_1_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_1_2_Down, out check);
|
btn_LD_Handler_1_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Stacker_Sol_Valve, out check);
|
btn_LD_Tray_Empty_Stacker_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Clamp_Sol_Valve, out check);
|
btn_LD_Tray_Empty_Clamp_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Align_Top_Sol_Valve, out check);
|
btn_LD_Tray_Empty_Align_Top.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Align_X_Sol_Valve, out check);
|
btn_LD_Tray_Empty_Align_X.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_Out_Align_Y_Sol_Valve, out check);
|
btn_LD_Tray_Empty_Align_Y.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Stacker_Sol_Valve, out check);
|
btn_LD_Tray_In_Stacker_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Clamp_Sol_Valve, out check);
|
btn_LD_Tray_In_Clamp_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Align_Top_Sol_Valve, out check);
|
btn_LD_Tray_In_Aling_Top.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Align_X_Sol_Valve, out check);
|
btn_LD_Tray_In_Aling_X.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Tray_In_Align_Y_Sol_Valve, out check);
|
btn_LD_Tray_In_Aling_Y.BackColor = check ? Color.Lime : Color.Green;
|
|
//BEFORE
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_2_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Handler_2_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_2_Blow_On_Sol_Valve, out check);
|
btn_LD_Handler_2_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_2_2_Down, out check);
|
btn_LD_Handler_2_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_1_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Handler_2_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Handler_2_1_Blow_On_Sol_Valve, out check);
|
btn_LD_Handler_2_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Handler_2_1_Down, out check);
|
btn_LD_Handler_2_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_2_Vaccum_On_Sol_Valve, out check);
|
btn_Pre_Align_Stage_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_2_Blow_On_Sol_Valve, out check);
|
btn_Pre_Align_Stage_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_1_Vaccum_On_Sol_Valve, out check);
|
btn_Pre_Align_Stage_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Pre_Align_Stage_1_Blow_On_Sol_Valve, out check);
|
btn_Pre_Align_Stage_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_2_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Reverse_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_2_Blow_On_Sol_Valve, out check);
|
btn_LD_Reverse_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_1_Vaccum_On_Sol_Valve, out check);
|
btn_LD_Reverse_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.LD_Cell_Reverse_1_Blow_On_Sol_Valve, out check);
|
btn_LD_Reverse_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
//PROCESS
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_1_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_1_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_1_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_1_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_2_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_1_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_1_2_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_1_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_1_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_2_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_1_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_2_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_2_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_2_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_2_2_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_2_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_1_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_3_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_1_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_3_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_2_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_3_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_3_2_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_3_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_1_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_4_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_1_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_4_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_2_Vaccum_On_Sol_Valve, out check);
|
btn_Ablation_Stage_4_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.Ablation_Stage_4_2_Blow_On_Sol_Valve, out check);
|
btn_Ablation_Stage_4_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
//AFTER
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_1_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Handler_2_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_1_Blow_On_Sol_Valve, out check);
|
btn_ULD_Handler_2_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_2_1_Down, out check);
|
btn_ULD_Handler_2_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_2_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Handler_2_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_2_2_Blow_On_Sol_Valve, out check);
|
btn_ULD_Handler_2_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_2_2_Down, out check);
|
btn_ULD_Handler_2_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_1_Vaccum_On_Sol_Valve, out check);
|
btn_AOI_Stage_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_1_Blow_On_Sol_Valve, out check);
|
btn_AOI_Stage_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_2_Vaccum_On_Sol_Valve, out check);
|
btn_AOI_Stage_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.AOI_Stage_2_Blow_On_Sol_Valve, out check);
|
btn_AOI_Stage_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_1_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Reverse_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_1_Blow_On_Sol_Valve, out check);
|
btn_ULD_Reverse_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_2_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Reverse_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Reverse_2_Blow_On_Sol_Valve, out check);
|
btn_ULD_Reverse_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
|
//UNLOADER
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Stacker_Sol_Valve, out check);
|
btn_ULD_Tray_Empty_Stacker_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Clamp_Sol_Valve, out check);
|
btn_ULD_Tray_Empty_Clamp_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Align_Top_Sol_Valve, out check);
|
btn_ULD_Tray_Empty_Aling_Top.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Align_X_Sol_Valve, out check);
|
btn_ULD_Tray_Empty_Aling_X.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Empty_In_Align_Y_Sol_Valve, out check);
|
btn_ULD_Tray_Empty_Aling_Y.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Out_Stacker_Sol_Valve, out check);
|
btn_ULD_Tray_NG_Stacker_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Out_Clamp_Sol_Valve, out check);
|
btn_ULD_Tray_NG_Clamp_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Out_Align_Top_Sol_Valve, out check);
|
btn_ULD_Tray_NG_Align_Top.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Tray_Shuttle_Fwd_Sol_Valve, out check);
|
btn_ULD_Tray_NG_Tray_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ng_Tray_Shuttle_Bwd_Sol_Valve, out check);
|
btn_ULD_Tray_NG_Tray_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Stacker_Sol_Valve, out check);
|
btn_ULD_Tray_OK_Stacker_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Clamp_Sol_Valve, out check);
|
btn_ULD_Tray_OK_Clamp_Sol.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Align_Top_Sol_Valve, out check);
|
btn_ULD_Tray_OK_Align_Top.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Align_X_Sol_Valve, out check);
|
btn_ULD_Tray_OK_Align_X.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Ok_Out_Align_Y_Sol_Valve, out check);
|
btn_ULD_Tray_OK_Align_Y.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Tray_Transfer_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Tray_TR_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Tray_Transfer_Blow_On_Sol_Valve, out check);
|
btn_ULD_Tray_TR_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Tray_TR_Down, out check);
|
btn_ULD_Tray_TR_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_1_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Handler_1_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_1_Blow_On_Sol_Valve, out check);
|
btn_ULD_Handler_1_1_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_1_1_Down, out check);
|
btn_ULD_Handler_1_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_2_Vaccum_On_Sol_Valve, out check);
|
btn_ULD_Handler_1_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Cell_Handler_1_2_Blow_On_Sol_Valve, out check);
|
btn_ULD_Handler_1_2_Blow_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Output_Memory_Address.ULD_Handler_1_2_Down, out check);
|
btn_ULD_Handler_1_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
}
|
|
private void UI_Update_In()
|
{
|
bool check;
|
|
//LOADER
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Transfer_Vaccum_On_Check, out check);
|
lb_LD_Tray_TR_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Transfer_Up_Sensor, out check);
|
lb_LD_Tray_TR_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Transfer_Down_Sensor, out check);
|
lb_LD_Tray_TR_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Cell_Handler_1_1_Vaccum_On_Check, out check);
|
lb_LD_Handler_1_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_1_1_Up_Sensor, out check);
|
lb_LD_Handler_1_1_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_1_1_Down_Sensor, out check);
|
lb_LD_Handler_1_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Cell_Handler_1_2_Vaccum_On_Check, out check);
|
lb_LD_Handler_1_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_1_2_Up_Sensor, out check);
|
lb_LD_Handler_1_2_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_1_2_Down_Sensor, out check);
|
lb_LD_Handler_1_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_1_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_1_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_2_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_2_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_3_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_3_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_3_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_3_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_4_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_4_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Stacker_4_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Stacker_4_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Clamp_1_Clamp_Sensor, out check);
|
lb_LD_Tray_Empty_Clamp_1_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Clamp_1_Unclamp_Sensor, out check);
|
lb_LD_Tray_Empty_Clamp_1_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Clamp_2_Clamp_Sensor, out check);
|
lb_LD_Tray_Empty_Clamp_2_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Clamp_2_Unclamp_Sensor, out check);
|
lb_LD_Tray_Empty_Clamp_2_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Top_1_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Top_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Top_1_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Top_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Top_2_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Top_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Top_2_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Top_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_X_1_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_X_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_X_1_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_X_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_X_2_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_X_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_X_2_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_X_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Y_1_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Y_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Y_1_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Y_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Y_2_Fwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Y_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_Out_Align_Y_2_Bwd_Sensor, out check);
|
lb_LD_Tray_Empty_Align_Y_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_1_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_1_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_2_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_2_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_3_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_3_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_3_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_3_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_4_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_4_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Stacker_4_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Stacker_4_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Clamp_1_Clamp_Sensor, out check);
|
lb_LD_Tray_In_Clamp_1_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Clamp_1_Unclamp_Sensor, out check);
|
lb_LD_Tray_In_Clamp_1_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Clamp_2_Clamp_Sensor, out check);
|
lb_LD_Tray_In_Clamp_2_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Clamp_2_Unclamp_Sensor, out check);
|
lb_LD_Tray_In_Clamp_2_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Top_1_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Top_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Top_1_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Top_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Top_2_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Top_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Top_2_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Top_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_X_1_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Align_X_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_X_1_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Align_X_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_X_2_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Align_X_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_X_2_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Align_X_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Y_1_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Y_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Y_1_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Y_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Y_2_Fwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Y_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Tray_In_Align_Y_2_Bwd_Sensor, out check);
|
lb_LD_Tray_In_Align_Y_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
|
//BEFORE
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Cell_Handler_2_2_Vaccum_On_Check, out check);
|
lb_LD_Handler_2_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_2_2_Up_Sensor, out check);
|
lb_LD_Handler_2_2_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_2_2_Down_Sensor, out check);
|
lb_LD_Handler_2_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Cell_Handler_2_1_Vaccum_On_Check, out check);
|
lb_LD_Handler_2_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_2_1_Up_Sensor, out check);
|
lb_LD_Handler_2_1_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Handler_Picker_2_1_Down_Sensor, out check);
|
lb_LD_Handler_2_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Pre_Align_Stage_1_Vaccum_On_Check, out check);
|
lb_Pre_Align_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Pre_Align_Stage_2_Vaccum_On_Check, out check);
|
lb_Pre_Align_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Cell_Reverse_2_Vaccum_On_Check, out check);
|
lb_LD_Reverse_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.LD_Cell_Reverse_1_Vaccum_On_Check, out check);
|
lb_LD_Reverse_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
//PROCESS
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_1_1_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_1_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_1_2_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_1_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_2_1_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_2_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_2_2_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_2_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_3_1_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_3_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_3_2_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_3_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_4_1_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_4_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.Ablation_Stage_4_2_Vaccum_On_Check, out check);
|
lb_Ablation_Stage_4_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
//AFTER
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Cell_Handler_2_1_Vaccum_On_Check, out check);
|
lb_ULD_Handler_2_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_2_1_Up_Sensor, out check);
|
lb_ULD_Handler_2_1_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_2_1_Down_Sensor, out check);
|
lb_ULD_Handler_2_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Cell_Handler_2_2_Vaccum_On_Check, out check);
|
lb_ULD_Handler_2_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_2_2_Up_Sensor, out check);
|
lb_ULD_Handler_2_2_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_2_2_Down_Sensor, out check);
|
lb_ULD_Handler_2_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.AOI_Stage_1_Vaccum_On_Check, out check);
|
lb_AOI_Stage_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.AOI_Stage_2_Vaccum_On_Check, out check);
|
lb_AOI_Stage_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Cell_Reverse_1_Vaccum_On_Check, out check);
|
lb_ULD_Reverse_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Cell_Reverse_2_Vaccum_On_Check, out check);
|
lb_ULD_Reverse_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
|
//ULOADER
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Tray_Transfer_Vaccum_On_Check, out check);
|
lb_ULD_Tray_TR_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Tray_Transfer_Up_Sensor, out check);
|
lb_ULD_Tray_TR_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Tray_Transfer_Down_Sensor, out check);
|
lb_ULD_Tray_TR_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Cell_Handler_1_1_Vaccum_On_Check, out check);
|
lb_ULD_Handler_1_1_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_1_1_Up_Sensor, out check);
|
lb_ULD_Handler_1_1_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_1_1_Down_Sensor, out check);
|
lb_ULD_Handler_1_1_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Cell_Handler_1_2_Vaccum_On_Check, out check);
|
lb_ULD_Handler_1_2_Vacuum_On.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_1_2_Up_Sensor, out check);
|
lb_ULD_Handler_1_2_Up.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Handler_Picker_1_2_Down_Sensor, out check);
|
lb_ULD_Handler_1_2_Down.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_3_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_3_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_3_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_3_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_4_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_4_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Stacker_4_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Stacker_4_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Clamp_1_Clamp_Sensor, out check);
|
lb_ULD_Tray_Empty_Clamp_1_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Clamp_1_Unclamp_Sensor, out check);
|
lb_ULD_Tray_Empty_Clamp_1_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Clamp_2_Clamp_Sensor, out check);
|
lb_ULD_Tray_Empty_Clamp_2_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Clamp_2_Unclamp_Sensor, out check);
|
lb_ULD_Tray_Empty_Clamp_2_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Top_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Top_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Top_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Top_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Top_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Top_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Top_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Top_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_X_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_X_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_X_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_X_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_X_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_X_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_X_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_X_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Y_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Y_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Y_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Y_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Y_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Y_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Empty_In_Align_Y_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Empty_Align_Y_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_3_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_3_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_3_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_3_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_4_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_4_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Stacker_4_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Stacker_4_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Clamp_1_Clamp_Sensor, out check);
|
lb_ULD_Tray_Ng_Clamp_1_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Clamp_1_Unclamp_Sensor, out check);
|
lb_ULD_Tray_Ng_Clamp_1_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Clamp_2_Clamp_Sensor, out check);
|
lb_ULD_Tray_Ng_Clamp_2_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Clamp_2_Unclamp_Sensor, out check);
|
lb_ULD_Tray_Ng_Clamp_2_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Align_Top_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Align_Top_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Align_Top_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Align_Top_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Align_Top_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Align_Top_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Align_Top_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Align_Top_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Shuttle_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Shuttle_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ng_Out_Shuttle_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ng_Shuttle_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_3_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_3_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_3_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_3_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_4_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_4_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Stacker_4_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Stacker_4_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Clamp_1_Clamp_Sensor, out check);
|
lb_ULD_Tray_Ok_Clamp_1_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Clamp_1_Unclamp_Sensor, out check);
|
lb_ULD_Tray_Ok_Clamp_1_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Clamp_2_Clamp_Sensor, out check);
|
lb_ULD_Tray_Ok_Clamp_2_Clamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Clamp_2_Unclamp_Sensor, out check);
|
lb_ULD_Tray_Ok_Clamp_2_UnClamp.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Top_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Top_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Top_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Top_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Top_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Top_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Top_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Top_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_X_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_X_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_X_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_X_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_X_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_X_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_X_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_X_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Y_1_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Y_1_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Y_1_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Y_1_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Y_2_Fwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Y_2_Fwd.BackColor = check ? Color.Lime : Color.Green;
|
_Parent.sm.Get_Bit(Input_Memory_Address.ULD_Ok_Out_Align_Y_2_Bwd_Sensor, out check);
|
lb_ULD_Tray_Ok_Align_Y_2_Bwd.BackColor = check ? Color.Lime : Color.Green;
|
}
|
|
public void Get_Position_Parameter_from_DB()
|
{
|
try
|
{
|
string connection_str = $"Server = {_DBip}; uid = {_DBid}; pwd = {_DBPassword}; database = {_DBname}";
|
using (System.Data.SqlClient.SqlConnection sqlcon = new System.Data.SqlClient.SqlConnection(connection_str))
|
{
|
try
|
{
|
sqlcon.Open();
|
|
System.Data.SqlClient.SqlCommand scom = new System.Data.SqlClient.SqlCommand();
|
scom.Connection = sqlcon;
|
|
scom.CommandText = "select * from Parameter_Position order by Position_Num";
|
|
SharedmemoryAddressInfo[] infos = Position_Parameter_Address.Get_Address_Infos();
|
|
int i = 0;
|
using (System.Data.SqlClient.SqlDataReader sdr = scom.ExecuteReader())
|
{
|
position_parameters.Clear();
|
while (sdr.Read())
|
{
|
string position_name = (string)sdr["Position_Name"];
|
int position_num = (int)sdr["Position_Num"];
|
int axis = (int)sdr["Axis"];
|
string description = (string)sdr["Description"];
|
double position = (double)sdr["Position"];
|
double velocity = (double)sdr["Velocity"];
|
MotorAxis motoraxis;
|
|
if (Enum.TryParse($"{axis}", out motoraxis))
|
{
|
position_parameters.Add(new Parameter_Position(position_name, position_num, motoraxis, description, position, velocity));
|
_Parent.sm.Set_Value(infos[i++], float.Parse($"{position}"));
|
_Parent.sm.Set_Value(infos[i++], float.Parse($"{velocity}"));
|
}
|
}
|
sdr.Close();
|
}
|
}
|
catch (Exception ex)
|
{
|
Console.WriteLine(ex.Message);
|
throw new Exception(ex.Message);
|
}
|
finally
|
{
|
sqlcon.Close();
|
}
|
}
|
}
|
catch (Exception ex)
|
{
|
|
}
|
}
|
|
public bool Set_Position_Parameter_to_DB(int position_num, MotorAxis Axis, double position, double velocity)
|
{
|
string connection_str = $"Server = {_DBip}; uid = {_DBid}; pwd = {_DBPassword}; database = {_DBname}";
|
using (System.Data.SqlClient.SqlConnection sqlcon = new System.Data.SqlClient.SqlConnection(connection_str))
|
{
|
try
|
{
|
sqlcon.Open();
|
|
System.Data.SqlClient.SqlCommand scom = new System.Data.SqlClient.SqlCommand();
|
scom.Connection = sqlcon;
|
|
scom.CommandText = $"Update Parameter_Position Set Position = {position}, Velocity = {velocity} Where Position_Num = {position_num} AND Axis= {(uint)Axis}";
|
int row = scom.ExecuteNonQuery();
|
|
if (row < 1)
|
return false;
|
else
|
return true;
|
}
|
catch (Exception ex)
|
{
|
Console.WriteLine(ex.Message);
|
throw new Exception(ex.Message);
|
}
|
finally
|
{
|
sqlcon.Close();
|
}
|
}
|
}
|
|
private void Set_Grid_View()
|
{
|
int start = 0;
|
int end = 0;
|
|
if (rb_Loader.Checked)
|
{
|
start = 0;
|
end = 20;
|
}
|
else if (rb_Before.Checked)
|
{
|
start = 20;
|
end = 40;
|
}
|
else if (rb_Process.Checked)
|
{
|
start = 40;
|
end = 60;
|
}
|
else if (rb_After.Checked)
|
{
|
start = 60;
|
end = 80;
|
}
|
else if (rb_Unloader.Checked)
|
{
|
start = 80;
|
end = 100;
|
}
|
|
int rowindex = dgv_Position_Info.FirstDisplayedCell == null ? 0 : dgv_Position_Info.FirstDisplayedCell.RowIndex;
|
int index = dgv_Position_Info.FirstDisplayedCell == null ? 0 : dgv_Position_Info.SelectedRows[0].Index;
|
|
dgv_Position_Info.Rows.Clear();
|
|
foreach (Parameter_Position parameter in position_parameters)
|
{
|
if (start <= parameter.Position_Num && parameter.Position_Num < end)
|
{
|
string[] row = { parameter.Position_Name, $"{parameter.Position_Num}", $"{(uint)parameter.Motor_Axis }", parameter.Description, $"{parameter.Position}", $"{parameter.Velocity}" };
|
dgv_Position_Info.Rows.Add(row);
|
}
|
}
|
|
if (dgv_Position_Info.Rows.Count > index)
|
dgv_Position_Info.Rows[index].Selected = true;
|
|
if (dgv_Position_Info.FirstDisplayedCell != null)
|
dgv_Position_Info.FirstDisplayedScrollingRowIndex = rowindex;
|
}
|
#endregion
|
}
|
}
|