천호석
2022-06-17 4de9ea98e13449174aa2cd09c8351fc0e978f44a
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namespace SHARP_CLAS_UI
{
    public class Sequence_After
    {
        #region Property
        public bool Is_Home_Complete
        {
            get
            {
                return Handler2.IsHomeComplete && ReverseStage.IsHomeComplete && AoiStage.IsHomeComplete;
            }
        }
 
        public bool Panel_Exist
        {
            get
            {
                return AoiStage.IsExist || ReverseStage.IsExist || Handler2.IsExist;
            }
        }
 
        public UnloaderHandler2 Handler2
        {
            get
            {
                return _handler2;
            }
 
            set
            {
                _handler2 = value;
            }
        }
 
        public UnloaderReverseStage ReverseStage
        {
            get
            {
                return _reverseStage;
            }
 
            set
            {
                _reverseStage = value;
            }
        }
 
        public AoiStage AoiStage
        {
            get
            {
                return _aoiStage;
            }
 
            set
            {
                _aoiStage = value;
            }
        }
        #endregion
 
        #region Field
        private Equipment _equip;
 
        private UnloaderHandler2 _handler2;
        private UnloaderReverseStage _reverseStage;
        private AoiStage _aoiStage;
 
        //210811 hslee
        double dTactTimeUldHandler2 = 0;
        double dTactTimeUldReverseStage = 0;
        double dTactTimeAoiStage = 0;
 
        #endregion
 
        #region Construct
        public Sequence_After(Equipment _equip)
        {
            this._equip = _equip;
            Handler2 = new UnloaderHandler2(_equip);
            ReverseStage = new UnloaderReverseStage(_equip);
            AoiStage = new AoiStage(_equip);
        }
 
        #endregion
 
        #region Function
        public void Seq_Logic()
        {
            Handler2.ExecuteProcess();
            ReverseStage.ExecuteProcess();
            AoiStage.ExecuteProcess();
        }
 
        //210811 hslee
        public void TactTimeUldHandler2(double dSecond)
        {
            dTactTimeUldHandler2 = dSecond;
        }
 
        public double TactTimeUldHandler2()
        {
            return dTactTimeUldHandler2;
        }
 
        public void TactTimeUldReverseStage(double dSecond)
        {
            dTactTimeUldReverseStage = dSecond;
        }
        public double TactTimeUldReverseStage()
        {
            return dTactTimeUldReverseStage;
        }
 
        public void TactTimeAoiStage(double dSecond)
        {
            dTactTimeAoiStage = dSecond;
        }
        public double TactTimeAoiStage()
        {
            return dTactTimeAoiStage;
        }
        #endregion
    }
}