using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHARP_CLAS_UI
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{
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public class a : Base_Unit
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{
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public override bool Is_Home_Complete
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public override bool Is_Exist
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public a(Equipment _equip) : base("a")
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{
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Write_Sequence_Log("a");
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}
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public override void Status_Working()
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{
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}
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public override void Sequence_Working()
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{
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}
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}
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}
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