//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SHARP_CLAS_UI {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class resLanguage {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal resLanguage() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SHARP_CLAS_UI.resLanguage", typeof(resLanguage).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 0 Deg.
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/// </summary>
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internal static string _0_Deg {
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get {
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return ResourceManager.GetString("_0_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 180 Deg.
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/// </summary>
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internal static string _180_Deg {
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get {
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return ResourceManager.GetString("_180_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 90 Deg.
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/// </summary>
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internal static string _90_Deg {
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get {
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return ResourceManager.GetString("_90_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to -90 Deg.
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/// </summary>
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internal static string _minus_90_Deg {
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get {
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return ResourceManager.GetString("_minus_90_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A1.
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/// </summary>
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internal static string A1 {
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get {
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return ResourceManager.GetString("A1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to A2.
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/// </summary>
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internal static string A2 {
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get {
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return ResourceManager.GetString("A2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation.
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/// </summary>
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internal static string Ablation {
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get {
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return ResourceManager.GetString("Ablation", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation 1 MCR.
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/// </summary>
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internal static string Ablation_1_MCR {
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get {
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return ResourceManager.GetString("Ablation_1_MCR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation 1 Y.
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/// </summary>
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internal static string Ablation_1_Y {
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get {
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return ResourceManager.GetString("Ablation_1_Y", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation 2 MCR.
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/// </summary>
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internal static string Ablation_2_MCR {
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get {
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return ResourceManager.GetString("Ablation_2_MCR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation 2 Y.
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/// </summary>
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internal static string Ablation_2_Y {
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get {
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return ResourceManager.GetString("Ablation_2_Y", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Speed.
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/// </summary>
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internal static string Ablation_Speed {
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get {
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return ResourceManager.GetString("Ablation_Speed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #1.
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/// </summary>
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internal static string Ablation_Stage_1 {
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get {
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return ResourceManager.GetString("Ablation_Stage_1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage 1 MCR.
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/// </summary>
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internal static string Ablation_Stage_1_MCR {
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get {
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return ResourceManager.GetString("Ablation_Stage_1_MCR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #1 Y Ablation Position.
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/// </summary>
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internal static string Ablation_Stage_1_Y_Ablation_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_1_Y_Ablation_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #1 Y Load Position.
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/// </summary>
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internal static string Ablation_Stage_1_Y_Load_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_1_Y_Load_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #1 Y Plasma Position.
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/// </summary>
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internal static string Ablation_Stage_1_Y_Plasma_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_1_Y_Plasma_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #1 Y Unload Position.
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/// </summary>
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internal static string Ablation_Stage_1_Y_Unload_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_1_Y_Unload_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage 1.
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/// </summary>
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internal static string Ablation_Stage_11 {
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get {
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return ResourceManager.GetString("Ablation_Stage_11", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #2.
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/// </summary>
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internal static string Ablation_Stage_2 {
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get {
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return ResourceManager.GetString("Ablation_Stage_2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #2 Y Ablation Position.
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/// </summary>
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internal static string Ablation_Stage_2_Y_Ablation_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_2_Y_Ablation_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #2 Y Load Position.
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/// </summary>
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internal static string Ablation_Stage_2_Y_Load_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_2_Y_Load_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #2 Y Plasma Position.
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/// </summary>
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internal static string Ablation_Stage_2_Y_Plasma_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_2_Y_Plasma_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage #2 Y Unload Position.
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/// </summary>
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internal static string Ablation_Stage_2_Y_Unload_Position {
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get {
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return ResourceManager.GetString("Ablation_Stage_2_Y_Unload_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stage 2.
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/// </summary>
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internal static string Ablation_Stage_21 {
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get {
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return ResourceManager.GetString("Ablation_Stage_21", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Stgae 2 MCR.
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/// </summary>
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internal static string Ablation_Stgae_2_MCR {
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get {
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return ResourceManager.GetString("Ablation_Stgae_2_MCR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Y A1.
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/// </summary>
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internal static string Ablation_Y_A1 {
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get {
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return ResourceManager.GetString("Ablation_Y_A1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Y A2.
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/// </summary>
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internal static string Ablation_Y_A2 {
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get {
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return ResourceManager.GetString("Ablation_Y_A2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Y B1.
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/// </summary>
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internal static string Ablation_Y_B1 {
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get {
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return ResourceManager.GetString("Ablation_Y_B1", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ablation Y B2.
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/// </summary>
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internal static string Ablation_Y_B2 {
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get {
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return ResourceManager.GetString("Ablation_Y_B2", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to ABS.
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/// </summary>
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internal static string ABS {
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get {
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return ResourceManager.GetString("ABS", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Absolute.
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/// </summary>
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internal static string Absolute {
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get {
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return ResourceManager.GetString("Absolute", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to After.
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/// </summary>
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internal static string After {
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get {
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return ResourceManager.GetString("After", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to AGV.
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/// </summary>
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internal static string AGV {
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get {
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return ResourceManager.GetString("AGV", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Alarm.
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/// </summary>
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internal static string Alarm {
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get {
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return ResourceManager.GetString("Alarm", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Cell Loading.
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/// </summary>
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internal static string Align_Cell_Loading {
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get {
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return ResourceManager.GetString("Align_Cell_Loading", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Mark 1 X.
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/// </summary>
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internal static string Align_Mark_1_X {
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get {
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return ResourceManager.GetString("Align_Mark_1_X", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Mark 1 Y.
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/// </summary>
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internal static string Align_Mark_1_Y {
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get {
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return ResourceManager.GetString("Align_Mark_1_Y", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Mark 2 X.
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/// </summary>
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internal static string Align_Mark_2_X {
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get {
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return ResourceManager.GetString("Align_Mark_2_X", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Mark 2 Y.
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/// </summary>
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internal static string Align_Mark_2_Y {
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get {
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return ResourceManager.GetString("Align_Mark_2_Y", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align PC.
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/// </summary>
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internal static string Align_PC {
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get {
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return ResourceManager.GetString("Align_PC", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 T 0 Deg.
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/// </summary>
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internal static string Align_Stage_1_T_0_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_1_T_0_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 T 180 Deg.
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/// </summary>
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internal static string Align_Stage_1_T_180_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_1_T_180_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 T 90 Deg.
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/// </summary>
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internal static string Align_Stage_1_T_90_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_1_T_90_Deg", resourceCulture);
|
}
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}
|
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 T Cell Loading Position.
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/// </summary>
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internal static string Align_Stage_1_T_Cell_Loading_Position {
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get {
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return ResourceManager.GetString("Align_Stage_1_T_Cell_Loading_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 T -90 Deg.
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/// </summary>
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internal static string Align_Stage_1_T_minus_90_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_1_T_minus_90_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 X Cell Loading Position.
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/// </summary>
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internal static string Align_Stage_1_X_Cell_Loading_Position {
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get {
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return ResourceManager.GetString("Align_Stage_1_X_Cell_Loading_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #1 Y Cell Loading Position.
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/// </summary>
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internal static string Align_Stage_1_Y_Cell_Loading_Position {
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get {
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return ResourceManager.GetString("Align_Stage_1_Y_Cell_Loading_Position", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #2 T 0 Deg.
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/// </summary>
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internal static string Align_Stage_2_T_0_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_2_T_0_Deg", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #2 T 180 Deg.
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/// </summary>
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internal static string Align_Stage_2_T_180_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_2_T_180_Deg", resourceCulture);
|
}
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}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #2 T 90 Deg.
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/// </summary>
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internal static string Align_Stage_2_T_90_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_2_T_90_Deg", resourceCulture);
|
}
|
}
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/// <summary>
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/// Looks up a localized string similar to Align Stage #2 T Cell Loading Position.
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/// </summary>
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internal static string Align_Stage_2_T_Cell_Loading_Position {
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get {
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return ResourceManager.GetString("Align_Stage_2_T_Cell_Loading_Position", resourceCulture);
|
}
|
}
|
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/// <summary>
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/// Looks up a localized string similar to Align Stage #2 T -90 Deg.
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/// </summary>
|
internal static string Align_Stage_2_T_minus_90_Deg {
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get {
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return ResourceManager.GetString("Align_Stage_2_T_minus_90_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Align Stage #2 X Cell Loading Position.
|
/// </summary>
|
internal static string Align_Stage_2_X_Cell_Loading_Position {
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get {
|
return ResourceManager.GetString("Align_Stage_2_X_Cell_Loading_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Align Stage #2 Y Cell Loading Position.
|
/// </summary>
|
internal static string Align_Stage_2_Y_Cell_Loading_Position {
|
get {
|
return ResourceManager.GetString("Align_Stage_2_Y_Cell_Loading_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to All Amp On.
|
/// </summary>
|
internal static string All_Amp_On {
|
get {
|
return ResourceManager.GetString("All_Amp_On", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to All Error Reset.
|
/// </summary>
|
internal static string All_Error_Reset {
|
get {
|
return ResourceManager.GetString("All_Error_Reset", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ALL INITIALIZE PROGRESS.
|
/// </summary>
|
internal static string ALL_INITIALIZE_PROGRESS {
|
get {
|
return ResourceManager.GetString("ALL_INITIALIZE_PROGRESS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ALL MOTORS INITIALIZE.
|
/// </summary>
|
internal static string ALL_MOTORS_INITIALIZE {
|
get {
|
return ResourceManager.GetString("ALL_MOTORS_INITIALIZE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AMP Off.
|
/// </summary>
|
internal static string AMP_Off {
|
get {
|
return ResourceManager.GetString("AMP_Off", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AMP On.
|
/// </summary>
|
internal static string AMP_On {
|
get {
|
return ResourceManager.GetString("AMP_On", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ANLAOG.
|
/// </summary>
|
internal static string ANALOG {
|
get {
|
return ResourceManager.GetString("ANALOG", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI 0.
|
/// </summary>
|
internal static string AOI_0 {
|
get {
|
return ResourceManager.GetString("AOI_0", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI 180.
|
/// </summary>
|
internal static string AOI_180 {
|
get {
|
return ResourceManager.GetString("AOI_180", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI 90.
|
/// </summary>
|
internal static string AOI_90 {
|
get {
|
return ResourceManager.GetString("AOI_90", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Left.
|
/// </summary>
|
internal static string AOI_Left {
|
get {
|
return ResourceManager.GetString("AOI_Left", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Measurement.
|
/// </summary>
|
internal static string AOI_Measurement {
|
get {
|
return ResourceManager.GetString("AOI_Measurement", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI -90 Deg.
|
/// </summary>
|
internal static string AOI_minus_90_Deg {
|
get {
|
return ResourceManager.GetString("AOI_minus_90_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI PC.
|
/// </summary>
|
internal static string AOI_PC {
|
get {
|
return ResourceManager.GetString("AOI_PC", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Pick Offset.
|
/// </summary>
|
internal static string AOI_Pick_Offset {
|
get {
|
return ResourceManager.GetString("AOI_Pick_Offset", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Right.
|
/// </summary>
|
internal static string AOI_Right {
|
get {
|
return ResourceManager.GetString("AOI_Right", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage.
|
/// </summary>
|
internal static string AOI_Stage {
|
get {
|
return ResourceManager.GetString("AOI_Stage", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #1 T 0 Deg.
|
/// </summary>
|
internal static string AOI_Stage_1_T_0_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_1_T_0_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #1 T 180 Deg.
|
/// </summary>
|
internal static string AOI_Stage_1_T_180_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_1_T_180_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #1 T 90 Deg.
|
/// </summary>
|
internal static string AOI_Stage_1_T_90_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_1_T_90_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #1 T -90 Deg.
|
/// </summary>
|
internal static string AOI_Stage_1_T_minus_90_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_1_T_minus_90_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #2 T 0 Deg.
|
/// </summary>
|
internal static string AOI_Stage_2_T_0_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_2_T_0_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #2 T 180 Deg.
|
/// </summary>
|
internal static string AOI_Stage_2_T_180_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_2_T_180_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #2 T 90 Deg.
|
/// </summary>
|
internal static string AOI_Stage_2_T_90_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_2_T_90_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AOI Stage #2 T -90 Deg.
|
/// </summary>
|
internal static string AOI_Stage_2_T_minus_90_Deg {
|
get {
|
return ResourceManager.GetString("AOI_Stage_2_T_minus_90_Deg", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Apply.
|
/// </summary>
|
internal static string Apply {
|
get {
|
return ResourceManager.GetString("Apply", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to AXIS.
|
/// </summary>
|
internal static string AXIS {
|
get {
|
return ResourceManager.GetString("AXIS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Axis Control.
|
/// </summary>
|
internal static string Axis_Control {
|
get {
|
return ResourceManager.GetString("Axis_Control", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to B1.
|
/// </summary>
|
internal static string B1 {
|
get {
|
return ResourceManager.GetString("B1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to B2.
|
/// </summary>
|
internal static string B2 {
|
get {
|
return ResourceManager.GetString("B2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to BCR Retry Count.
|
/// </summary>
|
internal static string BCR_Retry_Count {
|
get {
|
return ResourceManager.GetString("BCR_Retry_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to BCR X.
|
/// </summary>
|
internal static string BCR_X {
|
get {
|
return ResourceManager.GetString("BCR_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to BCR Y.
|
/// </summary>
|
internal static string BCR_Y {
|
get {
|
return ResourceManager.GetString("BCR_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Before.
|
/// </summary>
|
internal static string Before {
|
get {
|
return ResourceManager.GetString("Before", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Blue.
|
/// </summary>
|
internal static string Blue {
|
get {
|
return ResourceManager.GetString("Blue", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Board ID.
|
/// </summary>
|
internal static string Board_ID {
|
get {
|
return ResourceManager.GetString("Board_ID", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Board init.
|
/// </summary>
|
internal static string Board_init {
|
get {
|
return ResourceManager.GetString("Board_init", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to BOARD STATUS.
|
/// </summary>
|
internal static string BOARD_STATUS {
|
get {
|
return ResourceManager.GetString("BOARD_STATUS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Board Status.
|
/// </summary>
|
internal static string Board_Status1 {
|
get {
|
return ResourceManager.GetString("Board_Status1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to BUTTON.
|
/// </summary>
|
internal static string BUTTON {
|
get {
|
return ResourceManager.GetString("BUTTON", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Cancel.
|
/// </summary>
|
internal static string Cancel {
|
get {
|
return ResourceManager.GetString("Cancel", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CDA Plasma X A1 Position.
|
/// </summary>
|
internal static string CDA_Plasma_X_A1_Position {
|
get {
|
return ResourceManager.GetString("CDA_Plasma_X_A1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CDA Plasma X A2 Position.
|
/// </summary>
|
internal static string CDA_Plasma_X_A2_Position {
|
get {
|
return ResourceManager.GetString("CDA_Plasma_X_A2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CDA Plasma X B1 Position.
|
/// </summary>
|
internal static string CDA_Plasma_X_B1_Position {
|
get {
|
return ResourceManager.GetString("CDA_Plasma_X_B1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CDA Plasma X B2 Position.
|
/// </summary>
|
internal static string CDA_Plasma_X_B2_Position {
|
get {
|
return ResourceManager.GetString("CDA_Plasma_X_B2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CELL ID BCR.
|
/// </summary>
|
internal static string CELL_ID_BCR {
|
get {
|
return ResourceManager.GetString("CELL_ID_BCR", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Cell Pitch X.
|
/// </summary>
|
internal static string Cell_Pitch_X {
|
get {
|
return ResourceManager.GetString("Cell_Pitch_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Cell Pitch Y.
|
/// </summary>
|
internal static string Cell_Pitch_Y {
|
get {
|
return ResourceManager.GetString("Cell_Pitch_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CIM Off Line.
|
/// </summary>
|
internal static string CIM_Off_Line {
|
get {
|
return ResourceManager.GetString("CIM_Off_Line", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CIM On Line.
|
/// </summary>
|
internal static string CIM_On_Line {
|
get {
|
return ResourceManager.GetString("CIM_On_Line", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Clamp Retry Count.
|
/// </summary>
|
internal static string Clamp_Retry_Count {
|
get {
|
return ResourceManager.GetString("Clamp_Retry_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Cleaning Position.
|
/// </summary>
|
internal static string Cleaning_Position {
|
get {
|
return ResourceManager.GetString("Cleaning_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Column.
|
/// </summary>
|
internal static string Column {
|
get {
|
return ResourceManager.GetString("Column", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Control.
|
/// </summary>
|
internal static string Control {
|
get {
|
return ResourceManager.GetString("Control", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Copy.
|
/// </summary>
|
internal static string Copy {
|
get {
|
return ResourceManager.GetString("Copy", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CREATE.
|
/// </summary>
|
internal static string CREATE {
|
get {
|
return ResourceManager.GetString("CREATE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Create Time.
|
/// </summary>
|
internal static string Create_Time {
|
get {
|
return ResourceManager.GetString("Create_Time", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Create User Inof.
|
/// </summary>
|
internal static string Create_User_Info {
|
get {
|
return ResourceManager.GetString("Create_User_Info", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to CTB File Path.
|
/// </summary>
|
internal static string CTB_File_Path {
|
get {
|
return ResourceManager.GetString("CTB_File_Path", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Current Position.
|
/// </summary>
|
internal static string Current_Position {
|
get {
|
return ResourceManager.GetString("Current_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Current Speed.
|
/// </summary>
|
internal static string Current_Speed {
|
get {
|
return ResourceManager.GetString("Current_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Cylinder Timeout(s).
|
/// </summary>
|
internal static string Cylinder_Timeout_sec {
|
get {
|
return ResourceManager.GetString("Cylinder_Timeout_sec", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Delay Parameter.
|
/// </summary>
|
internal static string Delay_Parameter {
|
get {
|
return ResourceManager.GetString("Delay_Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Delete.
|
/// </summary>
|
internal static string Delete {
|
get {
|
return ResourceManager.GetString("Delete", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to DESCRIPTION.
|
/// </summary>
|
internal static string DESCRIPTION {
|
get {
|
return ResourceManager.GetString("DESCRIPTION", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Device ID.
|
/// </summary>
|
internal static string Device_ID {
|
get {
|
return ResourceManager.GetString("Device_ID", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Distance.
|
/// </summary>
|
internal static string Distance {
|
get {
|
return ResourceManager.GetString("Distance", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Door Open.
|
/// </summary>
|
internal static string Door_Open {
|
get {
|
return ResourceManager.GetString("Door_Open", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Draw 1.
|
/// </summary>
|
internal static string Draw_1 {
|
get {
|
return ResourceManager.GetString("Draw_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Draw 2.
|
/// </summary>
|
internal static string Draw_2 {
|
get {
|
return ResourceManager.GetString("Draw_2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Draw 3.
|
/// </summary>
|
internal static string Draw_3 {
|
get {
|
return ResourceManager.GetString("Draw_3", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Draw 4.
|
/// </summary>
|
internal static string Draw_4 {
|
get {
|
return ResourceManager.GetString("Draw_4", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Draw Position Data.
|
/// </summary>
|
internal static string Draw_Position_Data {
|
get {
|
return ResourceManager.GetString("Draw_Position_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Dust Collector.
|
/// </summary>
|
internal static string Dust_Collector {
|
get {
|
return ResourceManager.GetString("Dust_Collector", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Dust Collector Parameter.
|
/// </summary>
|
internal static string Dust_Collector_Parameter {
|
get {
|
return ResourceManager.GetString("Dust_Collector_Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Empty Port.
|
/// </summary>
|
internal static string Empty_Port {
|
get {
|
return ResourceManager.GetString("Empty_Port", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to END.
|
/// </summary>
|
internal static string END {
|
get {
|
return ResourceManager.GetString("END", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to End X.
|
/// </summary>
|
internal static string End_X {
|
get {
|
return ResourceManager.GetString("End_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to End Y.
|
/// </summary>
|
internal static string End_Y {
|
get {
|
return ResourceManager.GetString("End_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to END.
|
/// </summary>
|
internal static string END1 {
|
get {
|
return ResourceManager.GetString("END1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Equip Mode.
|
/// </summary>
|
internal static string Equip_Mode {
|
get {
|
return ResourceManager.GetString("Equip_Mode", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Equipment Info.
|
/// </summary>
|
internal static string Equipment_Info {
|
get {
|
return ResourceManager.GetString("Equipment_Info", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Error ID.
|
/// </summary>
|
internal static string Error_ID {
|
get {
|
return ResourceManager.GetString("Error_ID", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Error info 0.
|
/// </summary>
|
internal static string Error_info_0 {
|
get {
|
return ResourceManager.GetString("Error_info_0", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Error info 1.
|
/// </summary>
|
internal static string Error_info_1 {
|
get {
|
return ResourceManager.GetString("Error_info_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Error Reset.
|
/// </summary>
|
internal static string Error_Reset {
|
get {
|
return ResourceManager.GetString("Error_Reset", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Error Stop.
|
/// </summary>
|
internal static string Error_Stop {
|
get {
|
return ResourceManager.GetString("Error_Stop", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Film.
|
/// </summary>
|
internal static string Film {
|
get {
|
return ResourceManager.GetString("Film", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Film Judge.
|
/// </summary>
|
internal static string Film_Judge {
|
get {
|
return ResourceManager.GetString("Film_Judge", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Film Judge Left.
|
/// </summary>
|
internal static string Film_Judge_Left {
|
get {
|
return ResourceManager.GetString("Film_Judge_Left", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to FILM JUDGE MODE.
|
/// </summary>
|
internal static string FILM_JUDGE_MODE {
|
get {
|
return ResourceManager.GetString("FILM_JUDGE_MODE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Film Judge Position.
|
/// </summary>
|
internal static string Film_Judge_Position {
|
get {
|
return ResourceManager.GetString("Film_Judge_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Film Judge Right.
|
/// </summary>
|
internal static string Film_Judge_Right {
|
get {
|
return ResourceManager.GetString("Film_Judge_Right", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Film Judge Speed.
|
/// </summary>
|
internal static string Film_Judge_Speed {
|
get {
|
return ResourceManager.GetString("Film_Judge_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to FINE ALIGN.
|
/// </summary>
|
internal static string FINE_ALIGN {
|
get {
|
return ResourceManager.GetString("FINE_ALIGN", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Fine Align Speed.
|
/// </summary>
|
internal static string Fine_Align_Speed {
|
get {
|
return ResourceManager.GetString("Fine_Align_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Fine Align Stage 1.
|
/// </summary>
|
internal static string Fine_Align_Stage_1 {
|
get {
|
return ResourceManager.GetString("Fine_Align_Stage_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Fine Align Stage 2.
|
/// </summary>
|
internal static string Fine_Align_Stage_2 {
|
get {
|
return ResourceManager.GetString("Fine_Align_Stage_2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Fine Align X.
|
/// </summary>
|
internal static string Fine_Align_X {
|
get {
|
return ResourceManager.GetString("Fine_Align_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Frequency.
|
/// </summary>
|
internal static string Frequency {
|
get {
|
return ResourceManager.GetString("Frequency", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Get Position.
|
/// </summary>
|
internal static string Get_Position {
|
get {
|
return ResourceManager.GetString("Get_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Green.
|
/// </summary>
|
internal static string Green {
|
get {
|
return ResourceManager.GetString("Green", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Hatch Data.
|
/// </summary>
|
internal static string Hatch_Data {
|
get {
|
return ResourceManager.GetString("Hatch_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Home.
|
/// </summary>
|
internal static string Home {
|
get {
|
return ResourceManager.GetString("Home", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ID.
|
/// </summary>
|
internal static string ID {
|
get {
|
return ResourceManager.GetString("ID", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to In Port.
|
/// </summary>
|
internal static string In_Port {
|
get {
|
return ResourceManager.GetString("In_Port", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to In Port -> Empty.
|
/// </summary>
|
internal static string In_Port_To_Empty {
|
get {
|
return ResourceManager.GetString("In_Port_To_Empty", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to In Position.
|
/// </summary>
|
internal static string In_Position {
|
get {
|
return ResourceManager.GetString("In_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Info.
|
/// </summary>
|
internal static string Info {
|
get {
|
return ResourceManager.GetString("Info", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to INITIALIZE.
|
/// </summary>
|
internal static string INITIALIZE {
|
get {
|
return ResourceManager.GetString("INITIALIZE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Inposition Parameter.
|
/// </summary>
|
internal static string Inposition_Parameter {
|
get {
|
return ResourceManager.GetString("Inposition_Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Inposition Range(mm).
|
/// </summary>
|
internal static string Inposition_Range_mm {
|
get {
|
return ResourceManager.GetString("Inposition_Range_mm", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to INTERLOCK.
|
/// </summary>
|
internal static string INTERLOCK {
|
get {
|
return ResourceManager.GetString("INTERLOCK", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to IO.
|
/// </summary>
|
internal static string IO {
|
get {
|
return ResourceManager.GetString("IO", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Jump Delay.
|
/// </summary>
|
internal static string Jump_Delay {
|
get {
|
return ResourceManager.GetString("Jump_Delay", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Jump Speed.
|
/// </summary>
|
internal static string Jump_Speed {
|
get {
|
return ResourceManager.GetString("Jump_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Key Switch.
|
/// </summary>
|
internal static string Key_Switch {
|
get {
|
return ResourceManager.GetString("Key_Switch", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LASER.
|
/// </summary>
|
internal static string LASER {
|
get {
|
return ResourceManager.GetString("LASER", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Laser Off Delay.
|
/// </summary>
|
internal static string Laser_Off_Delay {
|
get {
|
return ResourceManager.GetString("Laser_Off_Delay", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Laser On Delay.
|
/// </summary>
|
internal static string Laser_On_Delay {
|
get {
|
return ResourceManager.GetString("Laser_On_Delay", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD BCR.
|
/// </summary>
|
internal static string LD_BCR {
|
get {
|
return ResourceManager.GetString("LD_BCR", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Empty Coount.
|
/// </summary>
|
internal static string LD_Empty_Coount {
|
get {
|
return ResourceManager.GetString("LD_Empty_Coount", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Empty Current Count.
|
/// </summary>
|
internal static string LD_Empty_Current_Count {
|
get {
|
return ResourceManager.GetString("LD_Empty_Current_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1.
|
/// </summary>
|
internal static string LD_Handler_1 {
|
get {
|
return ResourceManager.GetString("LD_Handler_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 X.
|
/// </summary>
|
internal static string LD_Handler_1_X {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 X Pre Align Stage Position.
|
/// </summary>
|
internal static string LD_Handler_1_X_Pre_Align_Stage_Position {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_X_Pre_Align_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 X Reverse Stage Position.
|
/// </summary>
|
internal static string LD_Handler_1_X_Reverse_Stage_Position {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_X_Reverse_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 X Stay Position.
|
/// </summary>
|
internal static string LD_Handler_1_X_Stay_Position {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_X_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 Y.
|
/// </summary>
|
internal static string LD_Handler_1_Y {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 Y Pre Align Stage Position.
|
/// </summary>
|
internal static string LD_Handler_1_Y_Pre_Align_Stage_Position {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_Y_Pre_Align_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 Y Reverse Stage Position.
|
/// </summary>
|
internal static string LD_Handler_1_Y_Reverse_Stage_Position {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_Y_Reverse_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Handler 1 Y Stay Position.
|
/// </summary>
|
internal static string LD_Handler_1_Y_Stay_Position {
|
get {
|
return ResourceManager.GetString("LD_Handler_1_Y_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD In Count.
|
/// </summary>
|
internal static string LD_In_Count {
|
get {
|
return ResourceManager.GetString("LD_In_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD In Current Count.
|
/// </summary>
|
internal static string LD_In_Current_Count {
|
get {
|
return ResourceManager.GetString("LD_In_Current_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse.
|
/// </summary>
|
internal static string LD_Reverse {
|
get {
|
return ResourceManager.GetString("LD_Reverse", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#1 0 Deg Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit1_0_Deg_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit1_0_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#1 180 Deg Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit1_180_Deg_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit1_180_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#1 Down Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit1_Down_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit1_Down_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#1 Up Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit1_Up_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit1_Up_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#2 0 Deg Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit2_0_Deg_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit2_0_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#2 180 Deg Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit2_180_Deg_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit2_180_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#2 Down Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit2_Down_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit2_Down_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Reverse Unit#2 Up Position.
|
/// </summary>
|
internal static string LD_Reverse_Unit2_Up_Position {
|
get {
|
return ResourceManager.GetString("LD_Reverse_Unit2_Up_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD STACKER.
|
/// </summary>
|
internal static string LD_STACKER {
|
get {
|
return ResourceManager.GetString("LD_STACKER", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 X Ablation Stage #1 Position.
|
/// </summary>
|
internal static string LD_TR_2_X_Ablation_Stage_1_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_X_Ablation_Stage_1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 X Ablation Stage #2 Position.
|
/// </summary>
|
internal static string LD_TR_2_X_Ablation_Stage_2_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_X_Ablation_Stage_2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 X Pre Align Stage Position.
|
/// </summary>
|
internal static string LD_TR_2_X_Pre_Align_Stage_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_X_Pre_Align_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 X Stay Position.
|
/// </summary>
|
internal static string LD_TR_2_X_Stay_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_X_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 Y Ablation Stage #1 Position.
|
/// </summary>
|
internal static string LD_TR_2_Y_Ablation_Stage_1_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_Y_Ablation_Stage_1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 Y Ablation Stage #2 Position.
|
/// </summary>
|
internal static string LD_TR_2_Y_Ablation_Stage_2_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_Y_Ablation_Stage_2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 Y Pre Align Stage Position.
|
/// </summary>
|
internal static string LD_TR_2_Y_Pre_Align_Stage_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_Y_Pre_Align_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD TR 2 Y Stay Position.
|
/// </summary>
|
internal static string LD_TR_2_Y_Stay_Position {
|
get {
|
return ResourceManager.GetString("LD_TR_2_Y_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray Empty.
|
/// </summary>
|
internal static string LD_Tray_Empty {
|
get {
|
return ResourceManager.GetString("LD_Tray_Empty", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray Empty Z Process Position.
|
/// </summary>
|
internal static string LD_Tray_Empty_Z_Process_Position {
|
get {
|
return ResourceManager.GetString("LD_Tray_Empty_Z_Process_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray Empty Z Wait Position.
|
/// </summary>
|
internal static string LD_Tray_Empty_Z_Wait_Position {
|
get {
|
return ResourceManager.GetString("LD_Tray_Empty_Z_Wait_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray In.
|
/// </summary>
|
internal static string LD_Tray_In {
|
get {
|
return ResourceManager.GetString("LD_Tray_In", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray In Z Process Position.
|
/// </summary>
|
internal static string LD_Tray_In_Z_Process_Position {
|
get {
|
return ResourceManager.GetString("LD_Tray_In_Z_Process_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray In Z Wait Position.
|
/// </summary>
|
internal static string LD_Tray_In_Z_Wait_Position {
|
get {
|
return ResourceManager.GetString("LD_Tray_In_Z_Wait_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray Process.
|
/// </summary>
|
internal static string LD_Tray_Process {
|
get {
|
return ResourceManager.GetString("LD_Tray_Process", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray TR X Empty Position.
|
/// </summary>
|
internal static string LD_Tray_TR_X_Empty_Position {
|
get {
|
return ResourceManager.GetString("LD_Tray_TR_X_Empty_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray TR X In Position.
|
/// </summary>
|
internal static string LD_Tray_TR_X_In_Position {
|
get {
|
return ResourceManager.GetString("LD_Tray_TR_X_In_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray Wait.
|
/// </summary>
|
internal static string LD_Tray_Wait {
|
get {
|
return ResourceManager.GetString("LD_Tray_Wait", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LD Tray Wait.
|
/// </summary>
|
internal static string LD_Tray_Wait1 {
|
get {
|
return ResourceManager.GetString("LD_Tray_Wait1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Level.
|
/// </summary>
|
internal static string Level {
|
get {
|
return ResourceManager.GetString("Level", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Line.
|
/// </summary>
|
internal static string Line {
|
get {
|
return ResourceManager.GetString("Line", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Load.
|
/// </summary>
|
internal static string Load {
|
get {
|
return ResourceManager.GetString("Load", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOAD HANDLER 1.
|
/// </summary>
|
internal static string LOAD_HANDLER_1 {
|
get {
|
return ResourceManager.GetString("LOAD_HANDLER_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOAD HANDLER 2.
|
/// </summary>
|
internal static string LOAD_HANDLER_2 {
|
get {
|
return ResourceManager.GetString("LOAD_HANDLER_2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOAD TRAY LIFT EMPTY.
|
/// </summary>
|
internal static string LOAD_TRAY_LIFT_EMPTY {
|
get {
|
return ResourceManager.GetString("LOAD_TRAY_LIFT_EMPTY", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOAD TRAY LIFT IN.
|
/// </summary>
|
internal static string LOAD_TRAY_LIFT_IN {
|
get {
|
return ResourceManager.GetString("LOAD_TRAY_LIFT_IN", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOAD TRAY TR.
|
/// </summary>
|
internal static string LOAD_TRAY_TR {
|
get {
|
return ResourceManager.GetString("LOAD_TRAY_TR", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Loader.
|
/// </summary>
|
internal static string Loader {
|
get {
|
return ResourceManager.GetString("Loader", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOADER MOTORS.
|
/// </summary>
|
internal static string LOADER_MOTORS {
|
get {
|
return ResourceManager.GetString("LOADER_MOTORS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOADER MOTORS INITIALIZE.
|
/// </summary>
|
internal static string LOADER_MOTORS_INITIALIZE {
|
get {
|
return ResourceManager.GetString("LOADER_MOTORS_INITIALIZE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOADER MOTORS INITIALIZE PROGRESS.
|
/// </summary>
|
internal static string LOADER_MOTORS_INITIALIZE_PROGRESS {
|
get {
|
return ResourceManager.GetString("LOADER_MOTORS_INITIALIZE_PROGRESS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOADER REVERSE.
|
/// </summary>
|
internal static string LOADER_REVERSE {
|
get {
|
return ResourceManager.GetString("LOADER_REVERSE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Loader -> Ablation Stage.
|
/// </summary>
|
internal static string Loader_To_Ablation_Stage {
|
get {
|
return ResourceManager.GetString("Loader_To_Ablation_Stage", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to LOG.
|
/// </summary>
|
internal static string LOG {
|
get {
|
return ResourceManager.GetString("LOG", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Log Out.
|
/// </summary>
|
internal static string Log_Out {
|
get {
|
return ResourceManager.GetString("Log_Out", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Login Info.
|
/// </summary>
|
internal static string Login_Info {
|
get {
|
return ResourceManager.GetString("Login_Info", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Main.
|
/// </summary>
|
internal static string Main {
|
get {
|
return ResourceManager.GetString("Main", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Main Recipe.
|
/// </summary>
|
internal static string Main_Recipe {
|
get {
|
return ResourceManager.GetString("Main_Recipe", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Maintenance.
|
/// </summary>
|
internal static string Maintenance {
|
get {
|
return ResourceManager.GetString("Maintenance", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Mark Delay.
|
/// </summary>
|
internal static string Mark_Delay {
|
get {
|
return ResourceManager.GetString("Mark_Delay", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Mark Speed.
|
/// </summary>
|
internal static string Mark_Speed {
|
get {
|
return ResourceManager.GetString("Mark_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Mass Product Code.
|
/// </summary>
|
internal static string Mass_Product_Code {
|
get {
|
return ResourceManager.GetString("Mass_Product_Code", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to MCR X.
|
/// </summary>
|
internal static string MCR_X {
|
get {
|
return ResourceManager.GetString("MCR_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to MCR Y.
|
/// </summary>
|
internal static string MCR_Y {
|
get {
|
return ResourceManager.GetString("MCR_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to MEASUREMENT.
|
/// </summary>
|
internal static string MEASUREMENT {
|
get {
|
return ResourceManager.GetString("MEASUREMENT", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Measurement Speed.
|
/// </summary>
|
internal static string Measurement_Speed {
|
get {
|
return ResourceManager.GetString("Measurement_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Module Model ID.
|
/// </summary>
|
internal static string Module_Model_ID {
|
get {
|
return ResourceManager.GetString("Module_Model_ID", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Motor Axis.
|
/// </summary>
|
internal static string Motor_Axis {
|
get {
|
return ResourceManager.GetString("Motor_Axis", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Motor Board Status.
|
/// </summary>
|
internal static string Motor_Board_Status {
|
get {
|
return ResourceManager.GetString("Motor_Board_Status", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Motor Control.
|
/// </summary>
|
internal static string Motor_Control {
|
get {
|
return ResourceManager.GetString("Motor_Control", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Motor Select.
|
/// </summary>
|
internal static string Motor_Select {
|
get {
|
return ResourceManager.GetString("Motor_Select", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to MOTOR STATUS.
|
/// </summary>
|
internal static string MOTOR_STATUS {
|
get {
|
return ResourceManager.GetString("MOTOR_STATUS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to MOTOR STOP.
|
/// </summary>
|
internal static string MOTOR_STOP {
|
get {
|
return ResourceManager.GetString("MOTOR_STOP", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Move Position.
|
/// </summary>
|
internal static string Move_Position {
|
get {
|
return ResourceManager.GetString("Move_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Move Speed.
|
/// </summary>
|
internal static string Move_Speed {
|
get {
|
return ResourceManager.GetString("Move_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Move Stop.
|
/// </summary>
|
internal static string Move_Stop {
|
get {
|
return ResourceManager.GetString("Move_Stop", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Name.
|
/// </summary>
|
internal static string Name {
|
get {
|
return ResourceManager.GetString("Name", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Negative Limit.
|
/// </summary>
|
internal static string Negative_Limit {
|
get {
|
return ResourceManager.GetString("Negative_Limit", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to New.
|
/// </summary>
|
internal static string New {
|
get {
|
return ResourceManager.GetString("New", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to No..
|
/// </summary>
|
internal static string No {
|
get {
|
return ResourceManager.GetString("No", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to NOT USE.
|
/// </summary>
|
internal static string NOT_USE {
|
get {
|
return ResourceManager.GetString("NOT_USE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to NUM.
|
/// </summary>
|
internal static string NUM {
|
get {
|
return ResourceManager.GetString("NUM", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to OPEN FOLDER.
|
/// </summary>
|
internal static string OPEN_FOLDER {
|
get {
|
return ResourceManager.GetString("OPEN_FOLDER", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Panel Data.
|
/// </summary>
|
internal static string Panel_Data {
|
get {
|
return ResourceManager.GetString("Panel_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Panel Info Recipe.
|
/// </summary>
|
internal static string Panel_Info_Recipe {
|
get {
|
return ResourceManager.GetString("Panel_Info_Recipe", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Parameter.
|
/// </summary>
|
internal static string Parameter {
|
get {
|
return ResourceManager.GetString("Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to PASSWORD.
|
/// </summary>
|
internal static string PASSWORD {
|
get {
|
return ResourceManager.GetString("PASSWORD", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pause.
|
/// </summary>
|
internal static string Pause {
|
get {
|
return ResourceManager.GetString("Pause", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Person in Charge Code.
|
/// </summary>
|
internal static string Person_in_Charge_Code {
|
get {
|
return ResourceManager.GetString("Person_in_Charge_Code", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pick.
|
/// </summary>
|
internal static string Pick {
|
get {
|
return ResourceManager.GetString("Pick", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma.
|
/// </summary>
|
internal static string Plasma {
|
get {
|
return ResourceManager.GetString("Plasma", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma Position Data.
|
/// </summary>
|
internal static string Plasma_Position_Data {
|
get {
|
return ResourceManager.GetString("Plasma_Position_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma Speed.
|
/// </summary>
|
internal static string Plasma_Speed {
|
get {
|
return ResourceManager.GetString("Plasma_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to PLASMA X.
|
/// </summary>
|
internal static string PLASMA_X {
|
get {
|
return ResourceManager.GetString("PLASMA_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma X A1.
|
/// </summary>
|
internal static string Plasma_X_A1 {
|
get {
|
return ResourceManager.GetString("Plasma_X_A1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma X A2.
|
/// </summary>
|
internal static string Plasma_X_A2 {
|
get {
|
return ResourceManager.GetString("Plasma_X_A2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma X B1.
|
/// </summary>
|
internal static string Plasma_X_B1 {
|
get {
|
return ResourceManager.GetString("Plasma_X_B1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Plasma X B2.
|
/// </summary>
|
internal static string Plasma_X_B2 {
|
get {
|
return ResourceManager.GetString("Plasma_X_B2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pos X.
|
/// </summary>
|
internal static string Pos_X {
|
get {
|
return ResourceManager.GetString("Pos_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pos Y.
|
/// </summary>
|
internal static string Pos_Y {
|
get {
|
return ResourceManager.GetString("Pos_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to POSITION.
|
/// </summary>
|
internal static string POSITION {
|
get {
|
return ResourceManager.GetString("POSITION", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to POSITION NAME.
|
/// </summary>
|
internal static string POSITION_NAME {
|
get {
|
return ResourceManager.GetString("POSITION_NAME", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to POSITION PARAMETER.
|
/// </summary>
|
internal static string POSITION_PARAMETER {
|
get {
|
return ResourceManager.GetString("POSITION_PARAMETER", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to POSITION SETTING.
|
/// </summary>
|
internal static string POSITION_SETTING {
|
get {
|
return ResourceManager.GetString("POSITION_SETTING", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Positive Limit.
|
/// </summary>
|
internal static string Positive_Limit {
|
get {
|
return ResourceManager.GetString("Positive_Limit", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Power.
|
/// </summary>
|
internal static string Power {
|
get {
|
return ResourceManager.GetString("Power", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Power Meter.
|
/// </summary>
|
internal static string Power_Meter {
|
get {
|
return ResourceManager.GetString("Power_Meter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to PRE ALIGN.
|
/// </summary>
|
internal static string PRE_ALIGN {
|
get {
|
return ResourceManager.GetString("PRE_ALIGN", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Left.
|
/// </summary>
|
internal static string Pre_Align_Left {
|
get {
|
return ResourceManager.GetString("Pre_Align_Left", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Offset.
|
/// </summary>
|
internal static string Pre_Align_Offset {
|
get {
|
return ResourceManager.GetString("Pre_Align_Offset", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Pick Offset.
|
/// </summary>
|
internal static string Pre_Align_Pick_Offset {
|
get {
|
return ResourceManager.GetString("Pre_Align_Pick_Offset", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Position.
|
/// </summary>
|
internal static string Pre_Align_Position {
|
get {
|
return ResourceManager.GetString("Pre_Align_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Right.
|
/// </summary>
|
internal static string Pre_Align_Right {
|
get {
|
return ResourceManager.GetString("Pre_Align_Right", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Speed.
|
/// </summary>
|
internal static string Pre_Align_Speed {
|
get {
|
return ResourceManager.GetString("Pre_Align_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Stage.
|
/// </summary>
|
internal static string Pre_Align_Stage {
|
get {
|
return ResourceManager.GetString("Pre_Align_Stage", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Stage 1.
|
/// </summary>
|
internal static string Pre_Align_Stage_1 {
|
get {
|
return ResourceManager.GetString("Pre_Align_Stage_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Pre Align Stage 2.
|
/// </summary>
|
internal static string Pre_Align_Stage_2 {
|
get {
|
return ResourceManager.GetString("Pre_Align_Stage_2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Process.
|
/// </summary>
|
internal static string Process {
|
get {
|
return ResourceManager.GetString("Process", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Process Info Recipe.
|
/// </summary>
|
internal static string Process_Info_Recipe {
|
get {
|
return ResourceManager.GetString("Process_Info_Recipe", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to PROCESS MOTORS.
|
/// </summary>
|
internal static string PROCESS_MOTORS {
|
get {
|
return ResourceManager.GetString("PROCESS_MOTORS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to PROCESS MOTORS INITIALIZE.
|
/// </summary>
|
internal static string PROCESS_MOTORS_INITIALIZE {
|
get {
|
return ResourceManager.GetString("PROCESS_MOTORS_INITIALIZE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to PROCESS MOTORS INITIALIZE PROGRESS.
|
/// </summary>
|
internal static string PROCESS_MOTORS_INITIALIZE_PROGRESS {
|
get {
|
return ResourceManager.GetString("PROCESS_MOTORS_INITIALIZE_PROGRESS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Process Number.
|
/// </summary>
|
internal static string Process_Number {
|
get {
|
return ResourceManager.GetString("Process_Number", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Program Name.
|
/// </summary>
|
internal static string Program_Name {
|
get {
|
return ResourceManager.GetString("Program_Name", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Program Version.
|
/// </summary>
|
internal static string Program_Version {
|
get {
|
return ResourceManager.GetString("Program_Version", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Prototype Name.
|
/// </summary>
|
internal static string Prototype_Name {
|
get {
|
return ResourceManager.GetString("Prototype_Name", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Prupose Code.
|
/// </summary>
|
internal static string Prupose_Code {
|
get {
|
return ResourceManager.GetString("Prupose_Code", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Recipe.
|
/// </summary>
|
internal static string Recipe {
|
get {
|
return ResourceManager.GetString("Recipe", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Recipe Name.
|
/// </summary>
|
internal static string Recipe_Name {
|
get {
|
return ResourceManager.GetString("Recipe_Name", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Red.
|
/// </summary>
|
internal static string Red {
|
get {
|
return ResourceManager.GetString("Red", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Refresh.
|
/// </summary>
|
internal static string Refresh {
|
get {
|
return ResourceManager.GetString("Refresh", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to REL.
|
/// </summary>
|
internal static string REL {
|
get {
|
return ResourceManager.GetString("REL", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Relative.
|
/// </summary>
|
internal static string Relative {
|
get {
|
return ResourceManager.GetString("Relative", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Repeat.
|
/// </summary>
|
internal static string Repeat {
|
get {
|
return ResourceManager.GetString("Repeat", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to RESET.
|
/// </summary>
|
internal static string RESET {
|
get {
|
return ResourceManager.GetString("RESET", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Retry Parameter.
|
/// </summary>
|
internal static string Retry_Parameter {
|
get {
|
return ResourceManager.GetString("Retry_Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse.
|
/// </summary>
|
internal static string Reverse {
|
get {
|
return ResourceManager.GetString("Reverse", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse Stage.
|
/// </summary>
|
internal static string Reverse_Stage {
|
get {
|
return ResourceManager.GetString("Reverse_Stage", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse Stage -> Pre Align.
|
/// </summary>
|
internal static string Reverse_Stage_To_Pre_Align {
|
get {
|
return ResourceManager.GetString("Reverse_Stage_To_Pre_Align", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse T 0.
|
/// </summary>
|
internal static string Reverse_T_0 {
|
get {
|
return ResourceManager.GetString("Reverse_T_0", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse T 180.
|
/// </summary>
|
internal static string Reverse_T_180 {
|
get {
|
return ResourceManager.GetString("Reverse_T_180", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse Z Down.
|
/// </summary>
|
internal static string Reverse_Z_Down {
|
get {
|
return ResourceManager.GetString("Reverse_Z_Down", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Reverse Z Up.
|
/// </summary>
|
internal static string Reverse_Z_Up {
|
get {
|
return ResourceManager.GetString("Reverse_Z_Up", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Row.
|
/// </summary>
|
internal static string Row {
|
get {
|
return ResourceManager.GetString("Row", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Save.
|
/// </summary>
|
internal static string Save {
|
get {
|
return ResourceManager.GetString("Save", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SAVE TO .CSV.
|
/// </summary>
|
internal static string SAVE_TO_CSV {
|
get {
|
return ResourceManager.GetString("SAVE_TO_CSV", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Info.
|
/// </summary>
|
internal static string Scanner_Info {
|
get {
|
return ResourceManager.GetString("Scanner_Info", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Offset Data.
|
/// </summary>
|
internal static string Scanner_Offset_Data {
|
get {
|
return ResourceManager.GetString("Scanner_Offset_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Position Data.
|
/// </summary>
|
internal static string Scanner_Position_Data {
|
get {
|
return ResourceManager.GetString("Scanner_Position_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SCANNER RUN.
|
/// </summary>
|
internal static string SCANNER_RUN {
|
get {
|
return ResourceManager.GetString("SCANNER_RUN", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner T A1.
|
/// </summary>
|
internal static string Scanner_T_A1 {
|
get {
|
return ResourceManager.GetString("Scanner_T_A1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner T A2.
|
/// </summary>
|
internal static string Scanner_T_A2 {
|
get {
|
return ResourceManager.GetString("Scanner_T_A2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner T B1.
|
/// </summary>
|
internal static string Scanner_T_B1 {
|
get {
|
return ResourceManager.GetString("Scanner_T_B1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner T B2.
|
/// </summary>
|
internal static string Scanner_T_B2 {
|
get {
|
return ResourceManager.GetString("Scanner_T_B2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SCANNER TEST RUN.
|
/// </summary>
|
internal static string SCANNER_TEST_RUN {
|
get {
|
return ResourceManager.GetString("SCANNER_TEST_RUN", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SCANNER VIEW.
|
/// </summary>
|
internal static string SCANNER_VIEW {
|
get {
|
return ResourceManager.GetString("SCANNER_VIEW", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X A1.
|
/// </summary>
|
internal static string Scanner_X_A1 {
|
get {
|
return ResourceManager.GetString("Scanner_X_A1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X A1 Position.
|
/// </summary>
|
internal static string Scanner_X_A1_Position {
|
get {
|
return ResourceManager.GetString("Scanner_X_A1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X A2.
|
/// </summary>
|
internal static string Scanner_X_A2 {
|
get {
|
return ResourceManager.GetString("Scanner_X_A2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X A2 Position.
|
/// </summary>
|
internal static string Scanner_X_A2_Position {
|
get {
|
return ResourceManager.GetString("Scanner_X_A2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X B1.
|
/// </summary>
|
internal static string Scanner_X_B1 {
|
get {
|
return ResourceManager.GetString("Scanner_X_B1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X B1 Position.
|
/// </summary>
|
internal static string Scanner_X_B1_Position {
|
get {
|
return ResourceManager.GetString("Scanner_X_B1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X B2.
|
/// </summary>
|
internal static string Scanner_X_B2 {
|
get {
|
return ResourceManager.GetString("Scanner_X_B2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X B2 Position.
|
/// </summary>
|
internal static string Scanner_X_B2_Position {
|
get {
|
return ResourceManager.GetString("Scanner_X_B2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner X Power Meter Position.
|
/// </summary>
|
internal static string Scanner_X_Power_Meter_Position {
|
get {
|
return ResourceManager.GetString("Scanner_X_Power_Meter_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z A1.
|
/// </summary>
|
internal static string Scanner_Z_A1 {
|
get {
|
return ResourceManager.GetString("Scanner_Z_A1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z A1 Position.
|
/// </summary>
|
internal static string Scanner_Z_A1_Position {
|
get {
|
return ResourceManager.GetString("Scanner_Z_A1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z A2.
|
/// </summary>
|
internal static string Scanner_Z_A2 {
|
get {
|
return ResourceManager.GetString("Scanner_Z_A2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z A2 Position.
|
/// </summary>
|
internal static string Scanner_Z_A2_Position {
|
get {
|
return ResourceManager.GetString("Scanner_Z_A2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z B1.
|
/// </summary>
|
internal static string Scanner_Z_B1 {
|
get {
|
return ResourceManager.GetString("Scanner_Z_B1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z B1 Position.
|
/// </summary>
|
internal static string Scanner_Z_B1_Position {
|
get {
|
return ResourceManager.GetString("Scanner_Z_B1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z B2.
|
/// </summary>
|
internal static string Scanner_Z_B2 {
|
get {
|
return ResourceManager.GetString("Scanner_Z_B2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z B2 Position.
|
/// </summary>
|
internal static string Scanner_Z_B2_Position {
|
get {
|
return ResourceManager.GetString("Scanner_Z_B2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Scanner Z Power Meter Position.
|
/// </summary>
|
internal static string Scanner_Z_Power_Meter_Position {
|
get {
|
return ResourceManager.GetString("Scanner_Z_Power_Meter_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SELECT.
|
/// </summary>
|
internal static string SELECT {
|
get {
|
return ResourceManager.GetString("SELECT", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SELECT DATE.
|
/// </summary>
|
internal static string SELECT_DATE {
|
get {
|
return ResourceManager.GetString("SELECT_DATE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SELECT MODE.
|
/// </summary>
|
internal static string SELECT_MODE {
|
get {
|
return ResourceManager.GetString("SELECT_MODE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SELECT TIME.
|
/// </summary>
|
internal static string SELECT_TIME {
|
get {
|
return ResourceManager.GetString("SELECT_TIME", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SEQUENCE VIEW.
|
/// </summary>
|
internal static string SEQUENCE_VIEW {
|
get {
|
return ResourceManager.GetString("SEQUENCE_VIEW", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Servo Off.
|
/// </summary>
|
internal static string Servo_Off {
|
get {
|
return ResourceManager.GetString("Servo_Off", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Servo On.
|
/// </summary>
|
internal static string Servo_On {
|
get {
|
return ResourceManager.GetString("Servo_On", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Set Position.
|
/// </summary>
|
internal static string Set_Position {
|
get {
|
return ResourceManager.GetString("Set_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Set Speed.
|
/// </summary>
|
internal static string Set_Speed {
|
get {
|
return ResourceManager.GetString("Set_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Setting.
|
/// </summary>
|
internal static string Setting {
|
get {
|
return ResourceManager.GetString("Setting", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Setting Position.
|
/// </summary>
|
internal static string Setting_Position {
|
get {
|
return ResourceManager.GetString("Setting_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Setting Speed.
|
/// </summary>
|
internal static string Setting_Speed {
|
get {
|
return ResourceManager.GetString("Setting_Speed", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Space Data.
|
/// </summary>
|
internal static string Space_Data {
|
get {
|
return ResourceManager.GetString("Space_Data", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SPEED.
|
/// </summary>
|
internal static string SPEED {
|
get {
|
return ResourceManager.GetString("SPEED", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Speed Parameter.
|
/// </summary>
|
internal static string Speed_Parameter {
|
get {
|
return ResourceManager.GetString("Speed_Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SPEED.
|
/// </summary>
|
internal static string SPEED1 {
|
get {
|
return ResourceManager.GetString("SPEED1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Start.
|
/// </summary>
|
internal static string Start {
|
get {
|
return ResourceManager.GetString("Start", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Start X.
|
/// </summary>
|
internal static string Start_X {
|
get {
|
return ResourceManager.GetString("Start_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Start Y.
|
/// </summary>
|
internal static string Start_Y {
|
get {
|
return ResourceManager.GetString("Start_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Status.
|
/// </summary>
|
internal static string Status {
|
get {
|
return ResourceManager.GetString("Status", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Stay Position.
|
/// </summary>
|
internal static string Stay_Position {
|
get {
|
return ResourceManager.GetString("Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Stop.
|
/// </summary>
|
internal static string Stop {
|
get {
|
return ResourceManager.GetString("Stop", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to SYSTEM PARAMETER.
|
/// </summary>
|
internal static string SYSTEM_PARAMETER {
|
get {
|
return ResourceManager.GetString("SYSTEM_PARAMETER", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to T.
|
/// </summary>
|
internal static string T {
|
get {
|
return ResourceManager.GetString("T", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Teaching Move.
|
/// </summary>
|
internal static string Teaching_Move {
|
get {
|
return ResourceManager.GetString("Teaching_Move", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Team.
|
/// </summary>
|
internal static string Team {
|
get {
|
return ResourceManager.GetString("Team", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Time Out Parameter.
|
/// </summary>
|
internal static string Time_Out_Parameter {
|
get {
|
return ResourceManager.GetString("Time_Out_Parameter", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to TRAY.
|
/// </summary>
|
internal static string TRAY {
|
get {
|
return ResourceManager.GetString("TRAY", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray Count.
|
/// </summary>
|
internal static string Tray_Count {
|
get {
|
return ResourceManager.GetString("Tray_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray Info Recipe.
|
/// </summary>
|
internal static string Tray_Info_Recipe {
|
get {
|
return ResourceManager.GetString("Tray_Info_Recipe", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray Pitch.
|
/// </summary>
|
internal static string Tray_Pitch {
|
get {
|
return ResourceManager.GetString("Tray_Pitch", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray -> Conveyor.
|
/// </summary>
|
internal static string Tray_To_Conveyor {
|
get {
|
return ResourceManager.GetString("Tray_To_Conveyor", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray -> Loader.
|
/// </summary>
|
internal static string Tray_To_Loader {
|
get {
|
return ResourceManager.GetString("Tray_To_Loader", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray -> Pre Align.
|
/// </summary>
|
internal static string Tray_To_Pre_Align {
|
get {
|
return ResourceManager.GetString("Tray_To_Pre_Align", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray -> Reverse Stage.
|
/// </summary>
|
internal static string Tray_To_Reverse_Stage {
|
get {
|
return ResourceManager.GetString("Tray_To_Reverse_Stage", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Tray Unloading.
|
/// </summary>
|
internal static string Tray_Unloading {
|
get {
|
return ResourceManager.GetString("Tray_Unloading", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD BCR.
|
/// </summary>
|
internal static string ULD_BCR {
|
get {
|
return ResourceManager.GetString("ULD_BCR", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Empty Count.
|
/// </summary>
|
internal static string ULD_Empty_Count {
|
get {
|
return ResourceManager.GetString("ULD_Empty_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Empty Current Count.
|
/// </summary>
|
internal static string ULD_Empty_Current_Count {
|
get {
|
return ResourceManager.GetString("ULD_Empty_Current_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler 1.
|
/// </summary>
|
internal static string ULD_Handler_1 {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler 1 X.
|
/// </summary>
|
internal static string ULD_Handler_1_X {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #1 X AOI Stage Position.
|
/// </summary>
|
internal static string ULD_Handler_1_X_AOI_Stage_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_X_AOI_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #1 X Reverse Stage Position.
|
/// </summary>
|
internal static string ULD_Handler_1_X_Reverse_Stage_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_X_Reverse_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #1 X Stay Position.
|
/// </summary>
|
internal static string ULD_Handler_1_X_Stay_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_X_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler 1 Y.
|
/// </summary>
|
internal static string ULD_Handler_1_Y {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #1 Y AOI Stage Position.
|
/// </summary>
|
internal static string ULD_Handler_1_Y_AOI_Stage_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_Y_AOI_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #1 Y Reverse Stage Position.
|
/// </summary>
|
internal static string ULD_Handler_1_Y_Reverse_Stage_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_Y_Reverse_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #1 Y Stay Position.
|
/// </summary>
|
internal static string ULD_Handler_1_Y_Stay_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_1_Y_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler 2.
|
/// </summary>
|
internal static string ULD_Handler_2 {
|
get {
|
return ResourceManager.GetString("ULD_Handler_2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #2 X Stay Position.
|
/// </summary>
|
internal static string ULD_Handler_2_X_Stay_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_2_X_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Handler #2 Y Stay Position.
|
/// </summary>
|
internal static string ULD_Handler_2_Y_Stay_Position {
|
get {
|
return ResourceManager.GetString("ULD_Handler_2_Y_Stay_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD NG Count.
|
/// </summary>
|
internal static string ULD_NG_Count {
|
get {
|
return ResourceManager.GetString("ULD_NG_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD NG Current Count.
|
/// </summary>
|
internal static string ULD_NG_Current_Count {
|
get {
|
return ResourceManager.GetString("ULD_NG_Current_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD NG Tray Bwd.
|
/// </summary>
|
internal static string ULD_NG_Tray_Bwd {
|
get {
|
return ResourceManager.GetString("ULD_NG_Tray_Bwd", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD NG Tray Fwd.
|
/// </summary>
|
internal static string ULD_NG_Tray_Fwd {
|
get {
|
return ResourceManager.GetString("ULD_NG_Tray_Fwd", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD OK Count.
|
/// </summary>
|
internal static string ULD_OK_Count {
|
get {
|
return ResourceManager.GetString("ULD_OK_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD OK Current Count.
|
/// </summary>
|
internal static string ULD_OK_Current_Count {
|
get {
|
return ResourceManager.GetString("ULD_OK_Current_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse.
|
/// </summary>
|
internal static string ULD_Reverse {
|
get {
|
return ResourceManager.GetString("ULD_Reverse", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #1 0 Deg Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_1_0_Deg_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_1_0_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #1 180 Deg Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_1_180_Deg_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_1_180_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #1 Down Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_1_Down_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_1_Down_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #1 Up Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_1_Up_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_1_Up_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #2 0 Deg Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_2_0_Deg_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_2_0_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #2 180 Deg Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_2_180_Deg_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_2_180_Deg_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #2 Down Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_2_Down_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_2_Down_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Reverse Unit #2 Up Position.
|
/// </summary>
|
internal static string ULD_Reverse_Unit_2_Up_Position {
|
get {
|
return ResourceManager.GetString("ULD_Reverse_Unit_2_Up_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD STACKER.
|
/// </summary>
|
internal static string ULD_STACKER {
|
get {
|
return ResourceManager.GetString("ULD_STACKER", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Tray Empty.
|
/// </summary>
|
internal static string ULD_Tray_Empty {
|
get {
|
return ResourceManager.GetString("ULD_Tray_Empty", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Tray NG.
|
/// </summary>
|
internal static string ULD_Tray_NG {
|
get {
|
return ResourceManager.GetString("ULD_Tray_NG", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Tray OK.
|
/// </summary>
|
internal static string ULD_Tray_OK {
|
get {
|
return ResourceManager.GetString("ULD_Tray_OK", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Tray Process.
|
/// </summary>
|
internal static string ULD_Tray_Process {
|
get {
|
return ResourceManager.GetString("ULD_Tray_Process", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to ULD Tray Wait.
|
/// </summary>
|
internal static string ULD_Tray_Wait {
|
get {
|
return ResourceManager.GetString("ULD_Tray_Wait", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload.
|
/// </summary>
|
internal static string Unload {
|
get {
|
return ResourceManager.GetString("Unload", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOAD HANDLER 1.
|
/// </summary>
|
internal static string UNLOAD_HANDLER_1 {
|
get {
|
return ResourceManager.GetString("UNLOAD_HANDLER_1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOAD HANDLER 2.
|
/// </summary>
|
internal static string UNLOAD_HANDLER_2 {
|
get {
|
return ResourceManager.GetString("UNLOAD_HANDLER_2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Handler #2 X Ablation Stage #1 Position.
|
/// </summary>
|
internal static string Unload_Handler_2_X_Ablation_Stage_1_Position {
|
get {
|
return ResourceManager.GetString("Unload_Handler_2_X_Ablation_Stage_1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Handler #2 X Ablation Stage #2 Position.
|
/// </summary>
|
internal static string Unload_Handler_2_X_Ablation_Stage_2_Position {
|
get {
|
return ResourceManager.GetString("Unload_Handler_2_X_Ablation_Stage_2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Handler #2 X AOI Stage Position.
|
/// </summary>
|
internal static string Unload_Handler_2_X_AOI_Stage_Position {
|
get {
|
return ResourceManager.GetString("Unload_Handler_2_X_AOI_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Handler #2 Y Ablation Stage #1 Position.
|
/// </summary>
|
internal static string Unload_Handler_2_Y_Ablation_Stage_1_Position {
|
get {
|
return ResourceManager.GetString("Unload_Handler_2_Y_Ablation_Stage_1_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Handler #2 Y Ablation Stage #2 Position.
|
/// </summary>
|
internal static string Unload_Handler_2_Y_Ablation_Stage_2_Position {
|
get {
|
return ResourceManager.GetString("Unload_Handler_2_Y_Ablation_Stage_2_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Handler #2 Y AOI Stage Position.
|
/// </summary>
|
internal static string Unload_Handler_2_Y_AOI_Stage_Position {
|
get {
|
return ResourceManager.GetString("Unload_Handler_2_Y_AOI_Stage_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload -> Tray.
|
/// </summary>
|
internal static string Unload_To_Tray {
|
get {
|
return ResourceManager.GetString("Unload_To_Tray", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray Empty Z Tray Process Position.
|
/// </summary>
|
internal static string Unload_Tray_Empty_Z_Tray_Process_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_Empty_Z_Tray_Process_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray Empty Z Tray Wait Position.
|
/// </summary>
|
internal static string Unload_Tray_Empty_Z_Tray_Wait_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_Empty_Z_Tray_Wait_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOAD TRAY LIFT EMPTY.
|
/// </summary>
|
internal static string UNLOAD_TRAY_LIFT_EMPTY {
|
get {
|
return ResourceManager.GetString("UNLOAD_TRAY_LIFT_EMPTY", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOAD TRAY LIFT NG.
|
/// </summary>
|
internal static string UNLOAD_TRAY_LIFT_NG {
|
get {
|
return ResourceManager.GetString("UNLOAD_TRAY_LIFT_NG", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOAD TRAY LIFT OK.
|
/// </summary>
|
internal static string UNLOAD_TRAY_LIFT_OK {
|
get {
|
return ResourceManager.GetString("UNLOAD_TRAY_LIFT_OK", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray NG Z Tray Process Position.
|
/// </summary>
|
internal static string Unload_Tray_NG_Z_Tray_Process_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_NG_Z_Tray_Process_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray NG Z Tray Wait Position.
|
/// </summary>
|
internal static string Unload_Tray_NG_Z_Tray_Wait_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_NG_Z_Tray_Wait_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray OK Z Tray Process Position.
|
/// </summary>
|
internal static string Unload_Tray_OK_Z_Tray_Process_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_OK_Z_Tray_Process_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray OK Z Tray Wait Position.
|
/// </summary>
|
internal static string Unload_Tray_OK_Z_Tray_Wait_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_OK_Z_Tray_Wait_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOAD TRAY TR.
|
/// </summary>
|
internal static string UNLOAD_TRAY_TR {
|
get {
|
return ResourceManager.GetString("UNLOAD_TRAY_TR", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray TR X Empty Position.
|
/// </summary>
|
internal static string Unload_Tray_TR_X_Empty_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_TR_X_Empty_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray TR X NG Position.
|
/// </summary>
|
internal static string Unload_Tray_TR_X_NG_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_TR_X_NG_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unload Tray TR X OK Position.
|
/// </summary>
|
internal static string Unload_Tray_TR_X_OK_Position {
|
get {
|
return ResourceManager.GetString("Unload_Tray_TR_X_OK_Position", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Unloader.
|
/// </summary>
|
internal static string Unloader {
|
get {
|
return ResourceManager.GetString("Unloader", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOADER MOTORS.
|
/// </summary>
|
internal static string UNLOADER_MOTORS {
|
get {
|
return ResourceManager.GetString("UNLOADER_MOTORS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOADER MOTORS INITIALIZE.
|
/// </summary>
|
internal static string UNLOADER_MOTORS_INITIALIZE {
|
get {
|
return ResourceManager.GetString("UNLOADER_MOTORS_INITIALIZE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOADER MOTORS INITIALIZE PROGRESS.
|
/// </summary>
|
internal static string UNLOADER_MOTORS_INITIALIZE_PROGRESS {
|
get {
|
return ResourceManager.GetString("UNLOADER_MOTORS_INITIALIZE_PROGRESS", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to UNLOADER REVERSE.
|
/// </summary>
|
internal static string UNLOADER_REVERSE {
|
get {
|
return ResourceManager.GetString("UNLOADER_REVERSE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to USE.
|
/// </summary>
|
internal static string USE {
|
get {
|
return ResourceManager.GetString("USE", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to User ID.
|
/// </summary>
|
internal static string User_ID {
|
get {
|
return ResourceManager.GetString("User_ID", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to USER INFO.
|
/// </summary>
|
internal static string USER_INFO {
|
get {
|
return ResourceManager.GetString("USER_INFO", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to User Info.
|
/// </summary>
|
internal static string User_Info1 {
|
get {
|
return ResourceManager.GetString("User_Info1", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to User Info.
|
/// </summary>
|
internal static string User_Info2 {
|
get {
|
return ResourceManager.GetString("User_Info2", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Vaccum Timeout(s).
|
/// </summary>
|
internal static string Vaccum_Timeout_sec {
|
get {
|
return ResourceManager.GetString("Vaccum_Timeout_sec", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Value.
|
/// </summary>
|
internal static string Value {
|
get {
|
return ResourceManager.GetString("Value", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Velocity.
|
/// </summary>
|
internal static string Velocity {
|
get {
|
return ResourceManager.GetString("Velocity", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Vision Hear Beat Timeout(s).
|
/// </summary>
|
internal static string Vision_Hear_Beat_Timeout_sec {
|
get {
|
return ResourceManager.GetString("Vision_Hear_Beat_Timeout_sec", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Vision Info Recipe.
|
/// </summary>
|
internal static string Vision_Info_Recipe {
|
get {
|
return ResourceManager.GetString("Vision_Info_Recipe", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Vision Move Delay(s).
|
/// </summary>
|
internal static string Vision_Move_Delay_sec {
|
get {
|
return ResourceManager.GetString("Vision_Move_Delay_sec", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Vision Retry Count.
|
/// </summary>
|
internal static string Vision_Retry_Count {
|
get {
|
return ResourceManager.GetString("Vision_Retry_Count", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to VISION TEST.
|
/// </summary>
|
internal static string VISION_TEST {
|
get {
|
return ResourceManager.GetString("VISION_TEST", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Vision Timeout(s).
|
/// </summary>
|
internal static string Vision_Timeout_sec {
|
get {
|
return ResourceManager.GetString("Vision_Timeout_sec", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Waveform.
|
/// </summary>
|
internal static string Waveform {
|
get {
|
return ResourceManager.GetString("Waveform", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Work Area X.
|
/// </summary>
|
internal static string Work_Area_X {
|
get {
|
return ResourceManager.GetString("Work_Area_X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Work Area Y.
|
/// </summary>
|
internal static string Work_Area_Y {
|
get {
|
return ResourceManager.GetString("Work_Area_Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to X.
|
/// </summary>
|
internal static string X {
|
get {
|
return ResourceManager.GetString("X", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Y.
|
/// </summary>
|
internal static string Y {
|
get {
|
return ResourceManager.GetString("Y", resourceCulture);
|
}
|
}
|
|
/// <summary>
|
/// Looks up a localized string similar to Yellow.
|
/// </summary>
|
internal static string Yellow {
|
get {
|
return ResourceManager.GetString("Yellow", resourceCulture);
|
}
|
}
|
}
|
}
|