»õ ÆÄÀÏ |
| | |
| | | #pragma once |
| | | |
| | | #include "akCoreLinker.h" |
| | | #include "akStructPoint.h" |
| | | #include "akStructVector.h" |
| | | //#include "akStructRect.h" |
| | | //#include "akStructColor.h" |
| | | |
| | | |
| | | |
| | | //#define _USE_MATH_DEFINES |
| | | //#include <math.h> |
| | | // |
| | | //namespace akCore |
| | | //{ |
| | | // struct AKCORE_DLLSPEC khVector3d |
| | | // { |
| | | // double pos[3]; |
| | | // |
| | | // khVector3d(); |
| | | // khVector3d(double x,double y, double z); |
| | | // inline void set(double x,double y, double z); |
| | | // inline double x(){return pos[0];}; |
| | | // inline double y(){return pos[1];}; |
| | | // inline double z(){return pos[2];}; |
| | | // |
| | | // double& operator()(int index){return pos[index];}; |
| | | // |
| | | // inline khVector3d operator+(const khVector3d& vec3d); |
| | | // inline khVector3d operator-(const khVector3d& vec3d); |
| | | // inline khVector3d& operator=(const khVector3d& vec3d); |
| | | // inline khVector3d& operator+=(const khVector3d& vec3d); |
| | | // inline khVector3d& operator-=(const khVector3d& vec3d); |
| | | // khVector3d operator*(float& a) |
| | | // { |
| | | // khVector3d returnval; |
| | | // |
| | | // returnval.pos[0] = pos[0] * a; |
| | | // returnval.pos[1] = pos[1] * a; |
| | | // returnval.pos[2] = pos[2] * a; |
| | | // |
| | | // return returnval; |
| | | // }; |
| | | // |
| | | // khVector3d operator *(khVector3d &vec) |
| | | // { |
| | | // khVector3d vc; |
| | | // vc.pos[0] = pos[1]*vec.pos[2] - pos[2]*vec.pos[1]; |
| | | // vc.pos[1] = pos[2]*vec.pos[0] - pos[0]*vec.pos[2]; |
| | | // vc.pos[2] = pos[0]*vec.pos[1] - pos[1]*vec.pos[0]; |
| | | // return vc; |
| | | // } |
| | | // |
| | | // float Dot(khVector3d vec) |
| | | // { |
| | | // return (float)(vec.pos[0] * pos[0] + vec.pos[1] * pos[1] + vec.pos[2] * pos[2]); |
| | | // }; |
| | | // float Mag() |
| | | // { |
| | | // return (float)sqrt(pos[0]*pos[0]+pos[1]*pos[1]); |
| | | // }; |
| | | // void Normalize() |
| | | // { |
| | | // float length; |
| | | // |
| | | // //벡í°ì 길ì´ë¥¼ ê³ì°íë¤. |
| | | // length = (float)sqrt((pos[0]*pos[0]) + (pos[1]*pos[1]) +(pos[2]*pos[2])); |
| | | // // 길ì´ê° 0ì ê°ê¹ì´ 벡í°ìê² ì ì í ê°ì íë¹íì¬ íë¡ê·¸ë¨ì´ í주íì§ ìëë¡ íë¤. |
| | | // if(length == 0.0f) length = 1.0f; |
| | | // |
| | | // // ê° ì±ë¶ì 벡í°ì 길ì´ë¡ ëëë©´ ë¨ì 벡í°ê° ëë¤. |
| | | // pos[0] = pos[0] / length; |
| | | // pos[1] = pos[1] / length; |
| | | // pos[2] = pos[2] / length; |
| | | // |
| | | // }; |
| | | // }; |
| | | // |
| | | // struct AKCORE_DLLSPEC khVector2d |
| | | // { |
| | | // double pos[2]; |
| | | // |
| | | // khVector2d(); |
| | | // khVector2d(double x,double y); |
| | | // inline void set(double x,double y); |
| | | // inline double x(){return pos[0];}; |
| | | // inline double y(){return pos[1];}; |
| | | // |
| | | // double& operator()(int index){return pos[index];}; |
| | | // |
| | | // inline khVector2d operator+(const khVector2d& vec3d); |
| | | // inline khVector2d operator-(const khVector2d& vec3d); |
| | | // inline khVector2d& operator=(const khVector2d& vec3d); |
| | | // inline khVector2d& operator+=(const khVector2d& vec3d); |
| | | // inline khVector2d& operator-=(const khVector2d& vec3d); |
| | | // |
| | | // }; |
| | | // |
| | | // struct AKCORE_DLLSPEC khColor4f |
| | | // { |
| | | // float color[4]; |
| | | // |
| | | // khColor4f(); |
| | | // khColor4f(float R, float G, float B, float A=0.0f); |
| | | // void set(float R, float G, float B, float A=0.0f); |
| | | // inline float R(){return color[0];}; |
| | | // inline float G(){return color[1];}; |
| | | // inline float B(){return color[2];}; |
| | | // inline float A(){return color[3];}; |
| | | // inline khColor4f& operator=(const khColor4f& ksgcolor); |
| | | // }; |
| | | // |
| | | // struct AKCORE_DLLSPEC khRect |
| | | // { |
| | | // double pos[4]; |
| | | // |
| | | // khRect(); |
| | | // khRect(double left, double top, double right, double bottom); |
| | | // void set(double left, double top, double right, double bottom); |
| | | // inline khRect& operator=(const khRect& rect); |
| | | // inline double Left(){return pos[0];}; |
| | | // inline double Top(){return pos[1];}; |
| | | // inline double Right(){return pos[2];}; |
| | | // inline double Bottom(){return pos[3];}; |
| | | // inline double Width(){return pos[2]-pos[0];}; |
| | | // inline double Height(){return pos[3]-pos[1];}; |
| | | // inline void SetAlign(); //ììê°ì´ ì¼ìª½, ì, í°ê°ì´ ì¤ë¥¸ìª½ ìëë¡ ê°ê² íë¤. |
| | | // inline bool CheckAreaIn(double x, double y); //ì¬ê°í ììì x,yí¬ì¸í¸ê° ìëì§ ê²ì¬ |
| | | // inline bool CheckWidthIn(double p1); //xí¬ì¸í¸ ê°ì´ë° ì ì´ ìëì§ ê²ì¬ |
| | | // inline bool CheCakeightIn(double p1); //yí¬ì¸í¸ ê°ì´ë° ì ì´ ìëì§ ê²ì¬ |
| | | // |
| | | // |
| | | // }; |
| | | //}; |