SDC C-Project CF Review 프로그램
LYW
2021-11-09 9ad2aa59da822e9d30c5e0cd677025fe6e12df95
ReviewHistory/ReveiwHistory/ReveiwHistory.vcxproj
»õ ÆÄÀÏ
@@ -0,0 +1,270 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <VCProjectVersion>15.0</VCProjectVersion>
    <ProjectGuid>{FDD89A84-12C4-4024-8101-0E719E2BD9F6}</ProjectGuid>
    <Keyword>MFCProj</Keyword>
    <RootNamespace>DefectFromation</RootNamespace>
    <WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
    <ProjectName>ReviewHistroy</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <UseOfMfc>Dynamic</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <UseOfMfc>Dynamic</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <UseOfMfc>Dynamic</UseOfMfc>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v141</PlatformToolset>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <UseOfMfc>Dynamic</UseOfMfc>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="Shared">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>$(SolutionDir)\bin\</OutDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <LinkIncremental>false</LinkIncremental>
    <OutDir>$(SolutionDir)\bin\</OutDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
    </Link>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <ValidateAllParameters>true</ValidateAllParameters>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <SDLCheck>false</SDLCheck>
      <PreprocessorDefinitions>_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../include</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <AdditionalLibraryDirectories>../lib</AdditionalLibraryDirectories>
      <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
    </Link>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <ValidateAllParameters>true</ValidateAllParameters>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>true</SDLCheck>
      <PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <ValidateAllParameters>true</ValidateAllParameters>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <Optimization>Disabled</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <SDLCheck>false</SDLCheck>
      <PreprocessorDefinitions>_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>../include</AdditionalIncludeDirectories>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <WholeProgramOptimization>false</WholeProgramOptimization>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>../lib</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <UACExecutionLevel>AsInvoker</UACExecutionLevel>
    </Link>
    <Midl>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <ValidateAllParameters>true</ValidateAllParameters>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </Midl>
    <ResourceCompile>
      <Culture>0x0412</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="akDefectFormation.h" />
    <ClInclude Include="akFormationMap.h" />
    <ClInclude Include="akGridData.h" />
    <ClInclude Include="akImageView.h" />
    <ClInclude Include="akLoggerExt.h" />
    <ClInclude Include="akWndArrange.h" />
    <ClInclude Include="AnaResultFile.h" />
    <ClInclude Include="CustomizeReview.h" />
    <ClInclude Include="ReveiwHistory.h" />
    <ClInclude Include="ReveiwHistoryDlg.h" />
    <ClInclude Include="DitGlassRawClient.h" />
    <ClInclude Include="DitGlassRawServer.h" />
    <ClInclude Include="DitGlassRawStruct.h" />
    <ClInclude Include="AlignDlg.h" />
    <ClInclude Include="GlassRawBase.h" />
    <ClInclude Include="GlassRawCPJT.h" />
    <ClInclude Include="GlassRawCSOT.h" />
    <ClInclude Include="GlassRawRTMS.h" />
    <ClInclude Include="InterfaceFTP.h" />
    <ClInclude Include="MacroResultFile.h" />
    <ClInclude Include="PathSettingDlg.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="Singleton.h" />
    <ClInclude Include="StackResultCPJT.h" />
    <ClInclude Include="StackResultCSOT.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="akDefectFormation.cpp" />
    <ClCompile Include="akFormationMap.cpp" />
    <ClCompile Include="akGridData.cpp" />
    <ClCompile Include="akImageView.cpp" />
    <ClCompile Include="akLoggerExt.cpp" />
    <ClCompile Include="akWndArrange.cpp" />
    <ClCompile Include="AnaResultFile.cpp" />
    <ClCompile Include="CustomizeReview.cpp" />
    <ClCompile Include="ReveiwHistory.cpp" />
    <ClCompile Include="ReveiwHistoryDlg.cpp" />
    <ClCompile Include="DitGlassRawClient.cpp" />
    <ClCompile Include="DitGlassRawServer.cpp" />
    <ClCompile Include="AlignDlg.cpp" />
    <ClCompile Include="GlassRawBase.cpp" />
    <ClCompile Include="GlassRawCPJT.cpp" />
    <ClCompile Include="GlassRawCSOT.cpp" />
    <ClCompile Include="GlassRawRTMS.cpp" />
    <ClCompile Include="InterfaceFTP.cpp" />
    <ClCompile Include="MacroResultFile.cpp" />
    <ClCompile Include="PathSettingDlg.cpp" />
    <ClCompile Include="StackResultCPJT.cpp" />
    <ClCompile Include="StackResultCSOT.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="ReveiwHistory.rc" />
  </ItemGroup>
  <ItemGroup>
    <None Include="res\ReveiwHistory.rc2" />
  </ItemGroup>
  <ItemGroup>
    <Image Include="res\History.ico" />
    <Image Include="res\ReveiwHistory.ico" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>