d23004
2023-05-24 7c3b50dd0a348c68221f3cb99b52686c653787db
SA_LTT_UI/SA_LTT_UI/Properties/Resources.Designer.cs
@@ -1,10 +1,10 @@
//------------------------------------------------------------------------------
// <auto-generated>
//     이 코드는 도구를 사용하여 생성되었습니다.
//     런타임 버전:4.0.30319.42000
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
//     이러한 변경 내용이 손실됩니다.
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
@@ -13,13 +13,13 @@
    
    
    /// <summary>
    ///   지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
    // 클래스에서 자동으로 생성되었습니다.
    // 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여 ResGen을
    // 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
@@ -33,7 +33,7 @@
        }
        
        /// <summary>
        ///   이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
@@ -47,8 +47,8 @@
        }
        
        /// <summary>
        ///   이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
        ///   재정의합니다.
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
@@ -61,7 +61,7 @@
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Alarm {
            get {
@@ -71,7 +71,7 @@
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Aligner {
            get {
@@ -81,17 +81,7 @@
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage AutoRun_Icon {
            get {
                object obj = ResourceManager.GetObject("AutoRun_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap BuzzerOff {
            get {
@@ -101,7 +91,7 @@
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Chamber {
            get {
@@ -111,7 +101,7 @@
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap DIT_Logo {
            get {
@@ -121,87 +111,7 @@
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroubboxHeader_Background {
            get {
                object obj = ResourceManager.GetObject("GroubboxHeader_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroubboxHeader_Background1 {
            get {
                object obj = ResourceManager.GetObject("GroubboxHeader_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroubboxHeader_Background2 {
            get {
                object obj = ResourceManager.GetObject("GroubboxHeader_Background2", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Background {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Background1 {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Background2 {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Background2", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap GroupBox_Header {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Header", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage GroupBox_Header_Icon {
            get {
                object obj = ResourceManager.GetObject("GroupBox_Header_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Lamp {
            get {
@@ -211,17 +121,7 @@
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap LaserBox {
            get {
                object obj = ResourceManager.GetObject("LaserBox", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap LoadPort {
            get {
@@ -231,47 +131,7 @@
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Main_TitleBar {
            get {
                object obj = ResourceManager.GetObject("Main_TitleBar", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap MainBottom_Background {
            get {
                object obj = ResourceManager.GetObject("MainBottom_Background", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Maint_Icon {
            get {
                object obj = ResourceManager.GetObject("Maint_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Pause_Icon {
            get {
                object obj = ResourceManager.GetObject("Pause_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap RecipeImage {
            get {
@@ -281,111 +141,61 @@
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage RunStop_Icon {
        internal static System.Drawing.Bitmap Robot_Arm {
            get {
                object obj = ResourceManager.GetObject("RunStop_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Shutter_Close {
            get {
                object obj = ResourceManager.GetObject("Shutter_Close", resourceCulture);
                object obj = ResourceManager.GetObject("Robot_Arm", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Start_Icon {
        internal static System.Drawing.Bitmap Robot_Arm_Body {
            get {
                object obj = ResourceManager.GetObject("Start_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage Stop_Icon {
            get {
                object obj = ResourceManager.GetObject("Stop_Icon", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubbox_Background {
            get {
                object obj = ResourceManager.GetObject("SubGroubbox_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubbox_Background1 {
            get {
                object obj = ResourceManager.GetObject("SubGroubbox_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubboxHeader_Background {
            get {
                object obj = ResourceManager.GetObject("SubGroubboxHeader_Background", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   DevExpress.Utils.Svg.SvgImage 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage SubGroubboxHeader_Background1 {
            get {
                object obj = ResourceManager.GetObject("SubGroubboxHeader_Background1", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        /// </summary>
        internal static System.Drawing.Bitmap Title_Bar {
            get {
                object obj = ResourceManager.GetObject("Title_Bar", resourceCulture);
                object obj = ResourceManager.GetObject("Robot_Arm_Body", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Wafer_Legend_Complete {
        internal static System.Drawing.Bitmap Robot_Arm_Hand {
            get {
                object obj = ResourceManager.GetObject("Wafer_Legend_Complete", resourceCulture);
                object obj = ResourceManager.GetObject("Robot_Arm_Hand", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   System.Drawing.Bitmap 형식의 지역화된 리소스를 찾습니다.
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Wafer_Legend_Complete3 {
        internal static System.Drawing.Bitmap Robot_Arm1 {
            get {
                object obj = ResourceManager.GetObject("Wafer_Legend_Complete3", resourceCulture);
                object obj = ResourceManager.GetObject("Robot_Arm1", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Robot_Arm2 {
            get {
                object obj = ResourceManager.GetObject("Robot_Arm2", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   Looks up a localized resource of type System.Drawing.Bitmap.
        /// </summary>
        internal static System.Drawing.Bitmap Robot_Body {
            get {
                object obj = ResourceManager.GetObject("Robot_Body", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }