| | |
| | | public double Width_AOI_Mark3_Y { get; set; } |
| | | public double Width_AOI_Mark4_X { get; set; } |
| | | public double Width_AOI_Mark4_Y { get; set; } |
| | | public double Width_AOI_Mark5_X { get; set; } |
| | | public double Width_AOI_Mark5_Y { get; set; } |
| | | public double Width_AOI_Mark6_X { get; set; } |
| | | public double Width_AOI_Mark6_Y { get; set; } |
| | | public double Width_AOI_Mark7_X { get; set; } |
| | | public double Width_AOI_Mark7_Y { get; set; } |
| | | public double Width_AOI_Mark8_X { get; set; } |
| | | public double Width_AOI_Mark8_Y { get; set; } |
| | | public bool Width_AOI_8Use { get; set; } |
| | | |
| | | public double AOI_Before_Left_T { get; set; } |
| | | public double AOI_Before_Right_T { get; set; } |
| | |
| | | Width_AOI_Mark3_Y = 0; |
| | | Width_AOI_Mark4_X = 0; |
| | | Width_AOI_Mark4_Y = 0; |
| | | Width_AOI_Mark5_X = 0; |
| | | Width_AOI_Mark5_Y = 0; |
| | | Width_AOI_Mark6_X = 0; |
| | | Width_AOI_Mark6_Y = 0; |
| | | Width_AOI_Mark7_X = 0; |
| | | Width_AOI_Mark7_Y = 0; |
| | | Width_AOI_Mark8_X = 0; |
| | | Width_AOI_Mark8_Y = 0; |
| | | Width_AOI_8Use = false; |
| | | |
| | | AOI_Before_Left_T = 0; |
| | | AOI_Before_Right_T = 0; |
| | |
| | | info.Width_AOI_Mark3_Y = this.Width_AOI_Mark3_Y; |
| | | info.Width_AOI_Mark4_X = this.Width_AOI_Mark4_X; |
| | | info.Width_AOI_Mark4_Y = this.Width_AOI_Mark4_Y; |
| | | info.Width_AOI_Mark5_X = this.Width_AOI_Mark5_X; |
| | | info.Width_AOI_Mark5_Y = this.Width_AOI_Mark5_Y; |
| | | info.Width_AOI_Mark6_X = this.Width_AOI_Mark6_X; |
| | | info.Width_AOI_Mark6_Y = this.Width_AOI_Mark6_Y; |
| | | info.Width_AOI_Mark7_X = this.Width_AOI_Mark7_X; |
| | | info.Width_AOI_Mark7_Y = this.Width_AOI_Mark7_Y; |
| | | info.Width_AOI_Mark8_X = this.Width_AOI_Mark8_X; |
| | | info.Width_AOI_Mark8_Y = this.Width_AOI_Mark8_Y; |
| | | info.Width_AOI_8Use = this.Width_AOI_8Use; |
| | | info.AOI_Before_Left_T = this.AOI_Before_Left_T; |
| | | info.AOI_Before_Right_T = this.AOI_Before_Right_T; |
| | | info.AOI_After_Left_T = this.AOI_After_Left_T; |