SHARP_CLAS_UI/000.MainFrame/Form_Frame.cs | ●●●●● 패치 | 보기 | raw | blame | 히스토리 | |
SHARP_CLAS_UI/100.Screen/Form_Maintenance_User_Info.cs | ●●●●● 패치 | 보기 | raw | blame | 히스토리 | |
SHARP_CLAS_UI/500.Equipment/000.Enum/Enum.cs | ●●●●● 패치 | 보기 | raw | blame | 히스토리 | |
SHARP_CLAS_UI/500.Equipment/400.Module/200.Scanner/Scanner_Recipe.cs | 패치 | 보기 | raw | blame | 히스토리 | |
SHARP_CLAS_UI/SHARP_CLAS_UI.csproj | ●●●●● 패치 | 보기 | raw | blame | 히스토리 |
SHARP_CLAS_UI/000.MainFrame/Form_Frame.cs
@@ -742,7 +742,7 @@ { level = Navigator.User_Level.OPERATOR; } else if(user_level == En_User_Level.Engeener) else if(user_level == En_User_Level.Engineer) { level = Navigator.User_Level.ENGINEER; } SHARP_CLAS_UI/100.Screen/Form_Maintenance_User_Info.cs
@@ -305,7 +305,7 @@ public void Set_User_Level(Navigator.User_Level level) { if (_Parent._equip.User.Level <= En_User_Level.Engeener) if (_Parent._equip.User.Level <= En_User_Level.Engineer) { pnl_User_Info.Enabled = false; } SHARP_CLAS_UI/500.Equipment/000.Enum/Enum.cs
@@ -307,7 +307,7 @@ public enum En_User_Level { Operator = 0, Engeener, Engineer, Master, } SHARP_CLAS_UI/500.Equipment/400.Module/200.Scanner/Scanner_Recipe.cs
SHARP_CLAS_UI/SHARP_CLAS_UI.csproj
@@ -511,6 +511,11 @@ <DesignTime>True</DesignTime> <DependentUpon>resLanguage.resx</DependentUpon> </Compile> <Compile Include="resLanguage.ja.Designer.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>resLanguage.ja.resx</DependentUpon> </Compile> <EmbeddedResource Include="100.Screen\Form_Maintenance_User_Info.resx"> <DependentUpon>Form_Maintenance_User_Info.cs</DependentUpon> </EmbeddedResource> @@ -645,7 +650,10 @@ <EmbeddedResource Include="100.Screen\Form_Maintenance_Analog.resx"> <DependentUpon>Form_Maintenance_Analog.cs</DependentUpon> </EmbeddedResource> <EmbeddedResource Include="resLanguage.ja.resx" /> <EmbeddedResource Include="resLanguage.ja.resx"> <Generator>ResXFileCodeGenerator</Generator> <LastGenOutput>resLanguage.ja.Designer.cs</LastGenOutput> </EmbeddedResource> <EmbeddedResource Include="resLanguage.resx"> <Generator>ResXFileCodeGenerator</Generator> <LastGenOutput>resLanguage.Designer.cs</LastGenOutput>