From 039bde2990b5b015232b5da9ff4df0cf1d88ddac Mon Sep 17 00:00:00 2001
From: LYW <leeyeanwoo@diteam.co.kr>
Date: 금, 12 11월 2021 18:13:05 +0900
Subject: [PATCH] Ongoing60 #3708 CF AOI Review 전설비 AFM 세팅 모드 기능 추가

---
 ReviewHistory/include/akSTL/backup/akTimeManager.h |   93 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 93 insertions(+), 0 deletions(-)

diff --git a/ReviewHistory/include/akSTL/backup/akTimeManager.h b/ReviewHistory/include/akSTL/backup/akTimeManager.h
new file mode 100644
index 0000000..376df37
--- /dev/null
+++ b/ReviewHistory/include/akSTL/backup/akTimeManager.h
@@ -0,0 +1,93 @@
+#pragma once
+
+#include "akLinker.h"
+#include <Windows.h>
+
+
+namespace akSTL
+{
+	class akSTL_DLLSPEC CakTimeManager
+	{
+	public:
+		enum PlayMode
+		{
+			Play,
+			Stop,
+			Pause,
+			Playing,
+			PlayEnd,
+			SettingTime
+		};
+	public:
+		CakTimeManager(void);
+		virtual ~CakTimeManager(void);
+
+		//시작 중지(구버전) //배속 적용 안받음
+		inline void SetBegin();
+		inline void SetEnd();
+		inline double GetRunTimeSec(); //시작시간 저장하고 종료시간까지의 타임(초단위)
+		inline double GetRunTimeMsec(); //시작시간 저장하고 종료시간까지의 타임(초단위)
+		inline double GetFrameRate();
+
+		//플레이바 기능(신버전)
+		void SetInit();//초기 설정으로 되돌림
+		virtual inline void SetPlay();
+		virtual inline void SetStop();
+		virtual inline void SetTime(int msec);
+		virtual inline void SetPause();
+		
+		
+		virtual inline double GetTime(int type=0); //0=Sec, 1=MSec
+		virtual inline void GetTime(int* h, int* m, int* s, int* ms);
+		virtual inline PlayMode GetPlayMode();
+		virtual inline void SetSpeedRate(double speedrate); //배속 설정(0보다 큰 실수 입력가능)
+		virtual inline double GetSpeedRate(); //배속 설정값 읽기
+
+	protected:
+		LARGE_INTEGER m_Frequency;
+		LARGE_INTEGER m_BeginTime;
+		LARGE_INTEGER m_Endtime;
+
+		double m_PauseTime;
+		double m_LastTime;
+		PlayMode m_PlayState;
+		double m_SpeedRate; //배속
+
+		//콜백 데이터 관리
+	public:
+		typedef void (*MsgCallbackFunc) (int msg, void*);
+		void setMsgCallbackFunc(MsgCallbackFunc userFunc, void* data = NULL)
+		{
+			m_msgCallbackFunc = userFunc;
+			m_MsgCallbackFuncData = data;
+		};
+	protected:
+		void* m_MsgCallbackFuncData;
+		MsgCallbackFunc m_msgCallbackFunc;
+		int m_nSyncObject;
+	};
+
+	class akSTL_DLLSPEC CakTimeManagerAdv : public CakTimeManager
+	{
+	public:
+		CakTimeManagerAdv(void);
+		virtual ~CakTimeManagerAdv(void);
+
+	public:
+		virtual inline void SetPlay();
+		virtual inline void SetTime(int msec);
+		virtual inline void SetStop();
+	protected:
+		void setEnd();//플레이 시간이 최대 시간을 넘었을 경우 호출
+	public:
+		double m_timeMax;
+
+	public:
+		static void threadPlayer(void* arg);
+		int m_flagThreadPlayer;
+
+	private:
+		bool m_bPlaying;
+		
+	};
+}
\ No newline at end of file

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