From 12c02f064db12d6d94063bf6dd9e4eb80f4252b8 Mon Sep 17 00:00:00 2001 From: LYW <leeyeanwoo@diteam.co.kr> Date: 월, 11 10월 2021 15:30:00 +0900 Subject: [PATCH] Ongoing60 #3662 CF AOI Review 전설비 알람 발생 조치 - Review History File Mapping 해제 - Review Inner History 다운 현상 예외처리 추가 - Review End 시 Review 다운 현상 예외처리 추가 --- ReviewHistory/include/akCore/akStructVector.h | 165 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 165 insertions(+), 0 deletions(-) diff --git a/ReviewHistory/include/akCore/akStructVector.h b/ReviewHistory/include/akCore/akStructVector.h new file mode 100644 index 0000000..d769997 --- /dev/null +++ b/ReviewHistory/include/akCore/akStructVector.h @@ -0,0 +1,165 @@ +#pragma once + +#include "akCoreLinker.h" + +#define _USE_MATH_DEFINES +#include <math.h> + + + + +#define KHVECTOR_HEADER(akVector3d, double) \ +class AKCORE_DLLSPEC akVector3d \ + { \ + public: \ + \ + akVector3d(); \ + akVector3d(double px,double py, double pz); \ + inline void set(double px,double py, double pz); \ + \ + inline akVector3d operator+(const akVector3d& vec3d); \ + inline akVector3d operator-(const akVector3d& vec3d); \ + inline akVector3d& operator=(const akVector3d& vec3d); \ + inline akVector3d& operator+=(const akVector3d& vec3d); \ + inline akVector3d& operator-=(const akVector3d& vec3d); \ + akVector3d operator*(float& a) \ + { \ + akVector3d returnval; \ + \ + returnval.x = x * a; \ + returnval.y = y * a; \ + returnval.z = z * a; \ + \ + return returnval; \ + }; \ + \ + akVector3d operator *(akVector3d &vec) \ + { \ + akVector3d vc; \ + vc.x = y*vec.z - z*vec.y; \ + vc.y = z*vec.x - x*vec.z; \ + vc.z = x*vec.y - y*vec.x; \ + return vc; \ + } \ + \ + double Dot(akVector3d vec) \ + { \ + return (vec.x * x + vec.y * y + vec.z * z); \ + }; \ + double Mag() \ + { \ + return sqrt(x*x+y*y); \ + }; \ + double getLength() \ + { \ + return sqrt(x*x+y*y+z*z); \ + }; \ + void Normalize() \ + { \ + double length; \ + \ + length = sqrt((x*x) + (y*y) +(z*z)); \ + if(length == 0.0f) length = 1.0f; \ + \ + x = x / length; \ + y = y / length; \ + z = z / length; \ + \ + }; \ + public: \ + double x,y,z; \ + }; + + +namespace akCore +{ + class AKCORE_DLLSPEC akVector3d + { + public: + + akVector3d(); + akVector3d(double px,double py, double pz); + inline void set(double px,double py, double pz); + + inline akVector3d operator+(const akVector3d& vec3d); + inline akVector3d operator-(const akVector3d& vec3d); + inline akVector3d& operator=(const akVector3d& vec3d); + inline akVector3d& operator+=(const akVector3d& vec3d); + inline akVector3d& operator-=(const akVector3d& vec3d); + akVector3d operator*(float& a) + { + akVector3d returnval; + + returnval.x = x * a; + returnval.y = y * a; + returnval.z = z * a; + + return returnval; + }; + + akVector3d operator *(akVector3d &vec) + { + akVector3d vc; + vc.x = y*vec.z - z*vec.y; + vc.y = z*vec.x - x*vec.z; + vc.z = x*vec.y - y*vec.x; + return vc; + } + + //내적 + double Dot(akVector3d vec) + { + return (vec.x * x + vec.y * y + vec.z * z); + }; + double Mag() + { + return sqrt(x*x+y*y); + }; + double getLength() + { + return sqrt(x*x+y*y+z*z); + }; + void Normalize() + { + double length; + + //벡터의 길이를 계산한다. + length = sqrt((x*x) + (y*y) +(z*z)); + // 길이가 0에 가까운 벡터에게 절절한 값을 항당하여 프로그램이 폭주하지 않도록 한다. + if(length == 0.0f) length = 1.0f; + + // 각 성분을 벡터의 길이로 나누면 단위 벡터가 된다. + x = x / length; + y = y / length; + z = z / length; + + }; + public: + double x,y,z; + }; + + ////////////////////////////////////////////////////////////////////////// + // khVector3f + KHVECTOR_HEADER(khVector3f, float) + + ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// + class AKCORE_DLLSPEC akVector2d + { + public: + akVector2d(); + akVector2d(double px,double py); + inline void set(double px,double py); + + + + + inline akVector2d operator+(const akVector2d& vec3d); + inline akVector2d operator-(const akVector2d& vec3d); + inline akVector2d& operator=(const akVector2d& vec3d); + inline akVector2d& operator+=(const akVector2d& vec3d); + inline akVector2d& operator-=(const akVector2d& vec3d); + public: + double x,y,z; + }; +}; -- Gitblit v1.9.3