From 1e64f6279358f5c838463497894e020857b37311 Mon Sep 17 00:00:00 2001
From: LYW <leeyeanwoo@diteam.co.kr>
Date: 화, 21 12월 2021 09:37:24 +0900
Subject: [PATCH] Ongoing90 #3835 CF AOI Review Offset Grid 클릭시 해당 되는 결함 DefectMap표시

---
 ReviewHistory/include/akCore/akStruct.h |  134 ++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 134 insertions(+), 0 deletions(-)

diff --git a/ReviewHistory/include/akCore/akStruct.h b/ReviewHistory/include/akCore/akStruct.h
new file mode 100644
index 0000000..df2eee0
--- /dev/null
+++ b/ReviewHistory/include/akCore/akStruct.h
@@ -0,0 +1,134 @@
+#pragma once
+
+#include "akCoreLinker.h"
+#include "akStructPoint.h"
+#include "akStructVector.h"
+//#include "akStructRect.h"
+//#include "akStructColor.h"
+
+
+
+//#define _USE_MATH_DEFINES
+//#include <math.h>
+//
+//namespace akCore
+//{
+//	struct AKCORE_DLLSPEC khVector3d
+//	{
+//		double pos[3];
+//
+//		khVector3d();
+//		khVector3d(double x,double y, double z);
+//		inline void set(double x,double y, double z);
+//		inline double x(){return pos[0];};
+//		inline double y(){return pos[1];};
+//		inline double z(){return pos[2];};
+//
+//		double& operator()(int index){return pos[index];};
+//
+//		inline khVector3d operator+(const khVector3d& vec3d);
+//		inline khVector3d operator-(const khVector3d& vec3d);
+//		inline khVector3d& operator=(const khVector3d& vec3d);
+//		inline khVector3d& operator+=(const khVector3d& vec3d);
+//		inline khVector3d& operator-=(const khVector3d& vec3d);
+//		khVector3d operator*(float& a)
+//		{
+//			khVector3d returnval;
+//
+//			returnval.pos[0] = pos[0] * a;
+//			returnval.pos[1] = pos[1] * a;
+//			returnval.pos[2] = pos[2] * a;
+//
+//			return returnval;
+//		};
+//
+//		khVector3d operator *(khVector3d &vec)
+//		{
+//			khVector3d vc;
+//			vc.pos[0] = pos[1]*vec.pos[2] - pos[2]*vec.pos[1];
+//			vc.pos[1] = pos[2]*vec.pos[0] - pos[0]*vec.pos[2];
+//			vc.pos[2] = pos[0]*vec.pos[1] - pos[1]*vec.pos[0];
+//			return vc;
+//		}
+//
+//		float Dot(khVector3d vec)
+//		{
+//			return (float)(vec.pos[0] * pos[0] + vec.pos[1] * pos[1] + vec.pos[2] * pos[2]);
+//		};
+//		float Mag()
+//		{
+//			return (float)sqrt(pos[0]*pos[0]+pos[1]*pos[1]);
+//		};
+//		void Normalize()
+//		{
+//			float length;
+//
+//			//벡터의 길이를 계산한다.
+//			length = (float)sqrt((pos[0]*pos[0]) + (pos[1]*pos[1]) +(pos[2]*pos[2]));
+//			// 길이가 0에 가까운 벡터에게 절절한 값을 항당하여 프로그램이 폭주하지 않도록 한다.
+//			if(length == 0.0f) length = 1.0f;
+//
+//			// 각 성분을 벡터의 길이로 나누면 단위 벡터가 된다.
+//			pos[0] = pos[0] / length;
+//			pos[1] = pos[1] / length;
+//			pos[2] = pos[2] / length;
+//
+//		};
+//	};
+//
+//	struct AKCORE_DLLSPEC khVector2d
+//	{
+//		double pos[2];
+//
+//		khVector2d();
+//		khVector2d(double x,double y);
+//		inline void set(double x,double y);
+//		inline double x(){return pos[0];};
+//		inline double y(){return pos[1];};
+//
+//		double& operator()(int index){return pos[index];};
+//
+//		inline khVector2d operator+(const khVector2d& vec3d);
+//		inline khVector2d operator-(const khVector2d& vec3d);
+//		inline khVector2d& operator=(const khVector2d& vec3d);
+//		inline khVector2d& operator+=(const khVector2d& vec3d);
+//		inline khVector2d& operator-=(const khVector2d& vec3d);
+//		
+//	};
+//
+//	struct AKCORE_DLLSPEC khColor4f
+//	{
+//		float color[4];
+//
+//		khColor4f();
+//		khColor4f(float R, float G, float B, float A=0.0f);
+//		void set(float R, float G, float B, float A=0.0f);
+//		inline float R(){return color[0];};
+//		inline float G(){return color[1];};
+//		inline float B(){return color[2];};
+//		inline float A(){return color[3];};
+//		inline khColor4f& operator=(const khColor4f& ksgcolor);
+//	};
+//
+//	struct AKCORE_DLLSPEC khRect
+//	{
+//		double pos[4];
+//
+//		khRect();
+//		khRect(double left, double top, double right, double bottom);
+//		void set(double left, double top, double right, double bottom);
+//		inline khRect& operator=(const khRect& rect);
+//		inline double Left(){return pos[0];};
+//		inline double Top(){return pos[1];};
+//		inline double Right(){return pos[2];};
+//		inline double Bottom(){return pos[3];};
+//		inline double Width(){return pos[2]-pos[0];};
+//		inline double Height(){return pos[3]-pos[1];};
+//		inline void SetAlign(); //작은값이 왼쪽, 위, 큰값이 오른쪽 아래로 가게 한다.
+//		inline bool CheckAreaIn(double x, double y); //사각형 영역에 x,y포인트가 있는지 검사
+//		inline bool CheckWidthIn(double p1); //x포인트 가운데 점이 있는지 검사
+//		inline bool CheCakeightIn(double p1); //y포인트 가운데 점이 있는지 검사
+//
+//
+//	};
+//};

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