#pragma once #include "CHLightControls/lightcontrol.h" #include "MVXLC/devicemanagerudp.h" #include "MVXLC/mvxlctcp.h" using namespace mvsol; class AFX_EXT_CLASS CLightControl_MVSol_TCP : public CLightControl { public: CLightControl_MVSol_TCP(int nIndex); virtual ~CLightControl_MVSol_TCP(void); //virtual BOOL Connect(const CLightControlInfo& controlInfo); //¹º°¡ ÀÌ»óÇØ¼­ ÁÖ¼® virtual LONG ConnectEx(const CLightControlInfo& controlInfo); virtual void Disconnect(); virtual void DisconnectEx(); virtual BOOL GetLightLevel(int &nValue, int nChannel = 0) const; virtual BOOL GetLightLevel(double &dValue, int nChannel = 0) const; virtual BOOL GetLightStatus(int &nValue, int nChannel = 0) const; virtual BOOL SetLightLevel(int nValue, int nChannel = 0); virtual BOOL SetLightLevel(double dValue, int nChannel = 0); virtual BOOL SetLightStatus(int nValue, int nChannel = 0); virtual BOOL SetAllLightLevel(int nValue) { return TRUE; } virtual BOOL SetLightOn(); virtual BOOL SetLightOff(); virtual BOOL SetLightOn(int nChannel = 0); virtual BOOL SetLightOff(int nChannel = 0); virtual BOOL SetLightAllOn(); virtual BOOL SetLightAllOff(); // get status virtual int GetStatus( int& nStatusCode, CString& strStatusMessage ); protected: DeviceManagerUdp* m_pConnectorUdp; MvxlcTcp* m_pConnectorTcp; };