#pragma once #include "lightcontrol.h" class AFX_EXT_CLASS CLightControl_Simulation : public CLightControl { public: CLightControl_Simulation(int nIndex); virtual ~CLightControl_Simulation(void); virtual BOOL Connect(const CLightControlInfo& controlInfo); virtual LONG ConnectEx(const CLightControlInfo& controlInfo); virtual void Disconnect(); virtual void DisconnectEx(); virtual BOOL GetLightLevel(int &nValue, int nChannel = 0) const; virtual BOOL GetLightLevel(double &dValue, int nChannel = 0) const; virtual BOOL GetLightStatus(int &nValue, int nChannel = 0) const; virtual BOOL SetLightLevel(int nValue, int nChannel = 0); virtual BOOL SetLightLevel(double dValue, int nChannel = 0); virtual BOOL SetLightStatus(int nValue, int nChannel = 0); virtual BOOL SetAllLightLevel(int nValue) { return TRUE; } virtual BOOL SetLightOn(); virtual BOOL SetLightOff(); virtual BOOL SetLightOn(int nChannel = 0); virtual BOOL SetLightOff(int nChannel = 0); virtual BOOL SetLightAllOn(); virtual BOOL SetLightAllOff(); protected: };