#pragma once #include "lenschangecontrol.h" class AFX_EXT_CLASS CLensChangeControl_Simulation : public CLensChangeControl { public: CLensChangeControl_Simulation(int nIndex); virtual ~CLensChangeControl_Simulation(void); virtual BOOL Connect(const CLensChangeControlInfo& controlInfo); virtual void Disconnect(); virtual BOOL Backward(); virtual BOOL Forward(); virtual BOOL GetPosition(int& nPos); virtual BOOL SetPosition(int nPos); BOOL GoHoming(); protected: };