#pragma once #include "CHAfmControls/Serial.h" #include "CHLightControls/LightControl.h" class AFX_EXT_CLASS CLightControl_Byon_ERI2 : public CLightControl, public CSerial { public: CLightControl_Byon_ERI2(int nIndex); virtual ~CLightControl_Byon_ERI2(void); virtual BOOL Connect(const CLightControlInfo& controlInfo); virtual LONG ConnectEx(const CLightControlInfo& controlInfo); virtual void Disconnect(); virtual void DisconnectEx(); virtual BOOL GetLightLevel(int &nValue, int nChannel = 0) const; virtual BOOL GetLightLevel(double &dValue, int nChannel = 0) const; virtual BOOL GetLightStatus(int &nValue, int nChannel = 0) const; virtual BOOL SetLightLevel(int nValue, int nChannel = 0); virtual BOOL SetLightLevel(double dValue, int nChannel = 0); virtual BOOL SetLightStatus(int nValue, int nChannel = 0); virtual BOOL SetAllLightLevel(int nValue) { return TRUE; } virtual BOOL SetLightOn(); virtual BOOL SetLightOff(); virtual BOOL SetLightOn(int nChannel = 0); virtual BOOL SetLightOff(int nChannel = 0); virtual BOOL SetLightAllOn(); virtual BOOL SetLightAllOff(); // get status virtual int GetStatus( int& nStatusCode, CString& strStatusMessage ); BOOL OnOffLightControler(int nChannel, int nValue); protected: HANDLE m_hLightControl; int m_nCurLightLevel; };