#include "StdAfx.h" #include "CHAfmControls/AFMControl_Simulation.h" CAfmControl_Simulation::CAfmControl_Simulation(int nIndex) : CAfmControl(nIndex) { } CAfmControl_Simulation::~CAfmControl_Simulation(void) { } int CAfmControl_Simulation::Connect(const CAfmControlInfo& controlInfo) { m_ControlInfo = controlInfo; m_bConnected = TRUE; return 1; } void CAfmControl_Simulation::Disconnect() { } BOOL CAfmControl_Simulation::GetConnected() const { return m_bConnected; } BOOL CAfmControl_Simulation::GetTracking(int& nTracking) const { return TRUE; } BOOL CAfmControl_Simulation::GetZoomIndex(int& nZoomIndex) const { return TRUE; } BOOL CAfmControl_Simulation::GetRecipeIndex(int& nRecipeIdnex, int& nZoomIndex) const { return TRUE; } BOOL CAfmControl_Simulation::GetRecipeName(CString& strRecipeName, int& nZoomIndex) const { return TRUE; } BOOL CAfmControl_Simulation::SetTracking(int nTracking) { return TRUE; } BOOL CAfmControl_Simulation::SetZoomIndex(int nZoomIndex) { return TRUE; } BOOL CAfmControl_Simulation::SetRecipeIndex(int nRecipeIdnex, int nZoomIndex) { return TRUE; } BOOL CAfmControl_Simulation::SetRecipeName(const CString& strRecipeName, int nZoomIndex) { return TRUE; } int CAfmControl_Simulation::RecipeJogSpeed(double dSpeed) { return 1; } int CAfmControl_Simulation::RecipeJogCommand(int nCmd) { return 1; } int CAfmControl_Simulation::RecipeTracking(int nTracking) { return 1; } int CAfmControl_Simulation::RecipeZoom(int nZoomIndex) { return 1; } int CAfmControl_Simulation::RecipeChange(int nRecipeIndex, int nZoomIndex) { return 1; } int CAfmControl_Simulation::RecipeChange(const CString& strRecipeName, int nZoomIndex) { return 1; } BOOL CAfmControl_Simulation::MoveToTargetPosition( double dPos ) { return TRUE; } BOOL CAfmControl_Simulation::MoveToLimitPlus() { return TRUE; } BOOL CAfmControl_Simulation::MoveToLimitMinus() { return TRUE; } int CAfmControl_Simulation::MoveToHomePosition(int nHomePos) { return TRUE; } BOOL CAfmControl_Simulation::MoveToBasePosition(int nZoomIndex) { return TRUE; } int CAfmControl_Simulation::GetAFMHomePosition(bool &bHome) const { bHome = TRUE; return TRUE; } BOOL CAfmControl_Simulation::GetInFocus( BOOL* pRtCheck ) { return TRUE; } BOOL CAfmControl_Simulation::SetSystemTime(SYSTEMTIME stCurrentTime) { return TRUE; }