using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SHARP_CLAS_UI { public class a : Base_Unit { public override bool Is_Home_Complete { get { throw new NotImplementedException(); } } public override bool Is_Exist { get { throw new NotImplementedException(); } } public a(Equipment _equip) : base("a") { Write_Sequence_Log("a"); } public override void Status_Working() { } public override void Sequence_Working() { } } }