//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace SHARP_CLAS_UI { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class resLanguage { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal resLanguage() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SHARP_CLAS_UI.resLanguage", typeof(resLanguage).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to 0 Deg. /// internal static string _0_Deg { get { return ResourceManager.GetString("_0_Deg", resourceCulture); } } /// /// Looks up a localized string similar to 180 Deg. /// internal static string _180_Deg { get { return ResourceManager.GetString("_180_Deg", resourceCulture); } } /// /// Looks up a localized string similar to 90 Deg. /// internal static string _90_Deg { get { return ResourceManager.GetString("_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to -90 Deg. /// internal static string _minus_90_Deg { get { return ResourceManager.GetString("_minus_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to A1. /// internal static string A1 { get { return ResourceManager.GetString("A1", resourceCulture); } } /// /// Looks up a localized string similar to A2. /// internal static string A2 { get { return ResourceManager.GetString("A2", resourceCulture); } } /// /// Looks up a localized string similar to Ablation. /// internal static string Ablation { get { return ResourceManager.GetString("Ablation", resourceCulture); } } /// /// Looks up a localized string similar to Ablation 1 MCR. /// internal static string Ablation_1_MCR { get { return ResourceManager.GetString("Ablation_1_MCR", resourceCulture); } } /// /// Looks up a localized string similar to Ablation 1 Y. /// internal static string Ablation_1_Y { get { return ResourceManager.GetString("Ablation_1_Y", resourceCulture); } } /// /// Looks up a localized string similar to Ablation 2 MCR. /// internal static string Ablation_2_MCR { get { return ResourceManager.GetString("Ablation_2_MCR", resourceCulture); } } /// /// Looks up a localized string similar to Ablation 2 Y. /// internal static string Ablation_2_Y { get { return ResourceManager.GetString("Ablation_2_Y", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Speed. /// internal static string Ablation_Speed { get { return ResourceManager.GetString("Ablation_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #1. /// internal static string Ablation_Stage_1 { get { return ResourceManager.GetString("Ablation_Stage_1", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage 1 MCR. /// internal static string Ablation_Stage_1_MCR { get { return ResourceManager.GetString("Ablation_Stage_1_MCR", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #1 Y Ablation Position. /// internal static string Ablation_Stage_1_Y_Ablation_Position { get { return ResourceManager.GetString("Ablation_Stage_1_Y_Ablation_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #1 Y Load Position. /// internal static string Ablation_Stage_1_Y_Load_Position { get { return ResourceManager.GetString("Ablation_Stage_1_Y_Load_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #1 Y Plasma Position. /// internal static string Ablation_Stage_1_Y_Plasma_Position { get { return ResourceManager.GetString("Ablation_Stage_1_Y_Plasma_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #1 Y Unload Position. /// internal static string Ablation_Stage_1_Y_Unload_Position { get { return ResourceManager.GetString("Ablation_Stage_1_Y_Unload_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage 1. /// internal static string Ablation_Stage_11 { get { return ResourceManager.GetString("Ablation_Stage_11", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #2. /// internal static string Ablation_Stage_2 { get { return ResourceManager.GetString("Ablation_Stage_2", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #2 Y Ablation Position. /// internal static string Ablation_Stage_2_Y_Ablation_Position { get { return ResourceManager.GetString("Ablation_Stage_2_Y_Ablation_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #2 Y Load Position. /// internal static string Ablation_Stage_2_Y_Load_Position { get { return ResourceManager.GetString("Ablation_Stage_2_Y_Load_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #2 Y Plasma Position. /// internal static string Ablation_Stage_2_Y_Plasma_Position { get { return ResourceManager.GetString("Ablation_Stage_2_Y_Plasma_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage #2 Y Unload Position. /// internal static string Ablation_Stage_2_Y_Unload_Position { get { return ResourceManager.GetString("Ablation_Stage_2_Y_Unload_Position", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stage 2. /// internal static string Ablation_Stage_21 { get { return ResourceManager.GetString("Ablation_Stage_21", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Stgae 2 MCR. /// internal static string Ablation_Stgae_2_MCR { get { return ResourceManager.GetString("Ablation_Stgae_2_MCR", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Y A1. /// internal static string Ablation_Y_A1 { get { return ResourceManager.GetString("Ablation_Y_A1", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Y A2. /// internal static string Ablation_Y_A2 { get { return ResourceManager.GetString("Ablation_Y_A2", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Y B1. /// internal static string Ablation_Y_B1 { get { return ResourceManager.GetString("Ablation_Y_B1", resourceCulture); } } /// /// Looks up a localized string similar to Ablation Y B2. /// internal static string Ablation_Y_B2 { get { return ResourceManager.GetString("Ablation_Y_B2", resourceCulture); } } /// /// Looks up a localized string similar to ABS. /// internal static string ABS { get { return ResourceManager.GetString("ABS", resourceCulture); } } /// /// Looks up a localized string similar to Absolute. /// internal static string Absolute { get { return ResourceManager.GetString("Absolute", resourceCulture); } } /// /// Looks up a localized string similar to After. /// internal static string After { get { return ResourceManager.GetString("After", resourceCulture); } } /// /// Looks up a localized string similar to AGV. /// internal static string AGV { get { return ResourceManager.GetString("AGV", resourceCulture); } } /// /// Looks up a localized string similar to Alarm. /// internal static string Alarm { get { return ResourceManager.GetString("Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Align Cell Loading. /// internal static string Align_Cell_Loading { get { return ResourceManager.GetString("Align_Cell_Loading", resourceCulture); } } /// /// Looks up a localized string similar to Align Mark 1 X. /// internal static string Align_Mark_1_X { get { return ResourceManager.GetString("Align_Mark_1_X", resourceCulture); } } /// /// Looks up a localized string similar to Align Mark 1 Y. /// internal static string Align_Mark_1_Y { get { return ResourceManager.GetString("Align_Mark_1_Y", resourceCulture); } } /// /// Looks up a localized string similar to Align Mark 2 X. /// internal static string Align_Mark_2_X { get { return ResourceManager.GetString("Align_Mark_2_X", resourceCulture); } } /// /// Looks up a localized string similar to Align Mark 2 Y. /// internal static string Align_Mark_2_Y { get { return ResourceManager.GetString("Align_Mark_2_Y", resourceCulture); } } /// /// Looks up a localized string similar to Align PC. /// internal static string Align_PC { get { return ResourceManager.GetString("Align_PC", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 T 0 Deg. /// internal static string Align_Stage_1_T_0_Deg { get { return ResourceManager.GetString("Align_Stage_1_T_0_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 T 180 Deg. /// internal static string Align_Stage_1_T_180_Deg { get { return ResourceManager.GetString("Align_Stage_1_T_180_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 T 90 Deg. /// internal static string Align_Stage_1_T_90_Deg { get { return ResourceManager.GetString("Align_Stage_1_T_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 T Cell Loading Position. /// internal static string Align_Stage_1_T_Cell_Loading_Position { get { return ResourceManager.GetString("Align_Stage_1_T_Cell_Loading_Position", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 T -90 Deg. /// internal static string Align_Stage_1_T_minus_90_Deg { get { return ResourceManager.GetString("Align_Stage_1_T_minus_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 X Cell Loading Position. /// internal static string Align_Stage_1_X_Cell_Loading_Position { get { return ResourceManager.GetString("Align_Stage_1_X_Cell_Loading_Position", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #1 Y Cell Loading Position. /// internal static string Align_Stage_1_Y_Cell_Loading_Position { get { return ResourceManager.GetString("Align_Stage_1_Y_Cell_Loading_Position", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 T 0 Deg. /// internal static string Align_Stage_2_T_0_Deg { get { return ResourceManager.GetString("Align_Stage_2_T_0_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 T 180 Deg. /// internal static string Align_Stage_2_T_180_Deg { get { return ResourceManager.GetString("Align_Stage_2_T_180_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 T 90 Deg. /// internal static string Align_Stage_2_T_90_Deg { get { return ResourceManager.GetString("Align_Stage_2_T_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 T Cell Loading Position. /// internal static string Align_Stage_2_T_Cell_Loading_Position { get { return ResourceManager.GetString("Align_Stage_2_T_Cell_Loading_Position", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 T -90 Deg. /// internal static string Align_Stage_2_T_minus_90_Deg { get { return ResourceManager.GetString("Align_Stage_2_T_minus_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 X Cell Loading Position. /// internal static string Align_Stage_2_X_Cell_Loading_Position { get { return ResourceManager.GetString("Align_Stage_2_X_Cell_Loading_Position", resourceCulture); } } /// /// Looks up a localized string similar to Align Stage #2 Y Cell Loading Position. /// internal static string Align_Stage_2_Y_Cell_Loading_Position { get { return ResourceManager.GetString("Align_Stage_2_Y_Cell_Loading_Position", resourceCulture); } } /// /// Looks up a localized string similar to All Amp On. /// internal static string All_Amp_On { get { return ResourceManager.GetString("All_Amp_On", resourceCulture); } } /// /// Looks up a localized string similar to All Error Reset. /// internal static string All_Error_Reset { get { return ResourceManager.GetString("All_Error_Reset", resourceCulture); } } /// /// Looks up a localized string similar to ALL INITIALIZE PROGRESS. /// internal static string ALL_INITIALIZE_PROGRESS { get { return ResourceManager.GetString("ALL_INITIALIZE_PROGRESS", resourceCulture); } } /// /// Looks up a localized string similar to ALL MOTORS INITIALIZE. /// internal static string ALL_MOTORS_INITIALIZE { get { return ResourceManager.GetString("ALL_MOTORS_INITIALIZE", resourceCulture); } } /// /// Looks up a localized string similar to AMP Off. /// internal static string AMP_Off { get { return ResourceManager.GetString("AMP_Off", resourceCulture); } } /// /// Looks up a localized string similar to AMP On. /// internal static string AMP_On { get { return ResourceManager.GetString("AMP_On", resourceCulture); } } /// /// Looks up a localized string similar to ANLAOG. /// internal static string ANALOG { get { return ResourceManager.GetString("ANALOG", resourceCulture); } } /// /// Looks up a localized string similar to AOI 0. /// internal static string AOI_0 { get { return ResourceManager.GetString("AOI_0", resourceCulture); } } /// /// Looks up a localized string similar to AOI 180. /// internal static string AOI_180 { get { return ResourceManager.GetString("AOI_180", resourceCulture); } } /// /// Looks up a localized string similar to AOI 90. /// internal static string AOI_90 { get { return ResourceManager.GetString("AOI_90", resourceCulture); } } /// /// Looks up a localized string similar to AOI Left. /// internal static string AOI_Left { get { return ResourceManager.GetString("AOI_Left", resourceCulture); } } /// /// Looks up a localized string similar to AOI Measurement. /// internal static string AOI_Measurement { get { return ResourceManager.GetString("AOI_Measurement", resourceCulture); } } /// /// Looks up a localized string similar to AOI -90 Deg. /// internal static string AOI_minus_90_Deg { get { return ResourceManager.GetString("AOI_minus_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI PC. /// internal static string AOI_PC { get { return ResourceManager.GetString("AOI_PC", resourceCulture); } } /// /// Looks up a localized string similar to AOI Pick Offset. /// internal static string AOI_Pick_Offset { get { return ResourceManager.GetString("AOI_Pick_Offset", resourceCulture); } } /// /// Looks up a localized string similar to AOI Right. /// internal static string AOI_Right { get { return ResourceManager.GetString("AOI_Right", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage. /// internal static string AOI_Stage { get { return ResourceManager.GetString("AOI_Stage", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #1 T 0 Deg. /// internal static string AOI_Stage_1_T_0_Deg { get { return ResourceManager.GetString("AOI_Stage_1_T_0_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #1 T 180 Deg. /// internal static string AOI_Stage_1_T_180_Deg { get { return ResourceManager.GetString("AOI_Stage_1_T_180_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #1 T 90 Deg. /// internal static string AOI_Stage_1_T_90_Deg { get { return ResourceManager.GetString("AOI_Stage_1_T_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #1 T -90 Deg. /// internal static string AOI_Stage_1_T_minus_90_Deg { get { return ResourceManager.GetString("AOI_Stage_1_T_minus_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #2 T 0 Deg. /// internal static string AOI_Stage_2_T_0_Deg { get { return ResourceManager.GetString("AOI_Stage_2_T_0_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #2 T 180 Deg. /// internal static string AOI_Stage_2_T_180_Deg { get { return ResourceManager.GetString("AOI_Stage_2_T_180_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #2 T 90 Deg. /// internal static string AOI_Stage_2_T_90_Deg { get { return ResourceManager.GetString("AOI_Stage_2_T_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to AOI Stage #2 T -90 Deg. /// internal static string AOI_Stage_2_T_minus_90_Deg { get { return ResourceManager.GetString("AOI_Stage_2_T_minus_90_Deg", resourceCulture); } } /// /// Looks up a localized string similar to Apply. /// internal static string Apply { get { return ResourceManager.GetString("Apply", resourceCulture); } } /// /// Looks up a localized string similar to AXIS. /// internal static string AXIS { get { return ResourceManager.GetString("AXIS", resourceCulture); } } /// /// Looks up a localized string similar to Axis Control. /// internal static string Axis_Control { get { return ResourceManager.GetString("Axis_Control", resourceCulture); } } /// /// Looks up a localized string similar to B1. /// internal static string B1 { get { return ResourceManager.GetString("B1", resourceCulture); } } /// /// Looks up a localized string similar to B2. /// internal static string B2 { get { return ResourceManager.GetString("B2", resourceCulture); } } /// /// Looks up a localized string similar to BCR Retry Count. /// internal static string BCR_Retry_Count { get { return ResourceManager.GetString("BCR_Retry_Count", resourceCulture); } } /// /// Looks up a localized string similar to BCR X. /// internal static string BCR_X { get { return ResourceManager.GetString("BCR_X", resourceCulture); } } /// /// Looks up a localized string similar to BCR Y. /// internal static string BCR_Y { get { return ResourceManager.GetString("BCR_Y", resourceCulture); } } /// /// Looks up a localized string similar to Before. /// internal static string Before { get { return ResourceManager.GetString("Before", resourceCulture); } } /// /// Looks up a localized string similar to Blue. /// internal static string Blue { get { return ResourceManager.GetString("Blue", resourceCulture); } } /// /// Looks up a localized string similar to Board ID. /// internal static string Board_ID { get { return ResourceManager.GetString("Board_ID", resourceCulture); } } /// /// Looks up a localized string similar to Board init. /// internal static string Board_init { get { return ResourceManager.GetString("Board_init", resourceCulture); } } /// /// Looks up a localized string similar to BOARD STATUS. /// internal static string BOARD_STATUS { get { return ResourceManager.GetString("BOARD_STATUS", resourceCulture); } } /// /// Looks up a localized string similar to Board Status. /// internal static string Board_Status1 { get { return ResourceManager.GetString("Board_Status1", resourceCulture); } } /// /// Looks up a localized string similar to BUTTON. /// internal static string BUTTON { get { return ResourceManager.GetString("BUTTON", resourceCulture); } } /// /// Looks up a localized string similar to Cancel. /// internal static string Cancel { get { return ResourceManager.GetString("Cancel", resourceCulture); } } /// /// Looks up a localized string similar to CDA Plasma X A1 Position. /// internal static string CDA_Plasma_X_A1_Position { get { return ResourceManager.GetString("CDA_Plasma_X_A1_Position", resourceCulture); } } /// /// Looks up a localized string similar to CDA Plasma X A2 Position. /// internal static string CDA_Plasma_X_A2_Position { get { return ResourceManager.GetString("CDA_Plasma_X_A2_Position", resourceCulture); } } /// /// Looks up a localized string similar to CDA Plasma X B1 Position. /// internal static string CDA_Plasma_X_B1_Position { get { return ResourceManager.GetString("CDA_Plasma_X_B1_Position", resourceCulture); } } /// /// Looks up a localized string similar to CDA Plasma X B2 Position. /// internal static string CDA_Plasma_X_B2_Position { get { return ResourceManager.GetString("CDA_Plasma_X_B2_Position", resourceCulture); } } /// /// Looks up a localized string similar to CELL ID BCR. /// internal static string CELL_ID_BCR { get { return ResourceManager.GetString("CELL_ID_BCR", resourceCulture); } } /// /// Looks up a localized string similar to Cell Pitch X. /// internal static string Cell_Pitch_X { get { return ResourceManager.GetString("Cell_Pitch_X", resourceCulture); } } /// /// Looks up a localized string similar to Cell Pitch Y. /// internal static string Cell_Pitch_Y { get { return ResourceManager.GetString("Cell_Pitch_Y", resourceCulture); } } /// /// Looks up a localized string similar to CIM Off Line. /// internal static string CIM_Off_Line { get { return ResourceManager.GetString("CIM_Off_Line", resourceCulture); } } /// /// Looks up a localized string similar to CIM On Line. /// internal static string CIM_On_Line { get { return ResourceManager.GetString("CIM_On_Line", resourceCulture); } } /// /// Looks up a localized string similar to Clamp Retry Count. /// internal static string Clamp_Retry_Count { get { return ResourceManager.GetString("Clamp_Retry_Count", resourceCulture); } } /// /// Looks up a localized string similar to Cleaning Position. /// internal static string Cleaning_Position { get { return ResourceManager.GetString("Cleaning_Position", resourceCulture); } } /// /// Looks up a localized string similar to Column. /// internal static string Column { get { return ResourceManager.GetString("Column", resourceCulture); } } /// /// Looks up a localized string similar to Control. /// internal static string Control { get { return ResourceManager.GetString("Control", resourceCulture); } } /// /// Looks up a localized string similar to Copy. /// internal static string Copy { get { return ResourceManager.GetString("Copy", resourceCulture); } } /// /// Looks up a localized string similar to CREATE. /// internal static string CREATE { get { return ResourceManager.GetString("CREATE", resourceCulture); } } /// /// Looks up a localized string similar to Create Time. /// internal static string Create_Time { get { return ResourceManager.GetString("Create_Time", resourceCulture); } } /// /// Looks up a localized string similar to Create User Inof. /// internal static string Create_User_Info { get { return ResourceManager.GetString("Create_User_Info", resourceCulture); } } /// /// Looks up a localized string similar to CTB File Path. /// internal static string CTB_File_Path { get { return ResourceManager.GetString("CTB_File_Path", resourceCulture); } } /// /// Looks up a localized string similar to Current Position. /// internal static string Current_Position { get { return ResourceManager.GetString("Current_Position", resourceCulture); } } /// /// Looks up a localized string similar to Current Speed. /// internal static string Current_Speed { get { return ResourceManager.GetString("Current_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Cylinder Timeout(s). /// internal static string Cylinder_Timeout_sec { get { return ResourceManager.GetString("Cylinder_Timeout_sec", resourceCulture); } } /// /// Looks up a localized string similar to Delay Parameter. /// internal static string Delay_Parameter { get { return ResourceManager.GetString("Delay_Parameter", resourceCulture); } } /// /// Looks up a localized string similar to Delete. /// internal static string Delete { get { return ResourceManager.GetString("Delete", resourceCulture); } } /// /// Looks up a localized string similar to DESCRIPTION. /// internal static string DESCRIPTION { get { return ResourceManager.GetString("DESCRIPTION", resourceCulture); } } /// /// Looks up a localized string similar to Device ID. /// internal static string Device_ID { get { return ResourceManager.GetString("Device_ID", resourceCulture); } } /// /// Looks up a localized string similar to Distance. /// internal static string Distance { get { return ResourceManager.GetString("Distance", resourceCulture); } } /// /// Looks up a localized string similar to Door Open. /// internal static string Door_Open { get { return ResourceManager.GetString("Door_Open", resourceCulture); } } /// /// Looks up a localized string similar to Draw 1. /// internal static string Draw_1 { get { return ResourceManager.GetString("Draw_1", resourceCulture); } } /// /// Looks up a localized string similar to Draw 2. /// internal static string Draw_2 { get { return ResourceManager.GetString("Draw_2", resourceCulture); } } /// /// Looks up a localized string similar to Draw 3. /// internal static string Draw_3 { get { return ResourceManager.GetString("Draw_3", resourceCulture); } } /// /// Looks up a localized string similar to Draw 4. /// internal static string Draw_4 { get { return ResourceManager.GetString("Draw_4", resourceCulture); } } /// /// Looks up a localized string similar to Draw Position Data. /// internal static string Draw_Position_Data { get { return ResourceManager.GetString("Draw_Position_Data", resourceCulture); } } /// /// Looks up a localized string similar to Dust Collector. /// internal static string Dust_Collector { get { return ResourceManager.GetString("Dust_Collector", resourceCulture); } } /// /// Looks up a localized string similar to Dust Collector Parameter. /// internal static string Dust_Collector_Parameter { get { return ResourceManager.GetString("Dust_Collector_Parameter", resourceCulture); } } /// /// Looks up a localized string similar to Empty Port. /// internal static string Empty_Port { get { return ResourceManager.GetString("Empty_Port", resourceCulture); } } /// /// Looks up a localized string similar to END. /// internal static string END { get { return ResourceManager.GetString("END", resourceCulture); } } /// /// Looks up a localized string similar to End X. /// internal static string End_X { get { return ResourceManager.GetString("End_X", resourceCulture); } } /// /// Looks up a localized string similar to End Y. /// internal static string End_Y { get { return ResourceManager.GetString("End_Y", resourceCulture); } } /// /// Looks up a localized string similar to END. /// internal static string END1 { get { return ResourceManager.GetString("END1", resourceCulture); } } /// /// Looks up a localized string similar to Equip Mode. /// internal static string Equip_Mode { get { return ResourceManager.GetString("Equip_Mode", resourceCulture); } } /// /// Looks up a localized string similar to Equipment Info. /// internal static string Equipment_Info { get { return ResourceManager.GetString("Equipment_Info", resourceCulture); } } /// /// Looks up a localized string similar to Error ID. /// internal static string Error_ID { get { return ResourceManager.GetString("Error_ID", resourceCulture); } } /// /// Looks up a localized string similar to Error info 0. /// internal static string Error_info_0 { get { return ResourceManager.GetString("Error_info_0", resourceCulture); } } /// /// Looks up a localized string similar to Error info 1. /// internal static string Error_info_1 { get { return ResourceManager.GetString("Error_info_1", resourceCulture); } } /// /// Looks up a localized string similar to Error Reset. /// internal static string Error_Reset { get { return ResourceManager.GetString("Error_Reset", resourceCulture); } } /// /// Looks up a localized string similar to Error Stop. /// internal static string Error_Stop { get { return ResourceManager.GetString("Error_Stop", resourceCulture); } } /// /// Looks up a localized string similar to Film. /// internal static string Film { get { return ResourceManager.GetString("Film", resourceCulture); } } /// /// Looks up a localized string similar to Film Judge. /// internal static string Film_Judge { get { return ResourceManager.GetString("Film_Judge", resourceCulture); } } /// /// Looks up a localized string similar to Film Judge Left. /// internal static string Film_Judge_Left { get { return ResourceManager.GetString("Film_Judge_Left", resourceCulture); } } /// /// Looks up a localized string similar to FILM JUDGE MODE. /// internal static string FILM_JUDGE_MODE { get { return ResourceManager.GetString("FILM_JUDGE_MODE", resourceCulture); } } /// /// Looks up a localized string similar to Film Judge Position. /// internal static string Film_Judge_Position { get { return ResourceManager.GetString("Film_Judge_Position", resourceCulture); } } /// /// Looks up a localized string similar to Film Judge Right. /// internal static string Film_Judge_Right { get { return ResourceManager.GetString("Film_Judge_Right", resourceCulture); } } /// /// Looks up a localized string similar to Film Judge Speed. /// internal static string Film_Judge_Speed { get { return ResourceManager.GetString("Film_Judge_Speed", resourceCulture); } } /// /// Looks up a localized string similar to FINE ALIGN. /// internal static string FINE_ALIGN { get { return ResourceManager.GetString("FINE_ALIGN", resourceCulture); } } /// /// Looks up a localized string similar to Fine Align Speed. /// internal static string Fine_Align_Speed { get { return ResourceManager.GetString("Fine_Align_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Fine Align Stage 1. /// internal static string Fine_Align_Stage_1 { get { return ResourceManager.GetString("Fine_Align_Stage_1", resourceCulture); } } /// /// Looks up a localized string similar to Fine Align Stage 2. /// internal static string Fine_Align_Stage_2 { get { return ResourceManager.GetString("Fine_Align_Stage_2", resourceCulture); } } /// /// Looks up a localized string similar to Fine Align X. /// internal static string Fine_Align_X { get { return ResourceManager.GetString("Fine_Align_X", resourceCulture); } } /// /// Looks up a localized string similar to Frequency. /// internal static string Frequency { get { return ResourceManager.GetString("Frequency", resourceCulture); } } /// /// Looks up a localized string similar to Get Position. /// internal static string Get_Position { get { return ResourceManager.GetString("Get_Position", resourceCulture); } } /// /// Looks up a localized string similar to Green. /// internal static string Green { get { return ResourceManager.GetString("Green", resourceCulture); } } /// /// Looks up a localized string similar to Hatch Data. /// internal static string Hatch_Data { get { return ResourceManager.GetString("Hatch_Data", resourceCulture); } } /// /// Looks up a localized string similar to Home. /// internal static string Home { get { return ResourceManager.GetString("Home", resourceCulture); } } /// /// Looks up a localized string similar to ID. /// internal static string ID { get { return ResourceManager.GetString("ID", resourceCulture); } } /// /// Looks up a localized string similar to In Port. /// internal static string In_Port { get { return ResourceManager.GetString("In_Port", resourceCulture); } } /// /// Looks up a localized string similar to In Port -> Empty. /// internal static string In_Port_To_Empty { get { return ResourceManager.GetString("In_Port_To_Empty", resourceCulture); } } /// /// Looks up a localized string similar to In Position. /// internal static string In_Position { get { return ResourceManager.GetString("In_Position", resourceCulture); } } /// /// Looks up a localized string similar to Info. /// internal static string Info { get { return ResourceManager.GetString("Info", resourceCulture); } } /// /// Looks up a localized string similar to INITIALIZE. /// internal static string INITIALIZE { get { return ResourceManager.GetString("INITIALIZE", resourceCulture); } } /// /// Looks up a localized string similar to Inposition Parameter. /// internal static string Inposition_Parameter { get { return ResourceManager.GetString("Inposition_Parameter", resourceCulture); } } /// /// Looks up a localized string similar to Inposition Range(mm). /// internal static string Inposition_Range_mm { get { return ResourceManager.GetString("Inposition_Range_mm", resourceCulture); } } /// /// Looks up a localized string similar to INTERLOCK. /// internal static string INTERLOCK { get { return ResourceManager.GetString("INTERLOCK", resourceCulture); } } /// /// Looks up a localized string similar to IO. /// internal static string IO { get { return ResourceManager.GetString("IO", resourceCulture); } } /// /// Looks up a localized string similar to Jump Delay. /// internal static string Jump_Delay { get { return ResourceManager.GetString("Jump_Delay", resourceCulture); } } /// /// Looks up a localized string similar to Jump Speed. /// internal static string Jump_Speed { get { return ResourceManager.GetString("Jump_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Key Switch. /// internal static string Key_Switch { get { return ResourceManager.GetString("Key_Switch", resourceCulture); } } /// /// Looks up a localized string similar to LASER. /// internal static string LASER { get { return ResourceManager.GetString("LASER", resourceCulture); } } /// /// Looks up a localized string similar to Laser Off Delay. /// internal static string Laser_Off_Delay { get { return ResourceManager.GetString("Laser_Off_Delay", resourceCulture); } } /// /// Looks up a localized string similar to Laser On Delay. /// internal static string Laser_On_Delay { get { return ResourceManager.GetString("Laser_On_Delay", resourceCulture); } } /// /// Looks up a localized string similar to LD BCR. /// internal static string LD_BCR { get { return ResourceManager.GetString("LD_BCR", resourceCulture); } } /// /// Looks up a localized string similar to LD Empty Coount. /// internal static string LD_Empty_Coount { get { return ResourceManager.GetString("LD_Empty_Coount", resourceCulture); } } /// /// Looks up a localized string similar to LD Empty Current Count. /// internal static string LD_Empty_Current_Count { get { return ResourceManager.GetString("LD_Empty_Current_Count", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1. /// internal static string LD_Handler_1 { get { return ResourceManager.GetString("LD_Handler_1", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 X. /// internal static string LD_Handler_1_X { get { return ResourceManager.GetString("LD_Handler_1_X", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 X Pre Align Stage Position. /// internal static string LD_Handler_1_X_Pre_Align_Stage_Position { get { return ResourceManager.GetString("LD_Handler_1_X_Pre_Align_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 X Reverse Stage Position. /// internal static string LD_Handler_1_X_Reverse_Stage_Position { get { return ResourceManager.GetString("LD_Handler_1_X_Reverse_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 X Stay Position. /// internal static string LD_Handler_1_X_Stay_Position { get { return ResourceManager.GetString("LD_Handler_1_X_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 Y. /// internal static string LD_Handler_1_Y { get { return ResourceManager.GetString("LD_Handler_1_Y", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 Y Pre Align Stage Position. /// internal static string LD_Handler_1_Y_Pre_Align_Stage_Position { get { return ResourceManager.GetString("LD_Handler_1_Y_Pre_Align_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 Y Reverse Stage Position. /// internal static string LD_Handler_1_Y_Reverse_Stage_Position { get { return ResourceManager.GetString("LD_Handler_1_Y_Reverse_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Handler 1 Y Stay Position. /// internal static string LD_Handler_1_Y_Stay_Position { get { return ResourceManager.GetString("LD_Handler_1_Y_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD In Count. /// internal static string LD_In_Count { get { return ResourceManager.GetString("LD_In_Count", resourceCulture); } } /// /// Looks up a localized string similar to LD In Current Count. /// internal static string LD_In_Current_Count { get { return ResourceManager.GetString("LD_In_Current_Count", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse. /// internal static string LD_Reverse { get { return ResourceManager.GetString("LD_Reverse", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#1 0 Deg Position. /// internal static string LD_Reverse_Unit1_0_Deg_Position { get { return ResourceManager.GetString("LD_Reverse_Unit1_0_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#1 180 Deg Position. /// internal static string LD_Reverse_Unit1_180_Deg_Position { get { return ResourceManager.GetString("LD_Reverse_Unit1_180_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#1 Down Position. /// internal static string LD_Reverse_Unit1_Down_Position { get { return ResourceManager.GetString("LD_Reverse_Unit1_Down_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#1 Up Position. /// internal static string LD_Reverse_Unit1_Up_Position { get { return ResourceManager.GetString("LD_Reverse_Unit1_Up_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#2 0 Deg Position. /// internal static string LD_Reverse_Unit2_0_Deg_Position { get { return ResourceManager.GetString("LD_Reverse_Unit2_0_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#2 180 Deg Position. /// internal static string LD_Reverse_Unit2_180_Deg_Position { get { return ResourceManager.GetString("LD_Reverse_Unit2_180_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#2 Down Position. /// internal static string LD_Reverse_Unit2_Down_Position { get { return ResourceManager.GetString("LD_Reverse_Unit2_Down_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Reverse Unit#2 Up Position. /// internal static string LD_Reverse_Unit2_Up_Position { get { return ResourceManager.GetString("LD_Reverse_Unit2_Up_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD STACKER. /// internal static string LD_STACKER { get { return ResourceManager.GetString("LD_STACKER", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 X Ablation Stage #1 Position. /// internal static string LD_TR_2_X_Ablation_Stage_1_Position { get { return ResourceManager.GetString("LD_TR_2_X_Ablation_Stage_1_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 X Ablation Stage #2 Position. /// internal static string LD_TR_2_X_Ablation_Stage_2_Position { get { return ResourceManager.GetString("LD_TR_2_X_Ablation_Stage_2_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 X Pre Align Stage Position. /// internal static string LD_TR_2_X_Pre_Align_Stage_Position { get { return ResourceManager.GetString("LD_TR_2_X_Pre_Align_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 X Stay Position. /// internal static string LD_TR_2_X_Stay_Position { get { return ResourceManager.GetString("LD_TR_2_X_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 Y Ablation Stage #1 Position. /// internal static string LD_TR_2_Y_Ablation_Stage_1_Position { get { return ResourceManager.GetString("LD_TR_2_Y_Ablation_Stage_1_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 Y Ablation Stage #2 Position. /// internal static string LD_TR_2_Y_Ablation_Stage_2_Position { get { return ResourceManager.GetString("LD_TR_2_Y_Ablation_Stage_2_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 Y Pre Align Stage Position. /// internal static string LD_TR_2_Y_Pre_Align_Stage_Position { get { return ResourceManager.GetString("LD_TR_2_Y_Pre_Align_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD TR 2 Y Stay Position. /// internal static string LD_TR_2_Y_Stay_Position { get { return ResourceManager.GetString("LD_TR_2_Y_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray Empty. /// internal static string LD_Tray_Empty { get { return ResourceManager.GetString("LD_Tray_Empty", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray Empty Z Process Position. /// internal static string LD_Tray_Empty_Z_Process_Position { get { return ResourceManager.GetString("LD_Tray_Empty_Z_Process_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray Empty Z Wait Position. /// internal static string LD_Tray_Empty_Z_Wait_Position { get { return ResourceManager.GetString("LD_Tray_Empty_Z_Wait_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray In. /// internal static string LD_Tray_In { get { return ResourceManager.GetString("LD_Tray_In", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray In Z Process Position. /// internal static string LD_Tray_In_Z_Process_Position { get { return ResourceManager.GetString("LD_Tray_In_Z_Process_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray In Z Wait Position. /// internal static string LD_Tray_In_Z_Wait_Position { get { return ResourceManager.GetString("LD_Tray_In_Z_Wait_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray Process. /// internal static string LD_Tray_Process { get { return ResourceManager.GetString("LD_Tray_Process", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray TR X Empty Position. /// internal static string LD_Tray_TR_X_Empty_Position { get { return ResourceManager.GetString("LD_Tray_TR_X_Empty_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray TR X In Position. /// internal static string LD_Tray_TR_X_In_Position { get { return ResourceManager.GetString("LD_Tray_TR_X_In_Position", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray Wait. /// internal static string LD_Tray_Wait { get { return ResourceManager.GetString("LD_Tray_Wait", resourceCulture); } } /// /// Looks up a localized string similar to LD Tray Wait. /// internal static string LD_Tray_Wait1 { get { return ResourceManager.GetString("LD_Tray_Wait1", resourceCulture); } } /// /// Looks up a localized string similar to Level. /// internal static string Level { get { return ResourceManager.GetString("Level", resourceCulture); } } /// /// Looks up a localized string similar to Line. /// internal static string Line { get { return ResourceManager.GetString("Line", resourceCulture); } } /// /// Looks up a localized string similar to Load. /// internal static string Load { get { return ResourceManager.GetString("Load", resourceCulture); } } /// /// Looks up a localized string similar to LOAD HANDLER 1. /// internal static string LOAD_HANDLER_1 { get { return ResourceManager.GetString("LOAD_HANDLER_1", resourceCulture); } } /// /// Looks up a localized string similar to LOAD HANDLER 2. /// internal static string LOAD_HANDLER_2 { get { return ResourceManager.GetString("LOAD_HANDLER_2", resourceCulture); } } /// /// Looks up a localized string similar to LOAD TRAY LIFT EMPTY. /// internal static string LOAD_TRAY_LIFT_EMPTY { get { return ResourceManager.GetString("LOAD_TRAY_LIFT_EMPTY", resourceCulture); } } /// /// Looks up a localized string similar to LOAD TRAY LIFT IN. /// internal static string LOAD_TRAY_LIFT_IN { get { return ResourceManager.GetString("LOAD_TRAY_LIFT_IN", resourceCulture); } } /// /// Looks up a localized string similar to LOAD TRAY TR. /// internal static string LOAD_TRAY_TR { get { return ResourceManager.GetString("LOAD_TRAY_TR", resourceCulture); } } /// /// Looks up a localized string similar to Loader. /// internal static string Loader { get { return ResourceManager.GetString("Loader", resourceCulture); } } /// /// Looks up a localized string similar to LOADER MOTORS. /// internal static string LOADER_MOTORS { get { return ResourceManager.GetString("LOADER_MOTORS", resourceCulture); } } /// /// Looks up a localized string similar to LOADER MOTORS INITIALIZE. /// internal static string LOADER_MOTORS_INITIALIZE { get { return ResourceManager.GetString("LOADER_MOTORS_INITIALIZE", resourceCulture); } } /// /// Looks up a localized string similar to LOADER MOTORS INITIALIZE PROGRESS. /// internal static string LOADER_MOTORS_INITIALIZE_PROGRESS { get { return ResourceManager.GetString("LOADER_MOTORS_INITIALIZE_PROGRESS", resourceCulture); } } /// /// Looks up a localized string similar to LOADER REVERSE. /// internal static string LOADER_REVERSE { get { return ResourceManager.GetString("LOADER_REVERSE", resourceCulture); } } /// /// Looks up a localized string similar to Loader -> Ablation Stage. /// internal static string Loader_To_Ablation_Stage { get { return ResourceManager.GetString("Loader_To_Ablation_Stage", resourceCulture); } } /// /// Looks up a localized string similar to LOG. /// internal static string LOG { get { return ResourceManager.GetString("LOG", resourceCulture); } } /// /// Looks up a localized string similar to Log Out. /// internal static string Log_Out { get { return ResourceManager.GetString("Log_Out", resourceCulture); } } /// /// Looks up a localized string similar to Login Info. /// internal static string Login_Info { get { return ResourceManager.GetString("Login_Info", resourceCulture); } } /// /// Looks up a localized string similar to Main. /// internal static string Main { get { return ResourceManager.GetString("Main", resourceCulture); } } /// /// Looks up a localized string similar to Main Recipe. /// internal static string Main_Recipe { get { return ResourceManager.GetString("Main_Recipe", resourceCulture); } } /// /// Looks up a localized string similar to Maintenance. /// internal static string Maintenance { get { return ResourceManager.GetString("Maintenance", resourceCulture); } } /// /// Looks up a localized string similar to Mark Delay. /// internal static string Mark_Delay { get { return ResourceManager.GetString("Mark_Delay", resourceCulture); } } /// /// Looks up a localized string similar to Mark Speed. /// internal static string Mark_Speed { get { return ResourceManager.GetString("Mark_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Mass Product Code. /// internal static string Mass_Product_Code { get { return ResourceManager.GetString("Mass_Product_Code", resourceCulture); } } /// /// Looks up a localized string similar to MCR X. /// internal static string MCR_X { get { return ResourceManager.GetString("MCR_X", resourceCulture); } } /// /// Looks up a localized string similar to MCR Y. /// internal static string MCR_Y { get { return ResourceManager.GetString("MCR_Y", resourceCulture); } } /// /// Looks up a localized string similar to MEASUREMENT. /// internal static string MEASUREMENT { get { return ResourceManager.GetString("MEASUREMENT", resourceCulture); } } /// /// Looks up a localized string similar to Measurement Speed. /// internal static string Measurement_Speed { get { return ResourceManager.GetString("Measurement_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Module Model ID. /// internal static string Module_Model_ID { get { return ResourceManager.GetString("Module_Model_ID", resourceCulture); } } /// /// Looks up a localized string similar to Motor Axis. /// internal static string Motor_Axis { get { return ResourceManager.GetString("Motor_Axis", resourceCulture); } } /// /// Looks up a localized string similar to Motor Board Status. /// internal static string Motor_Board_Status { get { return ResourceManager.GetString("Motor_Board_Status", resourceCulture); } } /// /// Looks up a localized string similar to Motor Control. /// internal static string Motor_Control { get { return ResourceManager.GetString("Motor_Control", resourceCulture); } } /// /// Looks up a localized string similar to Motor Select. /// internal static string Motor_Select { get { return ResourceManager.GetString("Motor_Select", resourceCulture); } } /// /// Looks up a localized string similar to MOTOR STATUS. /// internal static string MOTOR_STATUS { get { return ResourceManager.GetString("MOTOR_STATUS", resourceCulture); } } /// /// Looks up a localized string similar to MOTOR STOP. /// internal static string MOTOR_STOP { get { return ResourceManager.GetString("MOTOR_STOP", resourceCulture); } } /// /// Looks up a localized string similar to Move Position. /// internal static string Move_Position { get { return ResourceManager.GetString("Move_Position", resourceCulture); } } /// /// Looks up a localized string similar to Move Speed. /// internal static string Move_Speed { get { return ResourceManager.GetString("Move_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Move Stop. /// internal static string Move_Stop { get { return ResourceManager.GetString("Move_Stop", resourceCulture); } } /// /// Looks up a localized string similar to Name. /// internal static string Name { get { return ResourceManager.GetString("Name", resourceCulture); } } /// /// Looks up a localized string similar to Negative Limit. /// internal static string Negative_Limit { get { return ResourceManager.GetString("Negative_Limit", resourceCulture); } } /// /// Looks up a localized string similar to New. /// internal static string New { get { return ResourceManager.GetString("New", resourceCulture); } } /// /// Looks up a localized string similar to No.. /// internal static string No { get { return ResourceManager.GetString("No", resourceCulture); } } /// /// Looks up a localized string similar to NOT USE. /// internal static string NOT_USE { get { return ResourceManager.GetString("NOT_USE", resourceCulture); } } /// /// Looks up a localized string similar to NUM. /// internal static string NUM { get { return ResourceManager.GetString("NUM", resourceCulture); } } /// /// Looks up a localized string similar to OPEN FOLDER. /// internal static string OPEN_FOLDER { get { return ResourceManager.GetString("OPEN_FOLDER", resourceCulture); } } /// /// Looks up a localized string similar to Panel Data. /// internal static string Panel_Data { get { return ResourceManager.GetString("Panel_Data", resourceCulture); } } /// /// Looks up a localized string similar to Panel Info Recipe. /// internal static string Panel_Info_Recipe { get { return ResourceManager.GetString("Panel_Info_Recipe", resourceCulture); } } /// /// Looks up a localized string similar to Parameter. /// internal static string Parameter { get { return ResourceManager.GetString("Parameter", resourceCulture); } } /// /// Looks up a localized string similar to PASSWORD. /// internal static string PASSWORD { get { return ResourceManager.GetString("PASSWORD", resourceCulture); } } /// /// Looks up a localized string similar to Pause. /// internal static string Pause { get { return ResourceManager.GetString("Pause", resourceCulture); } } /// /// Looks up a localized string similar to Person in Charge Code. /// internal static string Person_in_Charge_Code { get { return ResourceManager.GetString("Person_in_Charge_Code", resourceCulture); } } /// /// Looks up a localized string similar to Pick. /// internal static string Pick { get { return ResourceManager.GetString("Pick", resourceCulture); } } /// /// Looks up a localized string similar to Plasma. /// internal static string Plasma { get { return ResourceManager.GetString("Plasma", resourceCulture); } } /// /// Looks up a localized string similar to Plasma Position Data. /// internal static string Plasma_Position_Data { get { return ResourceManager.GetString("Plasma_Position_Data", resourceCulture); } } /// /// Looks up a localized string similar to Plasma Speed. /// internal static string Plasma_Speed { get { return ResourceManager.GetString("Plasma_Speed", resourceCulture); } } /// /// Looks up a localized string similar to PLASMA X. /// internal static string PLASMA_X { get { return ResourceManager.GetString("PLASMA_X", resourceCulture); } } /// /// Looks up a localized string similar to Plasma X A1. /// internal static string Plasma_X_A1 { get { return ResourceManager.GetString("Plasma_X_A1", resourceCulture); } } /// /// Looks up a localized string similar to Plasma X A2. /// internal static string Plasma_X_A2 { get { return ResourceManager.GetString("Plasma_X_A2", resourceCulture); } } /// /// Looks up a localized string similar to Plasma X B1. /// internal static string Plasma_X_B1 { get { return ResourceManager.GetString("Plasma_X_B1", resourceCulture); } } /// /// Looks up a localized string similar to Plasma X B2. /// internal static string Plasma_X_B2 { get { return ResourceManager.GetString("Plasma_X_B2", resourceCulture); } } /// /// Looks up a localized string similar to Pos X. /// internal static string Pos_X { get { return ResourceManager.GetString("Pos_X", resourceCulture); } } /// /// Looks up a localized string similar to Pos Y. /// internal static string Pos_Y { get { return ResourceManager.GetString("Pos_Y", resourceCulture); } } /// /// Looks up a localized string similar to POSITION. /// internal static string POSITION { get { return ResourceManager.GetString("POSITION", resourceCulture); } } /// /// Looks up a localized string similar to POSITION NAME. /// internal static string POSITION_NAME { get { return ResourceManager.GetString("POSITION_NAME", resourceCulture); } } /// /// Looks up a localized string similar to POSITION PARAMETER. /// internal static string POSITION_PARAMETER { get { return ResourceManager.GetString("POSITION_PARAMETER", resourceCulture); } } /// /// Looks up a localized string similar to POSITION SETTING. /// internal static string POSITION_SETTING { get { return ResourceManager.GetString("POSITION_SETTING", resourceCulture); } } /// /// Looks up a localized string similar to Positive Limit. /// internal static string Positive_Limit { get { return ResourceManager.GetString("Positive_Limit", resourceCulture); } } /// /// Looks up a localized string similar to Power. /// internal static string Power { get { return ResourceManager.GetString("Power", resourceCulture); } } /// /// Looks up a localized string similar to Power Meter. /// internal static string Power_Meter { get { return ResourceManager.GetString("Power_Meter", resourceCulture); } } /// /// Looks up a localized string similar to PRE ALIGN. /// internal static string PRE_ALIGN { get { return ResourceManager.GetString("PRE_ALIGN", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Left. /// internal static string Pre_Align_Left { get { return ResourceManager.GetString("Pre_Align_Left", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Offset. /// internal static string Pre_Align_Offset { get { return ResourceManager.GetString("Pre_Align_Offset", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Pick Offset. /// internal static string Pre_Align_Pick_Offset { get { return ResourceManager.GetString("Pre_Align_Pick_Offset", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Position. /// internal static string Pre_Align_Position { get { return ResourceManager.GetString("Pre_Align_Position", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Right. /// internal static string Pre_Align_Right { get { return ResourceManager.GetString("Pre_Align_Right", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Speed. /// internal static string Pre_Align_Speed { get { return ResourceManager.GetString("Pre_Align_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Stage. /// internal static string Pre_Align_Stage { get { return ResourceManager.GetString("Pre_Align_Stage", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Stage 1. /// internal static string Pre_Align_Stage_1 { get { return ResourceManager.GetString("Pre_Align_Stage_1", resourceCulture); } } /// /// Looks up a localized string similar to Pre Align Stage 2. /// internal static string Pre_Align_Stage_2 { get { return ResourceManager.GetString("Pre_Align_Stage_2", resourceCulture); } } /// /// Looks up a localized string similar to Process. /// internal static string Process { get { return ResourceManager.GetString("Process", resourceCulture); } } /// /// Looks up a localized string similar to Process Info Recipe. /// internal static string Process_Info_Recipe { get { return ResourceManager.GetString("Process_Info_Recipe", resourceCulture); } } /// /// Looks up a localized string similar to PROCESS MOTORS. /// internal static string PROCESS_MOTORS { get { return ResourceManager.GetString("PROCESS_MOTORS", resourceCulture); } } /// /// Looks up a localized string similar to PROCESS MOTORS INITIALIZE. /// internal static string PROCESS_MOTORS_INITIALIZE { get { return ResourceManager.GetString("PROCESS_MOTORS_INITIALIZE", resourceCulture); } } /// /// Looks up a localized string similar to PROCESS MOTORS INITIALIZE PROGRESS. /// internal static string PROCESS_MOTORS_INITIALIZE_PROGRESS { get { return ResourceManager.GetString("PROCESS_MOTORS_INITIALIZE_PROGRESS", resourceCulture); } } /// /// Looks up a localized string similar to Process Number. /// internal static string Process_Number { get { return ResourceManager.GetString("Process_Number", resourceCulture); } } /// /// Looks up a localized string similar to Program Name. /// internal static string Program_Name { get { return ResourceManager.GetString("Program_Name", resourceCulture); } } /// /// Looks up a localized string similar to Program Version. /// internal static string Program_Version { get { return ResourceManager.GetString("Program_Version", resourceCulture); } } /// /// Looks up a localized string similar to Prototype Name. /// internal static string Prototype_Name { get { return ResourceManager.GetString("Prototype_Name", resourceCulture); } } /// /// Looks up a localized string similar to Prupose Code. /// internal static string Prupose_Code { get { return ResourceManager.GetString("Prupose_Code", resourceCulture); } } /// /// Looks up a localized string similar to Recipe. /// internal static string Recipe { get { return ResourceManager.GetString("Recipe", resourceCulture); } } /// /// Looks up a localized string similar to Recipe Name. /// internal static string Recipe_Name { get { return ResourceManager.GetString("Recipe_Name", resourceCulture); } } /// /// Looks up a localized string similar to Red. /// internal static string Red { get { return ResourceManager.GetString("Red", resourceCulture); } } /// /// Looks up a localized string similar to Refresh. /// internal static string Refresh { get { return ResourceManager.GetString("Refresh", resourceCulture); } } /// /// Looks up a localized string similar to REL. /// internal static string REL { get { return ResourceManager.GetString("REL", resourceCulture); } } /// /// Looks up a localized string similar to Relative. /// internal static string Relative { get { return ResourceManager.GetString("Relative", resourceCulture); } } /// /// Looks up a localized string similar to Repeat. /// internal static string Repeat { get { return ResourceManager.GetString("Repeat", resourceCulture); } } /// /// Looks up a localized string similar to RESET. /// internal static string RESET { get { return ResourceManager.GetString("RESET", resourceCulture); } } /// /// Looks up a localized string similar to Retry Parameter. /// internal static string Retry_Parameter { get { return ResourceManager.GetString("Retry_Parameter", resourceCulture); } } /// /// Looks up a localized string similar to Reverse. /// internal static string Reverse { get { return ResourceManager.GetString("Reverse", resourceCulture); } } /// /// Looks up a localized string similar to Reverse Stage. /// internal static string Reverse_Stage { get { return ResourceManager.GetString("Reverse_Stage", resourceCulture); } } /// /// Looks up a localized string similar to Reverse Stage -> Pre Align. /// internal static string Reverse_Stage_To_Pre_Align { get { return ResourceManager.GetString("Reverse_Stage_To_Pre_Align", resourceCulture); } } /// /// Looks up a localized string similar to Reverse T 0. /// internal static string Reverse_T_0 { get { return ResourceManager.GetString("Reverse_T_0", resourceCulture); } } /// /// Looks up a localized string similar to Reverse T 180. /// internal static string Reverse_T_180 { get { return ResourceManager.GetString("Reverse_T_180", resourceCulture); } } /// /// Looks up a localized string similar to Reverse Z Down. /// internal static string Reverse_Z_Down { get { return ResourceManager.GetString("Reverse_Z_Down", resourceCulture); } } /// /// Looks up a localized string similar to Reverse Z Up. /// internal static string Reverse_Z_Up { get { return ResourceManager.GetString("Reverse_Z_Up", resourceCulture); } } /// /// Looks up a localized string similar to Row. /// internal static string Row { get { return ResourceManager.GetString("Row", resourceCulture); } } /// /// Looks up a localized string similar to Save. /// internal static string Save { get { return ResourceManager.GetString("Save", resourceCulture); } } /// /// Looks up a localized string similar to SAVE TO .CSV. /// internal static string SAVE_TO_CSV { get { return ResourceManager.GetString("SAVE_TO_CSV", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Info. /// internal static string Scanner_Info { get { return ResourceManager.GetString("Scanner_Info", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Offset Data. /// internal static string Scanner_Offset_Data { get { return ResourceManager.GetString("Scanner_Offset_Data", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Position Data. /// internal static string Scanner_Position_Data { get { return ResourceManager.GetString("Scanner_Position_Data", resourceCulture); } } /// /// Looks up a localized string similar to SCANNER RUN. /// internal static string SCANNER_RUN { get { return ResourceManager.GetString("SCANNER_RUN", resourceCulture); } } /// /// Looks up a localized string similar to Scanner T A1. /// internal static string Scanner_T_A1 { get { return ResourceManager.GetString("Scanner_T_A1", resourceCulture); } } /// /// Looks up a localized string similar to Scanner T A2. /// internal static string Scanner_T_A2 { get { return ResourceManager.GetString("Scanner_T_A2", resourceCulture); } } /// /// Looks up a localized string similar to Scanner T B1. /// internal static string Scanner_T_B1 { get { return ResourceManager.GetString("Scanner_T_B1", resourceCulture); } } /// /// Looks up a localized string similar to Scanner T B2. /// internal static string Scanner_T_B2 { get { return ResourceManager.GetString("Scanner_T_B2", resourceCulture); } } /// /// Looks up a localized string similar to SCANNER TEST RUN. /// internal static string SCANNER_TEST_RUN { get { return ResourceManager.GetString("SCANNER_TEST_RUN", resourceCulture); } } /// /// Looks up a localized string similar to SCANNER VIEW. /// internal static string SCANNER_VIEW { get { return ResourceManager.GetString("SCANNER_VIEW", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X A1. /// internal static string Scanner_X_A1 { get { return ResourceManager.GetString("Scanner_X_A1", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X A1 Position. /// internal static string Scanner_X_A1_Position { get { return ResourceManager.GetString("Scanner_X_A1_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X A2. /// internal static string Scanner_X_A2 { get { return ResourceManager.GetString("Scanner_X_A2", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X A2 Position. /// internal static string Scanner_X_A2_Position { get { return ResourceManager.GetString("Scanner_X_A2_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X B1. /// internal static string Scanner_X_B1 { get { return ResourceManager.GetString("Scanner_X_B1", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X B1 Position. /// internal static string Scanner_X_B1_Position { get { return ResourceManager.GetString("Scanner_X_B1_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X B2. /// internal static string Scanner_X_B2 { get { return ResourceManager.GetString("Scanner_X_B2", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X B2 Position. /// internal static string Scanner_X_B2_Position { get { return ResourceManager.GetString("Scanner_X_B2_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner X Power Meter Position. /// internal static string Scanner_X_Power_Meter_Position { get { return ResourceManager.GetString("Scanner_X_Power_Meter_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z A1. /// internal static string Scanner_Z_A1 { get { return ResourceManager.GetString("Scanner_Z_A1", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z A1 Position. /// internal static string Scanner_Z_A1_Position { get { return ResourceManager.GetString("Scanner_Z_A1_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z A2. /// internal static string Scanner_Z_A2 { get { return ResourceManager.GetString("Scanner_Z_A2", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z A2 Position. /// internal static string Scanner_Z_A2_Position { get { return ResourceManager.GetString("Scanner_Z_A2_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z B1. /// internal static string Scanner_Z_B1 { get { return ResourceManager.GetString("Scanner_Z_B1", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z B1 Position. /// internal static string Scanner_Z_B1_Position { get { return ResourceManager.GetString("Scanner_Z_B1_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z B2. /// internal static string Scanner_Z_B2 { get { return ResourceManager.GetString("Scanner_Z_B2", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z B2 Position. /// internal static string Scanner_Z_B2_Position { get { return ResourceManager.GetString("Scanner_Z_B2_Position", resourceCulture); } } /// /// Looks up a localized string similar to Scanner Z Power Meter Position. /// internal static string Scanner_Z_Power_Meter_Position { get { return ResourceManager.GetString("Scanner_Z_Power_Meter_Position", resourceCulture); } } /// /// Looks up a localized string similar to SELECT. /// internal static string SELECT { get { return ResourceManager.GetString("SELECT", resourceCulture); } } /// /// Looks up a localized string similar to SELECT DATE. /// internal static string SELECT_DATE { get { return ResourceManager.GetString("SELECT_DATE", resourceCulture); } } /// /// Looks up a localized string similar to SELECT MODE. /// internal static string SELECT_MODE { get { return ResourceManager.GetString("SELECT_MODE", resourceCulture); } } /// /// Looks up a localized string similar to SELECT TIME. /// internal static string SELECT_TIME { get { return ResourceManager.GetString("SELECT_TIME", resourceCulture); } } /// /// Looks up a localized string similar to SEQUENCE VIEW. /// internal static string SEQUENCE_VIEW { get { return ResourceManager.GetString("SEQUENCE_VIEW", resourceCulture); } } /// /// Looks up a localized string similar to Servo Off. /// internal static string Servo_Off { get { return ResourceManager.GetString("Servo_Off", resourceCulture); } } /// /// Looks up a localized string similar to Servo On. /// internal static string Servo_On { get { return ResourceManager.GetString("Servo_On", resourceCulture); } } /// /// Looks up a localized string similar to Set Position. /// internal static string Set_Position { get { return ResourceManager.GetString("Set_Position", resourceCulture); } } /// /// Looks up a localized string similar to Set Speed. /// internal static string Set_Speed { get { return ResourceManager.GetString("Set_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Setting. /// internal static string Setting { get { return ResourceManager.GetString("Setting", resourceCulture); } } /// /// Looks up a localized string similar to Setting Position. /// internal static string Setting_Position { get { return ResourceManager.GetString("Setting_Position", resourceCulture); } } /// /// Looks up a localized string similar to Setting Speed. /// internal static string Setting_Speed { get { return ResourceManager.GetString("Setting_Speed", resourceCulture); } } /// /// Looks up a localized string similar to Space Data. /// internal static string Space_Data { get { return ResourceManager.GetString("Space_Data", resourceCulture); } } /// /// Looks up a localized string similar to SPEED. /// internal static string SPEED { get { return ResourceManager.GetString("SPEED", resourceCulture); } } /// /// Looks up a localized string similar to Speed Parameter. /// internal static string Speed_Parameter { get { return ResourceManager.GetString("Speed_Parameter", resourceCulture); } } /// /// Looks up a localized string similar to SPEED. /// internal static string SPEED1 { get { return ResourceManager.GetString("SPEED1", resourceCulture); } } /// /// Looks up a localized string similar to Start. /// internal static string Start { get { return ResourceManager.GetString("Start", resourceCulture); } } /// /// Looks up a localized string similar to Start X. /// internal static string Start_X { get { return ResourceManager.GetString("Start_X", resourceCulture); } } /// /// Looks up a localized string similar to Start Y. /// internal static string Start_Y { get { return ResourceManager.GetString("Start_Y", resourceCulture); } } /// /// Looks up a localized string similar to Status. /// internal static string Status { get { return ResourceManager.GetString("Status", resourceCulture); } } /// /// Looks up a localized string similar to Stay Position. /// internal static string Stay_Position { get { return ResourceManager.GetString("Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to Stop. /// internal static string Stop { get { return ResourceManager.GetString("Stop", resourceCulture); } } /// /// Looks up a localized string similar to SYSTEM PARAMETER. /// internal static string SYSTEM_PARAMETER { get { return ResourceManager.GetString("SYSTEM_PARAMETER", resourceCulture); } } /// /// Looks up a localized string similar to T. /// internal static string T { get { return ResourceManager.GetString("T", resourceCulture); } } /// /// Looks up a localized string similar to Teaching Move. /// internal static string Teaching_Move { get { return ResourceManager.GetString("Teaching_Move", resourceCulture); } } /// /// Looks up a localized string similar to Team. /// internal static string Team { get { return ResourceManager.GetString("Team", resourceCulture); } } /// /// Looks up a localized string similar to Time Out Parameter. /// internal static string Time_Out_Parameter { get { return ResourceManager.GetString("Time_Out_Parameter", resourceCulture); } } /// /// Looks up a localized string similar to TRAY. /// internal static string TRAY { get { return ResourceManager.GetString("TRAY", resourceCulture); } } /// /// Looks up a localized string similar to Tray Count. /// internal static string Tray_Count { get { return ResourceManager.GetString("Tray_Count", resourceCulture); } } /// /// Looks up a localized string similar to Tray Info Recipe. /// internal static string Tray_Info_Recipe { get { return ResourceManager.GetString("Tray_Info_Recipe", resourceCulture); } } /// /// Looks up a localized string similar to Tray Pitch. /// internal static string Tray_Pitch { get { return ResourceManager.GetString("Tray_Pitch", resourceCulture); } } /// /// Looks up a localized string similar to Tray -> Conveyor. /// internal static string Tray_To_Conveyor { get { return ResourceManager.GetString("Tray_To_Conveyor", resourceCulture); } } /// /// Looks up a localized string similar to Tray -> Loader. /// internal static string Tray_To_Loader { get { return ResourceManager.GetString("Tray_To_Loader", resourceCulture); } } /// /// Looks up a localized string similar to Tray -> Pre Align. /// internal static string Tray_To_Pre_Align { get { return ResourceManager.GetString("Tray_To_Pre_Align", resourceCulture); } } /// /// Looks up a localized string similar to Tray -> Reverse Stage. /// internal static string Tray_To_Reverse_Stage { get { return ResourceManager.GetString("Tray_To_Reverse_Stage", resourceCulture); } } /// /// Looks up a localized string similar to Tray Unloading. /// internal static string Tray_Unloading { get { return ResourceManager.GetString("Tray_Unloading", resourceCulture); } } /// /// Looks up a localized string similar to ULD BCR. /// internal static string ULD_BCR { get { return ResourceManager.GetString("ULD_BCR", resourceCulture); } } /// /// Looks up a localized string similar to ULD Empty Count. /// internal static string ULD_Empty_Count { get { return ResourceManager.GetString("ULD_Empty_Count", resourceCulture); } } /// /// Looks up a localized string similar to ULD Empty Current Count. /// internal static string ULD_Empty_Current_Count { get { return ResourceManager.GetString("ULD_Empty_Current_Count", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler 1. /// internal static string ULD_Handler_1 { get { return ResourceManager.GetString("ULD_Handler_1", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler 1 X. /// internal static string ULD_Handler_1_X { get { return ResourceManager.GetString("ULD_Handler_1_X", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #1 X AOI Stage Position. /// internal static string ULD_Handler_1_X_AOI_Stage_Position { get { return ResourceManager.GetString("ULD_Handler_1_X_AOI_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #1 X Reverse Stage Position. /// internal static string ULD_Handler_1_X_Reverse_Stage_Position { get { return ResourceManager.GetString("ULD_Handler_1_X_Reverse_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #1 X Stay Position. /// internal static string ULD_Handler_1_X_Stay_Position { get { return ResourceManager.GetString("ULD_Handler_1_X_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler 1 Y. /// internal static string ULD_Handler_1_Y { get { return ResourceManager.GetString("ULD_Handler_1_Y", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #1 Y AOI Stage Position. /// internal static string ULD_Handler_1_Y_AOI_Stage_Position { get { return ResourceManager.GetString("ULD_Handler_1_Y_AOI_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #1 Y Reverse Stage Position. /// internal static string ULD_Handler_1_Y_Reverse_Stage_Position { get { return ResourceManager.GetString("ULD_Handler_1_Y_Reverse_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #1 Y Stay Position. /// internal static string ULD_Handler_1_Y_Stay_Position { get { return ResourceManager.GetString("ULD_Handler_1_Y_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler 2. /// internal static string ULD_Handler_2 { get { return ResourceManager.GetString("ULD_Handler_2", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #2 X Stay Position. /// internal static string ULD_Handler_2_X_Stay_Position { get { return ResourceManager.GetString("ULD_Handler_2_X_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Handler #2 Y Stay Position. /// internal static string ULD_Handler_2_Y_Stay_Position { get { return ResourceManager.GetString("ULD_Handler_2_Y_Stay_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD NG Count. /// internal static string ULD_NG_Count { get { return ResourceManager.GetString("ULD_NG_Count", resourceCulture); } } /// /// Looks up a localized string similar to ULD NG Current Count. /// internal static string ULD_NG_Current_Count { get { return ResourceManager.GetString("ULD_NG_Current_Count", resourceCulture); } } /// /// Looks up a localized string similar to ULD NG Tray Bwd. /// internal static string ULD_NG_Tray_Bwd { get { return ResourceManager.GetString("ULD_NG_Tray_Bwd", resourceCulture); } } /// /// Looks up a localized string similar to ULD NG Tray Fwd. /// internal static string ULD_NG_Tray_Fwd { get { return ResourceManager.GetString("ULD_NG_Tray_Fwd", resourceCulture); } } /// /// Looks up a localized string similar to ULD OK Count. /// internal static string ULD_OK_Count { get { return ResourceManager.GetString("ULD_OK_Count", resourceCulture); } } /// /// Looks up a localized string similar to ULD OK Current Count. /// internal static string ULD_OK_Current_Count { get { return ResourceManager.GetString("ULD_OK_Current_Count", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse. /// internal static string ULD_Reverse { get { return ResourceManager.GetString("ULD_Reverse", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #1 0 Deg Position. /// internal static string ULD_Reverse_Unit_1_0_Deg_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_1_0_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #1 180 Deg Position. /// internal static string ULD_Reverse_Unit_1_180_Deg_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_1_180_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #1 Down Position. /// internal static string ULD_Reverse_Unit_1_Down_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_1_Down_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #1 Up Position. /// internal static string ULD_Reverse_Unit_1_Up_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_1_Up_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #2 0 Deg Position. /// internal static string ULD_Reverse_Unit_2_0_Deg_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_2_0_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #2 180 Deg Position. /// internal static string ULD_Reverse_Unit_2_180_Deg_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_2_180_Deg_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #2 Down Position. /// internal static string ULD_Reverse_Unit_2_Down_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_2_Down_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD Reverse Unit #2 Up Position. /// internal static string ULD_Reverse_Unit_2_Up_Position { get { return ResourceManager.GetString("ULD_Reverse_Unit_2_Up_Position", resourceCulture); } } /// /// Looks up a localized string similar to ULD STACKER. /// internal static string ULD_STACKER { get { return ResourceManager.GetString("ULD_STACKER", resourceCulture); } } /// /// Looks up a localized string similar to ULD Tray Empty. /// internal static string ULD_Tray_Empty { get { return ResourceManager.GetString("ULD_Tray_Empty", resourceCulture); } } /// /// Looks up a localized string similar to ULD Tray NG. /// internal static string ULD_Tray_NG { get { return ResourceManager.GetString("ULD_Tray_NG", resourceCulture); } } /// /// Looks up a localized string similar to ULD Tray OK. /// internal static string ULD_Tray_OK { get { return ResourceManager.GetString("ULD_Tray_OK", resourceCulture); } } /// /// Looks up a localized string similar to ULD Tray Process. /// internal static string ULD_Tray_Process { get { return ResourceManager.GetString("ULD_Tray_Process", resourceCulture); } } /// /// Looks up a localized string similar to ULD Tray Wait. /// internal static string ULD_Tray_Wait { get { return ResourceManager.GetString("ULD_Tray_Wait", resourceCulture); } } /// /// Looks up a localized string similar to Unload. /// internal static string Unload { get { return ResourceManager.GetString("Unload", resourceCulture); } } /// /// Looks up a localized string similar to UNLOAD HANDLER 1. /// internal static string UNLOAD_HANDLER_1 { get { return ResourceManager.GetString("UNLOAD_HANDLER_1", resourceCulture); } } /// /// Looks up a localized string similar to UNLOAD HANDLER 2. /// internal static string UNLOAD_HANDLER_2 { get { return ResourceManager.GetString("UNLOAD_HANDLER_2", resourceCulture); } } /// /// Looks up a localized string similar to Unload Handler #2 X Ablation Stage #1 Position. /// internal static string Unload_Handler_2_X_Ablation_Stage_1_Position { get { return ResourceManager.GetString("Unload_Handler_2_X_Ablation_Stage_1_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Handler #2 X Ablation Stage #2 Position. /// internal static string Unload_Handler_2_X_Ablation_Stage_2_Position { get { return ResourceManager.GetString("Unload_Handler_2_X_Ablation_Stage_2_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Handler #2 X AOI Stage Position. /// internal static string Unload_Handler_2_X_AOI_Stage_Position { get { return ResourceManager.GetString("Unload_Handler_2_X_AOI_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Handler #2 Y Ablation Stage #1 Position. /// internal static string Unload_Handler_2_Y_Ablation_Stage_1_Position { get { return ResourceManager.GetString("Unload_Handler_2_Y_Ablation_Stage_1_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Handler #2 Y Ablation Stage #2 Position. /// internal static string Unload_Handler_2_Y_Ablation_Stage_2_Position { get { return ResourceManager.GetString("Unload_Handler_2_Y_Ablation_Stage_2_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Handler #2 Y AOI Stage Position. /// internal static string Unload_Handler_2_Y_AOI_Stage_Position { get { return ResourceManager.GetString("Unload_Handler_2_Y_AOI_Stage_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload -> Tray. /// internal static string Unload_To_Tray { get { return ResourceManager.GetString("Unload_To_Tray", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray Empty Z Tray Process Position. /// internal static string Unload_Tray_Empty_Z_Tray_Process_Position { get { return ResourceManager.GetString("Unload_Tray_Empty_Z_Tray_Process_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray Empty Z Tray Wait Position. /// internal static string Unload_Tray_Empty_Z_Tray_Wait_Position { get { return ResourceManager.GetString("Unload_Tray_Empty_Z_Tray_Wait_Position", resourceCulture); } } /// /// Looks up a localized string similar to UNLOAD TRAY LIFT EMPTY. /// internal static string UNLOAD_TRAY_LIFT_EMPTY { get { return ResourceManager.GetString("UNLOAD_TRAY_LIFT_EMPTY", resourceCulture); } } /// /// Looks up a localized string similar to UNLOAD TRAY LIFT NG. /// internal static string UNLOAD_TRAY_LIFT_NG { get { return ResourceManager.GetString("UNLOAD_TRAY_LIFT_NG", resourceCulture); } } /// /// Looks up a localized string similar to UNLOAD TRAY LIFT OK. /// internal static string UNLOAD_TRAY_LIFT_OK { get { return ResourceManager.GetString("UNLOAD_TRAY_LIFT_OK", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray NG Z Tray Process Position. /// internal static string Unload_Tray_NG_Z_Tray_Process_Position { get { return ResourceManager.GetString("Unload_Tray_NG_Z_Tray_Process_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray NG Z Tray Wait Position. /// internal static string Unload_Tray_NG_Z_Tray_Wait_Position { get { return ResourceManager.GetString("Unload_Tray_NG_Z_Tray_Wait_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray OK Z Tray Process Position. /// internal static string Unload_Tray_OK_Z_Tray_Process_Position { get { return ResourceManager.GetString("Unload_Tray_OK_Z_Tray_Process_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray OK Z Tray Wait Position. /// internal static string Unload_Tray_OK_Z_Tray_Wait_Position { get { return ResourceManager.GetString("Unload_Tray_OK_Z_Tray_Wait_Position", resourceCulture); } } /// /// Looks up a localized string similar to UNLOAD TRAY TR. /// internal static string UNLOAD_TRAY_TR { get { return ResourceManager.GetString("UNLOAD_TRAY_TR", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray TR X Empty Position. /// internal static string Unload_Tray_TR_X_Empty_Position { get { return ResourceManager.GetString("Unload_Tray_TR_X_Empty_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray TR X NG Position. /// internal static string Unload_Tray_TR_X_NG_Position { get { return ResourceManager.GetString("Unload_Tray_TR_X_NG_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unload Tray TR X OK Position. /// internal static string Unload_Tray_TR_X_OK_Position { get { return ResourceManager.GetString("Unload_Tray_TR_X_OK_Position", resourceCulture); } } /// /// Looks up a localized string similar to Unloader. /// internal static string Unloader { get { return ResourceManager.GetString("Unloader", resourceCulture); } } /// /// Looks up a localized string similar to UNLOADER MOTORS. /// internal static string UNLOADER_MOTORS { get { return ResourceManager.GetString("UNLOADER_MOTORS", resourceCulture); } } /// /// Looks up a localized string similar to UNLOADER MOTORS INITIALIZE. /// internal static string UNLOADER_MOTORS_INITIALIZE { get { return ResourceManager.GetString("UNLOADER_MOTORS_INITIALIZE", resourceCulture); } } /// /// Looks up a localized string similar to UNLOADER MOTORS INITIALIZE PROGRESS. /// internal static string UNLOADER_MOTORS_INITIALIZE_PROGRESS { get { return ResourceManager.GetString("UNLOADER_MOTORS_INITIALIZE_PROGRESS", resourceCulture); } } /// /// Looks up a localized string similar to UNLOADER REVERSE. /// internal static string UNLOADER_REVERSE { get { return ResourceManager.GetString("UNLOADER_REVERSE", resourceCulture); } } /// /// Looks up a localized string similar to USE. /// internal static string USE { get { return ResourceManager.GetString("USE", resourceCulture); } } /// /// Looks up a localized string similar to User ID. /// internal static string User_ID { get { return ResourceManager.GetString("User_ID", resourceCulture); } } /// /// Looks up a localized string similar to USER INFO. /// internal static string USER_INFO { get { return ResourceManager.GetString("USER_INFO", resourceCulture); } } /// /// Looks up a localized string similar to User Info. /// internal static string User_Info1 { get { return ResourceManager.GetString("User_Info1", resourceCulture); } } /// /// Looks up a localized string similar to User Info. /// internal static string User_Info2 { get { return ResourceManager.GetString("User_Info2", resourceCulture); } } /// /// Looks up a localized string similar to Vaccum Timeout(s). /// internal static string Vaccum_Timeout_sec { get { return ResourceManager.GetString("Vaccum_Timeout_sec", resourceCulture); } } /// /// Looks up a localized string similar to Value. /// internal static string Value { get { return ResourceManager.GetString("Value", resourceCulture); } } /// /// Looks up a localized string similar to Velocity. /// internal static string Velocity { get { return ResourceManager.GetString("Velocity", resourceCulture); } } /// /// Looks up a localized string similar to Vision Hear Beat Timeout(s). /// internal static string Vision_Hear_Beat_Timeout_sec { get { return ResourceManager.GetString("Vision_Hear_Beat_Timeout_sec", resourceCulture); } } /// /// Looks up a localized string similar to Vision Info Recipe. /// internal static string Vision_Info_Recipe { get { return ResourceManager.GetString("Vision_Info_Recipe", resourceCulture); } } /// /// Looks up a localized string similar to Vision Move Delay(s). /// internal static string Vision_Move_Delay_sec { get { return ResourceManager.GetString("Vision_Move_Delay_sec", resourceCulture); } } /// /// Looks up a localized string similar to Vision Retry Count. /// internal static string Vision_Retry_Count { get { return ResourceManager.GetString("Vision_Retry_Count", resourceCulture); } } /// /// Looks up a localized string similar to VISION TEST. /// internal static string VISION_TEST { get { return ResourceManager.GetString("VISION_TEST", resourceCulture); } } /// /// Looks up a localized string similar to Vision Timeout(s). /// internal static string Vision_Timeout_sec { get { return ResourceManager.GetString("Vision_Timeout_sec", resourceCulture); } } /// /// Looks up a localized string similar to Waveform. /// internal static string Waveform { get { return ResourceManager.GetString("Waveform", resourceCulture); } } /// /// Looks up a localized string similar to Work Area X. /// internal static string Work_Area_X { get { return ResourceManager.GetString("Work_Area_X", resourceCulture); } } /// /// Looks up a localized string similar to Work Area Y. /// internal static string Work_Area_Y { get { return ResourceManager.GetString("Work_Area_Y", resourceCulture); } } /// /// Looks up a localized string similar to X. /// internal static string X { get { return ResourceManager.GetString("X", resourceCulture); } } /// /// Looks up a localized string similar to Y. /// internal static string Y { get { return ResourceManager.GetString("Y", resourceCulture); } } /// /// Looks up a localized string similar to Yellow. /// internal static string Yellow { get { return ResourceManager.GetString("Yellow", resourceCulture); } } } }